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Spectral RTS

Spectral RTS is a Minecraft Bedrock addon that turns the game into a real-time strategy experience. Build structures, gather resources, train armies, and command forces.

File Details

Spectral_RTS_BETA_V2.mcaddon

  • R
  • May 12, 2026
  • 699.69 KB
  • 245
  • 26.10

File Name

Spectral_RTS_BETA_V2.mcaddon

Supported Versions

  • 26.10

Added 3 new structures: Library, Wall, and Hero Hall.

Added a new troop: Dreadborn King (Hero).

Updated how troop combat works.

Changed:

    • Skeleton troop attack range:
      • Skeleton: 12 → 25 blocks
      • Bogged Skeleton: 12 → 25 blocks
      • Stray Skeleton: 12 → 25 blocks
    • Spider Jockey skeleton rider attack range:
      • 12 → 20 blocks


    • Creeper damage to structures

      • No Siege Instincts: 100 structure damage
      • Siege Instincts I: 125 structure damage
      • Siege Instincts II: 150 structure damage


        • No Siege Instincts: 300 wall damage
        • Siege Instincts I: 340 wall damage
        • Siege Instincts II: 400 wall damage

      Added Upgrades

      Town Hall Growth upgrades

      Upgrade Cost Time Growth needed Does
      Growth 1 500 wood / 500 food / 0 iron 25s No Unlocks Growth 1 tech
      Growth 2 1250 wood / 1250 food / 37 iron 75s Growth 1 Unlocks Growth 2 tech
      Growth 3 1750 wood / 1750 food / 50 iron 90s Growth 2 Unlocks Growth 3 tech

      Wood Chopper

      Upgrade Cost Time Growth needed Does
      Wood Boost I 250 wood / 125 food / 0 iron 30s No Wood Choppers give 50% bonus wood every 5 income cycles
      Wood Boost II 600 wood / 300 food / 5 iron 45s Growth 1 Wood Choppers give 100% bonus wood every 5 income cycles

      Farm

      Upgrade Cost Time Growth needed Does
      Food Boost I 125 wood / 250 food / 0 iron 30s No Farms give 50% bonus food every 5 income cycles
      Food Boost II 300 wood / 600 food / 5 iron 45s Growth 1 Farms give 100% bonus food every 5 income cycles

      Blacksmith

      Upgrade Cost Time Growth needed Does
      Iron Boost I 200 wood / 200 food / 0 iron 37.5s No Blacksmiths give 100% bonus iron every 5 income cycles
      Iron Boost II 450 wood / 450 food / 12 iron 55s Growth 1 Blacksmiths give 200% bonus iron every 5 income cycles

      Graveyard

      Upgrade Cost Time Growth needed Does
      Graveyard Weapons I 350 wood / 300 food / 0 iron 37.5s No Graveyard troops deal 10% more damage
      Graveyard Weapons II 750 wood / 600 food / 15 iron 55s Growth 1 Graveyard troops deal 20% more damage total
      Graveyard Toughness I 400 wood / 450 food / 0 iron 45s No Graveyard troops gain 10% max HP
      Graveyard Toughness II 850 wood / 750 food / 17 iron 65s Growth 1 Graveyard troops gain 20% max HP total

      Spider Cave

      Upgrade Cost Time Growth needed Does
      Spider Fang Training I 350 wood / 300 food / 0 iron 37.5s No Spider Cave troops deal 10% more damage
      Spider Fang Training II 750 wood / 600 food / 15 iron 55s Growth 1 Spider Cave troops deal 20% more damage total
      Spider Carapace I 400 wood / 450 food / 0 iron 45s No Spider Cave troops gain 10% max HP
      Spider Carapace II 850 wood / 750 food / 17 iron 65s Growth 1 Spider Cave troops gain 20% max HP total

      Creepy Spawner

      Upgrade Cost Time Growth needed Does
      Siege Instincts I 450 wood / 400 food / 0 iron 45s No Creepers deal 125 structure damage instead of 100
      Siege Instincts II 900 wood / 700 food / 20 iron 65s Growth 1 Creepers deal 150 structure damage instead of 100
      Creeper Plating I 400 wood / 450 food / 0 iron 45s No Creepers gain 10% max HP
      Creeper Plating II 850 wood / 750 food / 17 iron 65s Growth 1 Creepers gain 20% max HP total

      Skeleton Bow Range

      Upgrade Cost Time Growth needed Does
      Skeleton Bows I 350 wood / 350 food / 0 iron 37.5s No Skeleton Bow Range troops deal 10% more damage
      Skeleton Bows II 750 wood / 650 food / 15 iron 55s Growth 1 Skeleton Bow Range troops deal 20% more damage total
      Skeleton Bone Reinforcement I 400 wood / 450 food / 0 iron 45s No Skeleton Bow Range troops gain 10% max HP
      Skeleton Bone Reinforcement II 850 wood / 750 food / 17 iron 65s Growth 1 Skeleton Bow Range troops gain 20% max HP total

      End Portal

      Upgrade Cost Time Growth needed Does
      Enderman Strike I 350 wood / 300 food / 0 iron 37.5s No Endermen deal 10% more damage
      Enderman Strike II 750 wood / 600 food / 15 iron 55s Growth 1 Endermen deal 20% more damage total
      Enderman Vitality I 400 wood / 450 food / 0 iron 45s No Endermen gain 10% max HP
      Enderman Vitality II 850 wood / 750 food / 17 iron 65s Growth 1 Endermen gain 20% max HP total

      Hero Hall

      Upgrade Cost Time Growth needed Does
      Hero Training I 400 wood / 450 food / 0 iron 45s No Dreadborn King becomes 80 HP / 7 damage; summoned Knights become 40 HP / 3 damage
      Hero Training II 850 wood / 750 food / 17 iron 65s Growth 1 Dreadborn King becomes 150 HP / 15 damage; summoned Knights become 70 HP / 5 damage

      Library

      Upgrade Cost Time Growth needed Does
      Reinforced Structures I 350 wood / 250 food / 0 iron 37.5s No Normal structures gain 10% max HP
      Reinforced Structures II 800 wood / 550 food / 10 iron 55s Growth 1 Normal structures gain 20% max HP total
      Fortified Walls I 300 wood / 150 food / 0 iron 30s No Walls gain 15% max HP
      Fortified Walls II 700 wood / 350 food / 10 iron 50s Growth 1 Walls gain 30% max HP total
      Masonry Repair 500 wood / 400 food / 0 iron 50s Growth 1 Structure passive healing is increased by 20%
      Guard Tower Fortification I 450 wood / 350 food / 0 iron 45s Growth 1 Guard Towers gain 15% max HP and 10% damage
      Guard Tower Fortification II 900 wood / 650 food / 17 iron 65s Growth 1 Guard Towers gain 30% max HP and 20% damage total
      Guard Tower Range Training 600 wood / 450 food / 0 iron 55s Growth 1 Guard Tower attack range increases by +2 blocks
      Guard Tower Rapid Fire 750 wood / 600 food / 0 iron 60s Growth 1 Guard Tower attack cooldown is reduced by 50%
      Efficient Construction I 450 wood / 350 food / 0 iron 40s No Workers build structures 10% faster
      Efficient Construction II 900 wood / 650 food / 17 iron 60s Growth 1 Workers build structures 20% faster total