TimeSync TS - Real World Time
Synchronize the global Minecraft Bedrock day/night cycle with real-world time.
A server operator selects the desired time zone and synchronization interval through an in-game settings menu. The configuration is saved globally and applies to every player in the world.
## Features
- Global real-world time synchronization
- Operator-only settings menu
- IANA time zones such as `Europe/Berlin`, `America/New_York`, and `Asia/Tokyo`
- Fixed offsets such as `UTC+01:00`, `UTC-05:00`, and `UTC`
- Automatic daylight-saving time support
- Synchronization intervals from 1 to 300 seconds
- Persistent world settings
- Manual status and synchronization commands
- Automatic menu retry if another screen blocks the form
- Safe restoration of the normal Minecraft daylight cycle
## Requirements
- Minecraft Bedrock Dedicated Server 1.21.100 or newer
- Commands/cheats enabled
- Operator permission for configuration
- An accurate system clock on the server host
No experimental toggles are required.
## Setup
1. Install and activate the behavior pack for your server world.
2. Set `allow-cheats=true` in `server.properties`.
3. Join the server as an operator.
4. Open the settings menu with:
In the Chat: /function time/set
5. Enter an IANA time-zone name or fixed UTC offset.
6. Select the synchronization interval.
7. Save the global settings.
## Operator Commands
- /function time/set — Opens the global settings menu.
- /function time/status — Shows the current configuration and target time.
- /function time/sync — Synchronizes the world immediately.
Regular players cannot open the settings, view the operator status, or force synchronization.
When synchronization is enabled, Minecraft's normal daylight cycle is paused. Disabling synchronization through the menu restores the previous `doDaylightCycle` setting.
## Creator
Created by **Lightscribe**.
## License
Distributed under the **License**.
Minecraft and Mojang are trademarks of their respective owners. This project is not affiliated with or endorsed by Mojang or Microsoft.