File Details
Spectral_RTS_BETA_V2.mcaddon
- R
- May 12, 2026
- 699.69 KB
- 245
- 26.10
File Name
Spectral_RTS_BETA_V2.mcaddon
Supported Versions
- 26.10
Added 3 new structures: Library, Wall, and Hero Hall.
Added a new troop: Dreadborn King (Hero).
Updated how troop combat works.
Changed:
-
- Skeleton troop attack range:
- Skeleton: 12 → 25 blocks
- Bogged Skeleton: 12 → 25 blocks
- Stray Skeleton: 12 → 25 blocks
- Spider Jockey skeleton rider attack range:
- 12 → 20 blocks
Creeper damage to structures
- No Siege Instincts: 100 structure damage
- Siege Instincts I: 125 structure damage
- Siege Instincts II: 150 structure damage
- No Siege Instincts: 300 wall damage
- Siege Instincts I: 340 wall damage
- Siege Instincts II: 400 wall damage
Added Upgrades
Town Hall Growth upgrades
Upgrade Cost Time Growth needed Does Growth 1 500 wood / 500 food / 0 iron 25s No Unlocks Growth 1 tech Growth 2 1250 wood / 1250 food / 37 iron 75s Growth 1 Unlocks Growth 2 tech Growth 3 1750 wood / 1750 food / 50 iron 90s Growth 2 Unlocks Growth 3 tech Wood Chopper
Upgrade Cost Time Growth needed Does Wood Boost I 250 wood / 125 food / 0 iron 30s No Wood Choppers give 50% bonus wood every 5 income cycles Wood Boost II 600 wood / 300 food / 5 iron 45s Growth 1 Wood Choppers give 100% bonus wood every 5 income cycles Farm
Upgrade Cost Time Growth needed Does Food Boost I 125 wood / 250 food / 0 iron 30s No Farms give 50% bonus food every 5 income cycles Food Boost II 300 wood / 600 food / 5 iron 45s Growth 1 Farms give 100% bonus food every 5 income cycles Blacksmith
Upgrade Cost Time Growth needed Does Iron Boost I 200 wood / 200 food / 0 iron 37.5s No Blacksmiths give 100% bonus iron every 5 income cycles Iron Boost II 450 wood / 450 food / 12 iron 55s Growth 1 Blacksmiths give 200% bonus iron every 5 income cycles Graveyard
Upgrade Cost Time Growth needed Does Graveyard Weapons I 350 wood / 300 food / 0 iron 37.5s No Graveyard troops deal 10% more damage Graveyard Weapons II 750 wood / 600 food / 15 iron 55s Growth 1 Graveyard troops deal 20% more damage total Graveyard Toughness I 400 wood / 450 food / 0 iron 45s No Graveyard troops gain 10% max HP Graveyard Toughness II 850 wood / 750 food / 17 iron 65s Growth 1 Graveyard troops gain 20% max HP total Spider Cave
Upgrade Cost Time Growth needed Does Spider Fang Training I 350 wood / 300 food / 0 iron 37.5s No Spider Cave troops deal 10% more damage Spider Fang Training II 750 wood / 600 food / 15 iron 55s Growth 1 Spider Cave troops deal 20% more damage total Spider Carapace I 400 wood / 450 food / 0 iron 45s No Spider Cave troops gain 10% max HP Spider Carapace II 850 wood / 750 food / 17 iron 65s Growth 1 Spider Cave troops gain 20% max HP total Creepy Spawner
Upgrade Cost Time Growth needed Does Siege Instincts I 450 wood / 400 food / 0 iron 45s No Creepers deal 125 structure damage instead of 100 Siege Instincts II 900 wood / 700 food / 20 iron 65s Growth 1 Creepers deal 150 structure damage instead of 100 Creeper Plating I 400 wood / 450 food / 0 iron 45s No Creepers gain 10% max HP Creeper Plating II 850 wood / 750 food / 17 iron 65s Growth 1 Creepers gain 20% max HP total Skeleton Bow Range
Upgrade Cost Time Growth needed Does Skeleton Bows I 350 wood / 350 food / 0 iron 37.5s No Skeleton Bow Range troops deal 10% more damage Skeleton Bows II 750 wood / 650 food / 15 iron 55s Growth 1 Skeleton Bow Range troops deal 20% more damage total Skeleton Bone Reinforcement I 400 wood / 450 food / 0 iron 45s No Skeleton Bow Range troops gain 10% max HP Skeleton Bone Reinforcement II 850 wood / 750 food / 17 iron 65s Growth 1 Skeleton Bow Range troops gain 20% max HP total End Portal
Upgrade Cost Time Growth needed Does Enderman Strike I 350 wood / 300 food / 0 iron 37.5s No Endermen deal 10% more damage Enderman Strike II 750 wood / 600 food / 15 iron 55s Growth 1 Endermen deal 20% more damage total Enderman Vitality I 400 wood / 450 food / 0 iron 45s No Endermen gain 10% max HP Enderman Vitality II 850 wood / 750 food / 17 iron 65s Growth 1 Endermen gain 20% max HP total Hero Hall
Upgrade Cost Time Growth needed Does Hero Training I 400 wood / 450 food / 0 iron 45s No Dreadborn King becomes 80 HP / 7 damage; summoned Knights become 40 HP / 3 damage Hero Training II 850 wood / 750 food / 17 iron 65s Growth 1 Dreadborn King becomes 150 HP / 15 damage; summoned Knights become 70 HP / 5 damage Library
Upgrade Cost Time Growth needed Does Reinforced Structures I 350 wood / 250 food / 0 iron 37.5s No Normal structures gain 10% max HP Reinforced Structures II 800 wood / 550 food / 10 iron 55s Growth 1 Normal structures gain 20% max HP total Fortified Walls I 300 wood / 150 food / 0 iron 30s No Walls gain 15% max HP Fortified Walls II 700 wood / 350 food / 10 iron 50s Growth 1 Walls gain 30% max HP total Masonry Repair 500 wood / 400 food / 0 iron 50s Growth 1 Structure passive healing is increased by 20% Guard Tower Fortification I 450 wood / 350 food / 0 iron 45s Growth 1 Guard Towers gain 15% max HP and 10% damage Guard Tower Fortification II 900 wood / 650 food / 17 iron 65s Growth 1 Guard Towers gain 30% max HP and 20% damage total Guard Tower Range Training 600 wood / 450 food / 0 iron 55s Growth 1 Guard Tower attack range increases by +2 blocks Guard Tower Rapid Fire 750 wood / 600 food / 0 iron 60s Growth 1 Guard Tower attack cooldown is reduced by 50% Efficient Construction I 450 wood / 350 food / 0 iron 40s No Workers build structures 10% faster Efficient Construction II 900 wood / 650 food / 17 iron 60s Growth 1 Workers build structures 20% faster total
- Skeleton troop attack range:

