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Play Cam

Let your creativity run wild, be authentic, and use Play Cam.
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Play Cam

File namePlay Cam.mcaddon
Uploader
imKoroimKoro
Uploaded
Jul 14, 2026
Downloads
254
Size
1.6 MB
File ID
8432694
Type
R
Release
Supported game versions
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0

What's new

Changelog

All notable changes to Play Cam v2 are documented here.

[1.1.0]

Added

Timelines & Keyframes

  • Create multiple named timelines, each holding up to 20 keyframes (position + rotation).
  • Camera playback uses a centripetal Catmull-Rom spline with arc-length (constant-speed) parametrization for smooth, natural motion between keyframes.
  • Rename, redo (reposition), insert-before, or replace any individual keyframe.
  • Adjust total animation duration per timeline, and toggle looping.
  • Duplicate an existing timeline with one click (auto-generates a non-conflicting name).
  • The currently active timeline is now marked in the timeline list.

Flycam

  • Detach the camera from your body to fly freely and place keyframes without moving your character.
  • Built-in collision avoidance (multi-ray check) prevents the camera from clipping through walls, floors, or ceilings while flying.
  • Return to first-person by crouching (instant) or by approaching your own body (5-second countdown shown on the action bar).
  • Works for adding new points, inserting mid-sequence, or replacing an existing keyframe.
  • Optional confirmation prompt before entering Flycam — can be permanently dismissed per timeline, or re-enabled from settings.

Visual Keyframe Markers & Route

  • Numbered particle markers show every keyframe's position at a glance.
  • A live route trail connects the keyframes, following the exact same spline used during playback.
  • Markers automatically hide during playback and reappear when stopped.

Playback Controls

  • Pause, resume, or stop a running animation at any time.
  • Adjust playback options live, mid-animation, without restarting:
    • Loop the animation indefinitely.
    • Relative camera controls (move using WASD relative to the camera).
    • Look at Player — override recorded rotation to always aim at your feet in real time.
    • Hide on Camera — turn invisible for the duration of playback (now correctly persists through looped playback).

Camera Presets

  • Static — locks the camera exactly where you're looking the moment you activate it.
  • Selfie — a handheld-style camera glued to your point of view, matching your look direction 1:1 with no smoothing.
  • 360° Orbit — continuously circles around you.
  • North / East / South / West — fixed cinematic vantage points.
  • Chase Cam — classic third-person follow camera.
  • Handheld — follow camera with organic, documentary-style shake.
  • Pendulum — sweeps side to side across an adjustable arc instead of a full spin.
  • Aerial View — wide, high establishing-shot orbit.
  • Every applicable preset supports a "relative to player" mode, adjustable height/distance/speed (remembered between uses), and its own "relative camera controls" toggle.
  • Collision avoidance now also applies to presets (Orbit, Fixed, Chase, Handheld, Pendulum, Aerial), not just Flycam.

Crafting

  • The camera item can now be crafted (iron ingots, glass panes, redstone, and an amethyst shard, in a camera-shaped pattern) instead of only being obtainable via creative/commands.

Localization

  • Fully translated into Portuguese (BR), English (US), Russian, and Spanish (MX).

Safety & Reliability

  • Full recovery from disconnecting, dying, or the world being closed mid-animation, mid-flycam, or mid-preset — nothing gets stuck.
  • The activator item is protected from being dropped during playback and is returned automatically if lost on death.
  • A confirmation step now guards against accidentally wiping an entire timeline ("Reset").

Changed

  • Rebranded from Play Mod to Play Cam.
  • Keyframe numbering shown to the player is now 1-indexed ("Keyframe 1", "Keyframe 2"...) to match the numbered markers, instead of starting at 0.
  • Sound effects for keyframe placement and validation errors now play at the keyframe's position instead of the player's body — audible correctly even while far away in Flycam.
  • Per-update camera easing tuned for smoother motion between spline updates.

Fixed

  • Fixed camera getting stuck mid-air instead of returning to first-person when exiting Flycam via inserting/replacing a keyframe, or when stopping a live camera preset.
  • Fixed the keyframe limit allowing a 21st keyframe to be created, causing duplicate "20" markers.
  • Fixed the "Hide on Camera" invisibility effect expiring mid-loop instead of lasting the entire looped animation.
  • Fixed live camera presets not keeping the player centered on screen while orbiting.
  • Fixed the Handheld preset showing the player's back instead of their front.

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