VectorLock-ItemMagnet
What's new
CURSEFORGE CHANGELOG — paste into the "Changelog" box on the Files tab when you upload the .mcaddon.
(The changelog box has a format dropdown like the description — set it to Markdown, or just paste as plain text.)
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## Initial CurseForge release — v2.2.0
Item Magnet automatically pulls nearby dropped items **and XP orbs** toward you, so loot and experience come to you instead of scattering across the ground.
**Features**
- Auto-pulls nearby dropped items straight to you
- Pulls XP orbs too — sweep up experience after a grind
- Adjustable **Magnet Range** slider (3–20 blocks, default 8)
- One toggle to enable or disable the magnet anytime
- In-game settings menu — **Sneak + use a Compass** to open it
- **Stable Script API** — no Experiments required
- **Achievements stay enabled**
- Runs **standalone**, or joins the **VectorLock Core** unified menu
**Requirements:** Minecraft Bedrock **1.21.70+** — add the Behavior Pack to your world.
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SHORT VERSION (if you prefer a one-liner changelog):
Initial CurseForge release (v2.2.0) — auto-pull nearby dropped items and XP orbs with an adjustable range, in-game menu (Sneak + Compass), no Experiments, achievement-safe, standalone or with VectorLock Core.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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