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System Ascension

The System: Level Up RPG (Bedrock add-on) A progression system for Minecraft Bedrock. It keeps normal survival gameplay and adds levels, stats, quests and gear requirements on top, with an interface that looks like a game’s built-in HUD.
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System's Chosen

File nameTheSystem_v4.0.0.mcaddon
Uploader
JustGusJustGus
Uploaded
Oct 27, 2026
Downloads
54
Size
870.9 KB
File ID
9339708
Type
R
Release
Supported game versions
  • 26.50

What's new

 

The System v4.0.0: Classes

  • Job Change at level 10: a new CLASS tab (the 8th side tab) offers five classes: Vanguard, Ranger, Shade, Alchemist and Warden.
  • Trials: pick a class and finish its trial, then clear a Green (or higher) rift to confirm.
    • Vanguard: 40 melee kills.
    • Ranger: 30 arrow kills.
    • Shade: 20 sneak kills.
    • Alchemist: absorb 5,000 EMC and create 10 different items.
    • Warden: take 150 damage without dying.
  • Class features: every class has a passive trait, 4 active skills unlocked at class levels 10/20/35/50, and 2 passive skills that level with use. The active skills are picked on the ABILITIES tab and cast with Sneak+Jump.
  • Job Change Core: a rare item with a 1 in 400 drop from the boss of an S-rank Red or Black rift. It changes your class instantly.
  • Alchemy bonuses: the Alchemist class affects EMC gain and creation cost.
  • A Classes page in the GUIDE tab.
  • Test commands: /scriptevent system:class and system:jobcore.

v3.x: Rifts, bosses and the Guide

  • Rifts: coloured wave-defence events (White, Green, Blue, Purple, Red, Black), with a daily 1 in 3 chance and a pity timer after 5 days.
  • How they work:
    • A rift opens 26 to 42 blocks from you and lasts 12 minutes.
    • Mobs emerge from the rift itself (v3.0.2), with 5 waves and a boss on the last.
    • Failing costs EXP or EMC, or gives a timed debuff.
  • Six custom bosses with themed boss bars and sounds.
  • Rewards by clear time: grades S to D that scale EXP, EMC and points. They can also give titles, random Alchemy unlocks, and an Attunement choice that lets you use one gear type without its attribute requirement.
  • GUIDE tab explaining every feature.
  • Fixes: boss client entity errors that stopped the new bosses loading (v3.0.1, v3.0.3)

v2.x: Menus and Alchemy

  • Seamless menu refresh: no fade when a menu refreshes, so changing tabs or values feels smoother, though some flicker remains.
  • Alchemy: a search function in its own System-styled pop-up, the creative-style 9×5 item grid, and layout fixes.
  • Side tabs on every System window.
  • Inventory: a dark System-style skin for the inventory and containers.
  • Fix: the Submit button showed a raw label (v2.0.4).

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