Subaru Return-by-death.mcaddon
What's new
Return by Death (Subaru Engine) - v1.0.0 Changelog
System and Core Architecture
Complete JavaScript Engine Rewrite: Cleaned up project structure and implemented high-performance event listeners for optimal server tick rates.
Mandatory Interactive Admin UI: Added a non-closable Modal Form interface that forces session configuration upon world loading before gameplay begins.
State Persistence Store: Integrated strict encapsulation for player checkpoints, streaks, and combat timers.
Temporal Rollback and Multiplayer Sync
Global Multiplayer Rollback: When any player dies, the entire server undergoes a synchronized time rollback to the latest saved checkpoint.
Block State Reconstruction: Automatically logs and reverts placed or broken blocks across dimensions upon triggering a respawn.
Entity and Mob Snapshotting: Captures nearby mob locations, current health values, and targeting states (e.g., hostiles like Iron Golems retain their aggro and position).
Inventory and Status Backup: Restores exact inventory contents, active potion effects, and player health/effects without dropping items on the ground.
Void Isolation (Limbo System)
Streak Penalty Detection: Dying repeatedly within a short window tags the player and redirects them to an isolated End dimension cell.
Barrier Enclosure and Boundary Protection: Generates dynamic barrier structures and auto-teleports players trying to escape the Limbo cell bounds.
Audio and Visual Effects
Custom Sound Engine Integration: Embedded triggers for custom audio cues (subaro.die) synced across dimensions and localized audio sources.
Camera Fade Transitions: Added smooth white camera fade effects to visually emphasize the death and time-rewind sequence.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
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