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Subaru's Return by Death

Return to a saved checkpoint with full world, player, and entity rollback upon dying.
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Subaru Return-by-death.mcaddon

File namere-zero subaru return by death.mcaddon
Uploaded
Sep 3, 2026
Downloads
153
Size
362.0 KB
File ID
8802017
Type
R
Release
Supported game versions
  • 26.0
  • 1.20.1

What's new

​Return by Death (Subaru Engine) - v1.0.0 Changelog

​System and Core Architecture

​Complete JavaScript Engine Rewrite: Cleaned up project structure and implemented high-performance event listeners for optimal server tick rates.

​Mandatory Interactive Admin UI: Added a non-closable Modal Form interface that forces session configuration upon world loading before gameplay begins.

​State Persistence Store: Integrated strict encapsulation for player checkpoints, streaks, and combat timers.

​Temporal Rollback and Multiplayer Sync

​Global Multiplayer Rollback: When any player dies, the entire server undergoes a synchronized time rollback to the latest saved checkpoint.

​Block State Reconstruction: Automatically logs and reverts placed or broken blocks across dimensions upon triggering a respawn.

​Entity and Mob Snapshotting: Captures nearby mob locations, current health values, and targeting states (e.g., hostiles like Iron Golems retain their aggro and position).

​Inventory and Status Backup: Restores exact inventory contents, active potion effects, and player health/effects without dropping items on the ground.

​Void Isolation (Limbo System)

​Streak Penalty Detection: Dying repeatedly within a short window tags the player and redirects them to an isolated End dimension cell.

​Barrier Enclosure and Boundary Protection: Generates dynamic barrier structures and auto-teleports players trying to escape the Limbo cell bounds.

​Audio and Visual Effects

​Custom Sound Engine Integration: Embedded triggers for custom audio cues (subaro.die) synced across dimensions and localized audio sources.

​Camera Fade Transitions: Added smooth white camera fade effects to visually emphasize the death and time-rewind sequence.

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