System's Chosen
What's new
The System v4.0.0: Classes
- Job Change at level 10: a new CLASS tab (the 8th side tab) offers five classes: Vanguard, Ranger, Shade, Alchemist and Warden.
- Trials: pick a class and finish its trial, then clear a Green (or higher) rift to confirm.
- Vanguard: 40 melee kills.
- Ranger: 30 arrow kills.
- Shade: 20 sneak kills.
- Alchemist: absorb 5,000 EMC and create 10 different items.
- Warden: take 150 damage without dying.
- Class features: every class has a passive trait, 4 active skills unlocked at class levels 10/20/35/50, and 2 passive skills that level with use. The active skills are picked on the ABILITIES tab and cast with Sneak+Jump.
- Job Change Core: a rare item with a 1 in 400 drop from the boss of an S-rank Red or Black rift. It changes your class instantly.
- Alchemy bonuses: the Alchemist class affects EMC gain and creation cost.
- A Classes page in the GUIDE tab.
- Test commands:
/scriptevent system:classandsystem:jobcore.
v3.x: Rifts, bosses and the Guide
- Rifts: coloured wave-defence events (White, Green, Blue, Purple, Red, Black), with a daily 1 in 3 chance and a pity timer after 5 days.
- How they work:
- A rift opens 26 to 42 blocks from you and lasts 12 minutes.
- Mobs emerge from the rift itself (v3.0.2), with 5 waves and a boss on the last.
- Failing costs EXP or EMC, or gives a timed debuff.
- Six custom bosses with themed boss bars and sounds.
- Rewards by clear time: grades S to D that scale EXP, EMC and points. They can also give titles, random Alchemy unlocks, and an Attunement choice that lets you use one gear type without its attribute requirement.
- GUIDE tab explaining every feature.
- Fixes: boss client entity errors that stopped the new bosses loading (v3.0.1, v3.0.3)
v2.x: Menus and Alchemy
- Seamless menu refresh: no fade when a menu refreshes, so changing tabs or values feels smoother, though some flicker remains.
- Alchemy: a search function in its own System-styled pop-up, the creative-style 9×5 item grid, and layout fixes.
- Side tabs on every System window.
- Inventory: a dark System-style skin for the inventory and containers.
- Fix: the Submit button showed a raw label (v2.0.4).
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