Fusion.mcaddon
What's new
Changelog - Version 1.0.0 (Initial Release)
Core Fusion Mechanics
Added Fusion Dance: Introduced the 10-minute fusion state.
Added Potara Fusion: Introduced the high-tier 30-minute fusion state.
Health Scaling: * Fusion Dance now sets player health to 30 Hearts.
Potara Fusion now sets player health to 40 Hearts.
Invincibility: Integrated a Resistance Level 255 effect into both fusion states to ensure absolute invincibility while merged.
Items & Crafting
New Item: Potara Earring (Crafted with 1 Iron Ingot, 1 Yellow Dye, 1 Stick).
New Item: Fusion Dance Manual (Crafted with 2 Black Dye, 1 Yellow Dye).
Item Logic: Added "long-press to use" functionality for mobile and console compatibility.
HUD & Scripting
Cooldown System: Implemented a persistent timer that prevents "spamming" fusions.
5-minute cooldown for the Fusion Dance.
10-minute cooldown for Potara.
Action Bar HUD: Added a dynamic countdown in the Bottom-Left of the screen to track remaining cooldown time.
Switching Logic: Added a prototype mechanic for Potara users to swap the active "lead" player during the fusion.
Bug Fixes & Optimizations
Auto-Reset: Fixed an issue where stats wouldn't reset if a player died; the script now clears effects and resets health to 10 hearts upon fusion expiration.
Mobile Optimization: Scaled item textures to 16x16 for better performance on mobile devices.
Experiment Support: Updated codebase to be compatible with Minecraft 1.21+ Beta APIs.
Known Issues:
Achievements are disabled when this pack is active (Technical limitation of Bedrock Addons).
Switching mechanic requires both players to be within the same chunk to prevent teleportation errors.
This mod has no additional files

