SelfEvolvingVillages.mcpack
What's new
Automatic resource gathering — villagers find and harvest nearby trees and stone
Dynamic role-switching — Gatherer, Builder, Farmer, and Guard roles assigned automatically based on village needs
Auto-building — houses constructed with Minecraft's native layer-by-layer animation once resources are banked
Farming system — dedicated water-fed farm patch with a predictable plant-to-harvest cycle
Guard defense — villagers fight off nearby hostile mobs and retreat at low health
Village diplomacy — automatic trading roads between nearby villages, plus small non-lethal border disputes triggered by shared resource scarcity
Player Mayor system — donate resources, become Mayor, choose a Guard Escort or Statue reward, set an expansion direction
Unique villager names and ambient villager-to-villager chatter
This mod has no additional files

