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Sync - Create mods without coding

Sync lets you create powerful mods using intuitive menus, no coding required!

File Details

Sync (Mod Creator) v1.1.mcaddon

  • R
  • Nov 27, 2025
  • 1.34 MB
  • 1.4K
  • 1.21.122+2

File Name

Sync (Mod Creator) v1.1.mcaddon

Supported Versions

  • 1.21.122
  • 1.21.121
  • 1.21.120

Hotfix Update

This update squashes numerous bugs and introduces powerful new features to make your workflow smoother and more flexible!

New Features:


Toggleable Loops:

- Loops can now be enabled or disabled individually (default: enabled).
- Status shown in the loops list menu as §a[On] or §c[Off].
- Toggle button in the loop editor to switch on/off.
- Disabled loops are skipped in the tick handler for performance.
- Existing loops automatically get enabled on load; new ones start enabled.

Multi-Part Messages and Commands (to Handle Input Limits) (This basically gives infinite character limit!)

- Messages and commands are now built from multiple "parts" that concatenate at runtime.
- In editors (for both functions and loops), you can add/edit/delete individual parts.
- This allows long strings that exceed Minecraft's single text field limit (e.g., split "/title @s actionbar this box got fu" + "ll because of minecrafts" + " character limits.").
- Previews in menus show truncated views (first 20 chars).
- Backward-compatible: Old single-string formats auto-migrate to parts.
- Execution concatenates parts before parsing variables and running.

Enhanced Loop and Function Editors

- Separate sub-menus for editing message/command parts (add, edit, delete).
- Executor selection (console/player) now integrated into command creation/editing.
- Body text in command edit menus dynamically built to include instructions.

And Many More Improvements!