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Power and Curse

Would you rather take power with curse with two options in minecraft bedrock!

File Details

Power And Curse.mcpack

  • R
  • Jun 7, 2026
  • 4.47 MB
  • 57
  • 26.20+43

File Name

Power And Curse.mcpack

Supported Versions

  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30
  • 1.21.21
  • 1.21.20
  • 1.21.2
  • 1.21

Changelog: v1.0.0 - Initial Release 

🚀 New Features & Gameplay

  • The Core Loop: Introduced the fully automated "Would You Rather" gameplay engine. Every 2 minutes, players are forced to make a game-altering choice.

  • Global Alerts: Added a 10-second warning broadcast in the global chat before the choice menu appears, giving players time to get to safety.

  • Massive Database: Implemented 80 uniquely coded Powers and Curses (List A and List B), generating over 1,500 highly unpredictable combinations.

  • Forced Compliance: Mechanics are hard-coded to prevent cheating. (e.g., The "No Boots" curse actively shatters boots if a player attempts to equip them).

  • Admin Controls: Added a manual override command. Admins can instantly trigger the UI at any time without waiting for the timer by running /scriptevent wyr:test.

🖥️ UI & Experience

  • Premium Two-Step UI: Completely bypassed vanilla Bedrock's button text-cutoff limitations by designing a custom "Inspect" menu. Players can now cleanly read the full details of both options before accepting their fate.

  • Immersive Feedback: Added audio and visual cues, including level-up sounds when accepting a fate, breaking sounds when curses destroy items, and color-coded chat confirmations.

⚙️ Under the Hood (Technical)

  • The "Brain" Engine: Built a highly optimized background controller (effectHandler.js) utilizing tick-skipping mechanics. It simultaneously monitors 80 massive mechanics for all players on the server without causing TPS drops or lag.

  • Modern 1.21+ API Integration: Fully updated to the latest stable Bedrock script standards (@minecraft/server 1.14.0 and @minecraft/server-ui 1.3.0).

  • Official Script Events: Migrated away from deprecated chat-listeners to the official, stable /scriptevent system to ensure maximum compatibility with other addons.

🐛 Bug Fixes & Optimizations

  • Fixed an issue where long power descriptions would trail off with ... by overhauling the UI structure.

  • Resolved modern Bedrock API event deprecations by strictly utilizing itemCompleteUse, playerBreakBlock, and playerPlaceBlock events.

  • Fixed an issue where temporary effects (like Jump Boost) would cause particle-spam on the screen by enforcing hidden particles on passive loop updates.