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System Ascension

The System: Level Up RPG (Bedrock add-on) A progression system for Minecraft Bedrock. It keeps normal survival gameplay and adds levels, stats, quests and gear requirements on top, with an interface that looks like a game’s built-in HUD.
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System Ascension

File nameTheSystem_v4.5.2.mcaddon
Uploader
JustGusJustGus
Uploaded
Oct 27, 2026
Downloads
8
Size
1.7 MB
File ID
9347998
Type
B
Beta
Supported game versions
  • 26.50

What's new

v4.2.0: System types

  • After you accept the System, you choose Normal, Alchemical or God from three cards with thumbnails. The choice is permanent, and existing characters get a one-time offer.
  • Normal is unchanged.
  • Alchemical:
    • Alchemy costs 20% less EMC and gives 20% more.
    • The Alchemy skill levels 50% faster.
    • The enchanting table opens at INT 10 and full-power enchants at INT 45.
    • Rifts drop Alchemy unlocks more often.
  • God:
    • Each attribute point adds a percentage instead of milestone perks.
    • Rifts spawn 60% more mobs per wave and pay 25% more.
  • Each system has its own colour: blue, purple, gold.

v4.2.1: Colours and Alchemy access

  • The Alchemy tab and the Alchemy button in MORE are only for Alchemical players.
  • Windows, buttons, text colours, the HUD and the info pop-ups all follow your system colour.

v4.2.2: Class and flight

  • The Alchemist class is only offered to Alchemical players.
  • God players get flight at max level (double-tap Jump).

v4.2.3: Menu cleanup

  • Side tabs are now STATUS, QUESTS, SKILLS, ABILITIES, ALCHEMY (Alchemical only), ALERTS, CLASS (from level 10) and MORE.
  • The Alerts tab shows a red ! when you have unread alerts.
  • Removed: the Status bottom shortcut row, the ATTRIBUTES screen and the Stat guide.
  • Milestones moved into SKILLS, and Guide moved into MORE.
  • Requirements now shows only what you can’t use yet.

v4.2.4–v4.2.6: Flight tuning

  • Flight now steers where you look, with a sprint boost, an automatic landing and a particle trail.
  • Speeds were raised twice, ending at cruise 1.0 and sprint 1.5.

v4.3.0: Cleanup and the crate

  • The System Core item is removed.
  • Flavor remarks and sudden quests are off by default.
  • The quest-failure penalty is God-only.
  • The daily mystery crate was added, with six rarity tiers and a Mythic tier of game-breaking prizes.

v4.3.1–v4.4.3: Crate animation

  • The crate went through a world-spawned 3D chest, then an in-window chest-opening animation with 3D-rendered chests.
  • Final form: a chest strip that scrolls and stops on your prize, then that chest opens in the middle, rays burst out, the prize flies out of it, and “You got:” text appears with a green CLAIM button.
  • Fixes along the way: chest position, prize drawn in front of the lid, a solid lid, and a gentler spin start.
  • The Mythic tier gives the title “The Lucky One”.
  • Every title unlock is now announced in chat to the whole server.

v4.5.0–v4.5.2: Crate flow

  • Opening the crate shows a still strip with a green SPIN button first. Closing it saves the crate for later.
  • The prize is now given when you press CLAIM. Closing the window early or disconnecting still gets you the prize.

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