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QuickBuild

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File Details

QuickBuild_REBORN.mcpack

  • R
  • Mar 15, 2026
  • 1.52 MB
  • 1.9K
  • 26.3+37

File Name

QuickBuild_v2.mcpack

Supported Versions

  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2

QuickBuild — Changelog v1.0.0 → v1.1.0


Bug fixes

  • Fixed syntax errors in manifest.json — two missing commas were causing silent load failures on some devices
  • Fixed all 12 structure load commands — every single one was missing a space before the coordinates (structure load Haunter~ ~ ~structure load Haunter ~ ~ ~), meaning no structure would ever actually spawn
  • Fixed en_US.lang — the entire file was leftover from a Charizard template and still said "Charizard Structure Pack" everywhere
  • Fixed broken resource pack dependency in manifest.json that pointed to a UUID that doesn't exist
  • Fixed min_engine_version from [1, 16, 0] to [1, 21, 20] to match what the pack actually requires
  • Fixed @p selector in the give command — in multiplayer this would give the compass to the nearest player instead of the one who ran the command. Changed to @s
  • Fixed compass item ID to minecraft:compass — full namespace is required for reliability

New

  • Added full Scripting API menu — right-clicking a compass now opens a native Bedrock GUI instead of requiring players to type individual function names from memory
  • Added 4 category sub-menus (Pokemon, Buildings, Vehicles, Extras) with a back button on each
  • Added smart spawn positioning — structures now spawn 10 blocks in front of the player based on horizontal facing direction, instead of directly at the player's feet. View direction is properly normalized so looking up or down doesn't break the distance
  • Added spawn feedback — level-up sound and green actionbar message confirms every successful structure placement
  • Added welcome message — every player receives a full how-to-use guide in chat automatically on first join, with a 3 second delay so it isn't buried by loading messages
  • Added startup console log so you can confirm the script loaded correctly via the content log
  • Replaced 12 individual /function load_X commands with a single /function quickbuild entry point
  • Added proper error handling throughout — all async operations are wrapped in try/catch and all system.run calls have .catch() so errors are logged instead of silently swallowed