Fusion.mcaddon
What's new
Changelog - Version 1.0.0 (Initial Release)
Core Fusion Mechanics
Added Fusion Dance: Introduced the 10-minute fusion state.
Added Potara Fusion: Introduced the high-tier 30-minute fusion state.
Health Scaling: * Fusion Dance now sets player health to 30 Hearts.
Potara Fusion now sets player health to 40 Hearts.
Invincibility: Integrated a Resistance Level 255 effect into both fusion states to ensure absolute invincibility while merged.
Items & Crafting
New Item: Potara Earring (Crafted with 1 Iron Ingot, 1 Yellow Dye, 1 Stick).
New Item: Fusion Dance Manual (Crafted with 2 Black Dye, 1 Yellow Dye).
Item Logic: Added "long-press to use" functionality for mobile and console compatibility.
HUD & Scripting
Cooldown System: Implemented a persistent timer that prevents "spamming" fusions.
5-minute cooldown for the Fusion Dance.
10-minute cooldown for Potara.
Action Bar HUD: Added a dynamic countdown in the Bottom-Left of the screen to track remaining cooldown time.
Switching Logic: Added a prototype mechanic for Potara users to swap the active "lead" player during the fusion.
Bug Fixes & Optimizations
Auto-Reset: Fixed an issue where stats wouldn't reset if a player died; the script now clears effects and resets health to 10 hearts upon fusion expiration.
Mobile Optimization: Scaled item textures to 16x16 for better performance on mobile devices.
Experiment Support: Updated codebase to be compatible with Minecraft 1.21+ Beta APIs.
Known Issues:
Achievements are disabled when this pack is active (Technical limitation of Bedrock Addons).
Switching mechanic requires both players to be within the same chunk to prevent teleportation errors.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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