File Details
Diamond 22
- R
- Jan 18, 2026
- 3.68 MB
- 20.8K
- 1.21.132+2
File Name
Diamond 22.mcaddon
Supported Versions
- 1.21.132
- 1.21.131
- 1.21.130
Changelog – Phoenix Family: Color Fixed Update
Character Appearance
- Skins are now divided into skin, shirt, pants, and hair.
- Each gender now has 25 upper clothing options, 25 lower clothing options, 25 skin colors/designs, and 25 hairstyles, allowing 390,625 possible customizations per gender.
- NPCs now reflect physical traits: tall, short, slim, or fat.
Dialogues
- Dialogues expanded to 20 per personality per interaction, increasing the total from ~60 to 6,430 unique dialogues.
Gifts & Reputation
- NPC gift preferences are now based on physical traits.
- Unmarried NPCs: probability to accept a good gift increased from 0.7 → 0.8; probability for a bad gift decreased from 0.2 → 0.1.
- Married NPCs: bad gift probability increased from 0.14 → 0.35; regular gift probability increased from 0.35 → 0.4.
- Gifts are no longer affected by reputation.
- Giving a gift now grants +3 reputation points.
- Reputation icon replaced with complaint icon.
- Added “Gifted” info to the help book.
- Single status icon updated.
- NPC personality discovery cost reduced from 30 → 10 points.
Followers & Admin Settings
- Maximum of one follower per player enforced.
- Added Admin Settings menu for customizable options.
Marriage & Divorce
- Divorce item updated to be more dynamic and easy to use.
- Divorce system now properly accounts for all possible states.
- Marriage system updated to support civil registration, selecting entity, player, and role.
- Maximum number of spouses per player adjustable.
- Reduced divorce reputation loss: 50 → 20.
Babies & Growth
- Babies now grow in real saved time, not game-based data.
- Babies will continue growing even if the player leaves the world.
- Baby growth time now adjustable.
- Customizable NPC vocatives for children: Mamá, Papá, Mami, Papi, or personal titles like Captain, Hero, Progenitor, Elle.
- Pregnancy cooldown messages translated into all languages.
Gameplay & Jobs
- Miner work updated: searching for ores now fixed.
- Premium miner work reduced from 8 → 4.
- Librarian and Taquero work removal fixed.
- Taquero job spawn rate reduced.
- Added Cartographer, Fisherman, and Toolsmith jobs.
- Jobs now have associated missions.
- Static/FollowMe glitches fixed for farmers.
- “FollowMe” entities now behave correctly when re-entering the game.
- NPC dialogues now properly send using
player.idinstead ofplayer.name.
Items & Components
- ItemUseOn bug fixed when the player did not have the item.
- Pacifier recipe updated: no longer requires Primarina; now requires Kelp + Melon Slice.
- Commands converted from asynchronous → synchronous.
- Bonemeal in Creative no longer consumed when planting.
- Plants now drop as items.
- Single bonemeal removed after use.
- Custom components in bush blocks updated to new format.
- Move, Run, and Move_Bow animations updated.
Miscellaneous
- Debug messages now translated.
- Player hitting entities in Creative no longer loses reputation.
- NPC death while following player bug fixed.
- Mission button translation added to missing languages.
- Fixed apostrophe issue in English to prevent Mojangles font bug.
- Customizer info added and updated in the help book.
- Retextured Habanero Pepper Red, Pepper Green, and Taco items.
Version 2.1
- Fisherman messages have been added.
- Fixed visual issues with items held in NPC hands.
- Fixed a bug where some NPCs refused to sleep.
- Corrected NPC spawning behavior in villages.
Version 2.2
- Fixed a bug where babies cried endlessly.
- Fixed a visual issue with guard swords.
- Fixed Blacksmith missions not appearing.