Description
Revive Dinos: Dodo
Revive Dinos is a tech + genetics add-on where you excavate ancient fossils, sequence their DNA and bring an extinct species back to life. The first creature to return: the Dodo. Dig up bones, run a full biotech lab powered by your own energy grid, hatch an egg, and raise your very own flock.
Trailer
Overview

The gameplay is a linear progression from a raw fossil to a living dodo:
Fossil → DNA → Complete DNA → Biomass → Egg → Dodo
Every step uses a dedicated machine, and every machine runs on a shared energy network you build yourself.
The Fossil Dig Minigame
Fossilized Rocks generate naturally across the Overworld surface. To extract a fossil you can't just mine them, you have to excavate them properly:
- Craft an Excavation Hammer and hit the rock on the correct highlighted face.
- Hit the right face and the rock chips away, revealing the next spot to strike.
- Hit the wrong face and the rock shatters, giving you nothing.
- Finish the dig correctly and you're rewarded with 1 fossil.
Simply mining the rock (holding the button) drops nothing, so the minigame is the only way in.
Fossil Types
Skull • Tooth • Claw • Rib • Vertebra • Femur • Humerus • Tail • Mysterious Fragment

Building the Machines
Everything runs on energy, so first you build a power source, then the lab machines. All recipes use the crafting table.

Intermediate Components
| Item | Recipe (shaped) |
|---|---|
| Copper Coil (x4) | 4 Copper Ingot + 1 Stick |
| Circuit Board | 4 Redstone + 4 Copper Ingot + 1 Quartz |
| Energy Cell | 4 Iron + 2 Redstone + 2 Copper + 1 Blaze Powder |
| Carvite (x4) | 4 Coal + 4 Blaze Powder + 1 Magma Cream |
| Test Tube (x3) | 5 Glass |
| Replication Enzyme | 4 Nether Wart + 4 Blaze Powder + 1 Test Tube + 1 Glass Bottle |
| Excavation Hammer | 5 Iron + 2 Stick |
Energy System

- Combustion Generator — burns fuel to make power. Burns wood, coal, blaze rods, lava… but Carvite (a synthetic fuel you craft) is the most efficient at 100 energy/tick.
- Energy Battery — stores up to a huge reserve and keeps its charge when you break and replace it.
- Energy Cable — connects everything. Energy enters machines from any of the 6 faces, and the whole grid is treated as one shared pool.
The network drains the generator first, then the battery as a reserve. Consumption is all-or-nothing: if there isn't enough power, the machine simply pauses without losing progress.
The Genetics Lab (Linear Progression)
Each machine has a custom in-game interface and an animated working state.
1. Genetic Extractor

Put a Fossil + a Test Tube inside. After ~10 seconds it produces Incomplete Dodo DNA. Every fossil type yields dodo DNA.
2. Gene Sequencer

DNA samples are unique, so you can't just stack them. Load 3 separate Incomplete DNA samples + 1 Replication Enzyme. After ~15 seconds you get 1 Complete Dodo DNA.
3. Biomass Synthesizer

Turns organic matter into Biomass. The richer the food, the higher the yield:
- Basic crops/food → 1
- Raw meat & fish → 2
- Cooked / nutritious food → 3
- Exotic items (golden apple, chorus fruit, turtle egg…) → 5
4. Incubator

The final step. Combine 1 Complete Dodo DNA + 8 Biomass. After ~60 seconds (the longest process in the addon) it produces a Dodo Egg.
Hatching & The Dodo



Place the Dodo Egg on the ground. It goes through visual hatching stages before a baby dodo is born.
Dodo Variants
The dodo comes in several color variants that spawn randomly:








Dodo Features
- Rideable — hop on and steer it with WASD.
- Slow falling — like a chicken, it drifts gently down instead of taking fall damage.
- Breedable — feed two adults with wheat, beetroot, melon or pumpkin seeds to make more.
- Custom sounds and walk sounds for a lively, characterful mob.

Other information
- This addon does not remove your world achievements.
- More species are planned, the whole lab was built to be expanded.


