Wandering Villager 1.1.0
What's new
[1.1.0] - 2026-10-26
The effects update.
New
- Custom particle effects for the whole conversion:
- the contract flies from your hand into the trader, with a gold flash and ring;
- a spiral of sparkles turns from trader blue to emerald as he settles;
- a heartbeat ring at his feet quickens over the last ten seconds, chiming over the last five;
- sparkles rush in just before the change, and the villager arrives in a burst of emeralds.
- Freed llamas get a puff of their own and the sound of the lead snapping.
- Actionbar messages when a conversion starts, when it finishes, and if it's lost.
- If the trader dies mid-conversion, you now see and hear it fizzle out, and you're told the contract is lost.
- Name-tagged traders keep their name as villagers.
- The vanilla cure sounds play at the end: the zombie villager's cure, then the new villager's happy "hmm".
Fixed
- A villager standing nearby, a baby born mid-conversion or a freshly cured villager could sometimes be taken for the new villager and have its skin and face re-rolled instead.
- Killing a converting trader could re-skin a villager that later wandered over the spot.
- Only the trader's own llamas are freed now. Before, any trader llama within 10 blocks was, including a second caravan passing by.
- Freed llamas sometimes came out as babies.
- Switching hotbar slot at the moment you used the contract started the conversion without using it up.
- After a world reload, a conversion that was in progress now picks up its timing where it left off.
- The minimum game version is now 1.26.30, which is the first version that supports the add-on's script.
Changed
- A settling trader slows down more (movement 0.1, was 0.2).
This mod has no additional files

