This Add-On adds Origins and Classes to your game which you can pick at the start of your adventure. Originally created by Apace100, now ported into Bedrock.
Origins
Each Origin has their own unique advantages and disadvantages, changing how you play the game entirely. Choose one and embody it. There are up to Twenty-three (23) Origins to choose from, these are as follows:
Human

A regular human. Your ordinary Minecraft experience awaits.
Avian

The Avian race has lost their ability to fly a long time ago. Now these peaceful creatures can be seen gliding from one place to another.
- Tailwind: You are a little bit quicker on foot than others, while also being able to sprint more efficiently.
- Featherweight: You fall as gently to the ground as a feather would.
- Vegetarian: Your diet is restricted to vegetables, and you won't be able to eat nor interact with meat consumables.
- Fresh Air: When sleeping, your bed needs to be at an altitude of at least 151 blocks, so you can breathe fresh air.
Arachnid

Their climbing abilities and the ability to trap their foes in spiderweb make the Arachnid perfect hunters.
- Webbing: When you hit an enemy in melee, they get temporarily stuck in a cobweb. Has a 13-second cooldown.
- Master of Webs: You are able to traverse cobwebs without being slowed down.
- Climbing: You are able to climb up any solid block you look at quickly by holding the jump button. Falling off while climbing mitigates fall damage received.
- Carnivore: Your diet is restricted to meat, and you won't be able to eat nor interact with vegetable consumables.
- Fragile: You have 3 less hearts of health than humans.
Elytrian

Often flying around in the winds, Elytrians are uncomfortable when they don't have enough space above their head.
- Gift of the Winds: Propel yourself high up into the air. Has a 30-second cooldown before each use.
- Winged: You have Elytra wings without needing to equip any, and is never lost nor can be removed.
- Need for Mobility: You become heavy when wearing armor made out of iron, diamond or netherite pieces.
- Claustrophobia: Being somewhere with a low ceiling for too long will weaken you and make you slower.
- Brittle Bones: You take more damage from falling and flying into blocks.
- Aerial Combatant: You deal more damage as you glide with an Elytra.
Shulk

Related to Shulkers, the bodies of the Shulk are outfitted with a protective shell-like skin.
- Hoarder: Trigger the ability to switch to a different inventory space. Allowing you to store more items with 9 additional slots which are kept even upon death.
- Sturdy Skin: Even without wearing armor, your skin provides natural protection thus receiving 20% less damage from any source.
- Large Appetite: You easily get exhausted, depleting more hunger than normal.
- Unwieldy: The way your hands are formed provide no way of holding a shield upright. Attempting to block with a shield will immediately break it regardless of enchantments applied to it.
- Strong Arms: You are stronger and can break stone blocks without requiring any pickaxe.
Feline

With their cat-like appearance, the Feline scare creepers away. With the dexterity of cats, they always land safely on their feet.
- Strong Ankles: You never take fall damage, no matter from which height you fall.
- Acrobatics: You are able to jump higher by jumping while sprinting.
- Nine Lives: You have 1 less heart of health than humans.
- Nocturnal: At places where the light level is low, you automatically get the strength and night vision status effects.
- Weak Arms: When not under the effect of strength, you mine blocks slower and attack weaker.
- Catlike Appearance: Creepers are scared of you and will only explode if you attack them first.
Enderian

Born as sons and daughters of the Ender Dragon, Enderians are capable of teleporting but are vulnerable to water.
- Teleportation: Allows you to teleport directly at the block you are looking at. Has a short cooldown before each use.
- Scared of Gourds: You are afraid of pumpkins. For a good reason. As such, if you possess any pumpkin item within your inventory, you will get the weakness status effect.
- Familiar Face: Monsters and other endermans won't attack you even if you look directly at them without wearing a carved pumpkin, unless you attack them first.
- Hydrophobia: You receive damage over time while in contact with water.
Merling

These natural inhabitants of the ocean are not used to being out of the water for too long.
- Gills: You can breathe underwater, but not on land. Status effects such as water breathing, however, may help you in your ventures.
- Aqua Affinity: You may break blocks underwater as others do on land, and be able to see perfectly underwater.
- Sea Inhabitant: Underwater mobs wont naturally harm nor attack you, unless if you attack them first.
- Like Water: You naturally stay afloat on the water, and sink by sneaking whenever you want to.
- Ocean's Gift: You are invulnerable from damage dealt by tridents.
Blazeborn

Late descendants of the Blaze, the Blazeborn are naturally immune to the perils of the Nether.
- Impervious: Whenever you take magma, fire, or lava damage, temporarily increases the damage you inflict.
- Nether Inhabitant: Your natural spawn will be in the Nether.
- Ember: When you are on fire, any mob that you hit and the mobs around it will be ignited and be set on fire. This can only be triggered once every 3 seconds.
- Hotblooded: Due to your hot body, venoms burn up, making you immune to poison and hunger status effects.
- Hydrophobia: You receive damage over time while in contact with water.
Phantom

As half-human and half-phantom offspring, these creatures can switch between a Phantom and a normal form.
- Phantomize: Use the ability item to turn into spectator mode. You exit this state when you stand still.
- Spiritual Body: While in spectator mode, you are invisible from others and can traverse through blocks, and you will be unable to interact with anything else.
- Undead: You begin to burn in daylight if you are not invisible or if not wearing any helmet.
Fox

Foxes are, though weak in terms of vitality, utilize their innate spiritual abilities to hide and strengthen their power.
- Camouflage: You blend in with the environment when you're sneaking, that hostile mobs wont naturally attack you - unless if you attack them first.
- Fast-footed: Due to your shorter legs and low exhaustion, your movement speed is increased and your size is decreased.
- Pounce: Charge the ability item by holding it and leap into the direction you are looking at. The more the charge, the greater the distance will be.
- Berry Craver: Sweet berries restores more hunger points when eaten, and would sometimes grant regeneration effects. You are also not damaged from berry bushes.
- Smaller Heart: Due to your overall smaller size, your heart is smaller, resulting in your maximum health being lowered by 4 hearts.
- Fast Metabolism: With your speed, and a smaller stomach, you get more hungry than usual.
- Strong Ankles: You never take fall damage, no matter from which height you fall.
Slimecican

Part human, part slime. Very unpleasant to touch with your bare hands.
- Bouncy Body: You mitigate a great portion of fall damage due to your bouncy yet sticky body.
- Super Jump: Your slime heritage gives you an improved leap, allowing you to jump higher. Knocking back and dealing damage to nearby mobs upon landing. This passive ability can only be triggerd once every 3 seconds.
- Sticky: Any entity that attacks you in melee gets slowed, and reduces the damage inflicted to you by 10%. You also look green and slimy.
- Fragmentation: You shrink to a portion of your size as your health falls, as well as your maximum health points.
- Recovery: You can consume and eat slime balls to recover a lost portion of yourself.
Inchling

Descendants of the smallest tribe, these creatures are as nimble as their size.
- Nimble: Inchlings are immune to thorns and velocity-based damage.
- Hyper-active: You are able to consume sugar even if you're full, granting a temporary movement speed boost.
- Small Apetite: Consuming sugar is enough for your needs, as it is gives long-lasting saturation effects to you. Requiring less food to keep going.
- Bite-sized: You are many times smaller and have 5 less hearts compared to that of a regular human.
Bee

Bees are cool. They fly, enjoy flowers, and die.
- Fatality: You deal 50% more damage to targets you hurt afflicted with fatal poison.
- Stingers: You carry up to 7 stingers at a time, and is used each time you inflict poison damage. Once all stingers are used up, you are bound to perish and die.
- Pollenate: During the day, you can stand on any flower and sneak to recover any [Stinger] you may have lost. However, this will break the flower.
- Diurnal: You work best in a sunny day, thus you are weakened and move slow at night or if it starts raining during the day.
- Short Lifespan: Bees have 3 less hearts than humans.
Starborne

Being born from the stars, you are a nonviolent, star-obsessed, mysterious, and potentially powerful person that fell from the stars into this blocky world we live in.
- Stress: This accumulates throughout you at a slow rate. Once it's filled up, you will violently explode - damaging everything that surrounds you. However, all of your abilities' cools down faster if your [Stress] is at 70%.
- Meditate: Diminish the [Stress] accumulated by sneaking, for as long as you are on full health.
- Cosmic Gift: Starbornes are beings blessed by the skies. Affected by less gravity, you are able to jump higher and descend back to the ground with grace - taking no fall damage whatsoever.
- Hyper Leap: Propel towards a certain direction you are looking at, and launching entities you were in into air. Has a short cooldown before each use.
- Shooting Star: Fires a star projectile towards the direction you are looking at, damaging mobs on impact. Has a cooldown before each use.
- Nonviolent: Starbornes have a chance of becoming temporarily immobilized whenever they are harmed by another entity. In this state, your vision is also temporarily hindered.
- Cold Vacuum: Starbornes are used to the coldness of the vast cosmos, therefore taking twice the fire damage - heat that they're not used to.
Piglin

Dominant race of the Nether, these humanoid creatures uses their sheer brawn and boasts their gold.
- Pride: The more gold items you carry in your inventory, worn, or held, the less damage you'll receive from any source. You can mitigate up to 90% of damage received this way.
- Boasting Firepower: Your melee attack inflicts additional damage equivalent to 10% of the damage you've dealt. Further increases the additional damage dealt by 10% per nearby entities present within 6 blocks.
- Gluttony: You get even more hungry than usual when replenishing health.
- Courage: You are immune from weakness and wither status effects.
- Nether Inhabitant: Your natural spawn will be in the Nether.
Elven

Elegant and agile beings with a deep connection to nature, skilled in archery, over which they have honed thanks to their great lifespan.
- Lifeweaver: Elves have great lifespan. When taking damage, immediately restores half of the damage taken. Then, grants Absorption for 12 seconds that scales depending on the amount of damage taken. This ability has a cooldown of 2 seconds.
- Endless Quiver: When wielding a bow in hand and you don't have any arrows in your inventory, automatically gives one for yourself.
- Imbued Shots: Whenever your bow's projectile hits a creature, a magical orb arches unto the target. This follow-up attack deals magic damage equivalent to your current health.
- Elegant: Due to your slender nature being an Elf, you can only wear light armor such as leather. You can also only wield bows as weapons, and nothing else.
- Swift: You are nimble and swift, with increased movement speed, you to traverse the terrain effortlessly.
- Permeable: You take 10% more damage.
Voidwalker

Born in the depths of a sinister realm, you have acquired the ability to manipulate and harness dark energies from within to harm others.
- Beelzebub: Call upon the gluttony, your melee attacks charges one stack of [Beelzebub], up to three. Then, deals additional damage based on your missing health.
- Soulburst: Release the absorbed life force. When [Beelzebub] reaches three stacks, consumes all of it, and deals additional damage equivalent to your currently missing health. Then, restores health equivalent to the current missing health of the entity you've attacked.
- Umbral Veil: Shrouds yourself in a dark energy when sprinting, granting additional speed and avoiding any physical damage. While sprinting, you get hungry more quickly.
- Sinister Aura: Nearby friendly mobs are frightened with your presence, and will run away from you.
- Life Drain: Whenever you deal damage, your health is reduced by the target's missing health, up to 50% of your max health. When your health is equal to 1, this will not reduce any further.
Diviner

Diviners possesses the ability to tap into the mystical energies of the universe, wielding them to protect and aid other players in need.
- Prescience: You can see the fate of others. Use to designate other players to link with. You and players you link with will be bound and share the same health point pool, increasing both of your health accordingly depending on the maximum health point they have. You can link up to 3 more players.
- Intervention: Manipulate and weave the stars into your favor. Swaps you and the other player's location, of whom you are linked with, if any. This works regardless of dimension. This has a 120-second cooldown.
- Oracle: Seek the fate with others. Under the effects of [Prescience], damage dealt or healing received will be distributed amongst you and players you're linked with.
- Aegis: Grant thee protection from harm. Prevents you, and any anyone whom you're linked with, from fatal damage. This has a cooldown of 120 seconds.
- Divine Aura: Players under the effect of [Prescience] will glow, and can be seen through walls. However, this glow will always persist on you.
- Fragility: The less health you have, the more damage you take.
- Instability: For every unique status effect applied to you, your max health will be reduced by 1. When your health is equal to 1, this will not reduce any further.
Mole

Born to burrow, you thrive in darkness and detest the sunlit surface. The depths are your true domain.
- Burrow Sense: Use the first ability item to sense nearby ores burried underneath. Highlighted by the white outline.
- Tunnel Leap: Use the second ability item to dash forward, breaking blocks as you go.
- Claw Digging: When underground, you can mine dirt, gravel, stone, and sand instantly with your bare hands.
- Darkvision: You can see through the dark in caves.
- Compact Size: Your hitbox is reduced and you can move through 1-block high spaces without sneaking.
- Claustrophile: You get strength and regeneration when underground.
- Photosensitive: You take slight damage and debuffs when in contact to direct sunlight.
- Heavy Bones: You struggle swimming, reduce movement on water.
- Vegetarian: Your diet is restricted to vegetables, and you won't be able to eat nor interact with meat consumables.
Rootkin

A nature-wrought brawler who binds enemies with roots, redirects damage, and grows stronger with every fight--incapable of wielding weapons nor endure fire.
- Wrathroot: You become stronger as you fight. Each stack of [Wrathroot] adds 1 damage to your barehanded attacks. You can hold up to 7 stacks. Lose 1 stack upon killing an enemy, and lose all stacks when you die.
- Vine Bind: When you hit an enemy, nearby enemies within 32 blocks can also be chained. Enemies are chained for 4 seconds, and cannot move within this duration. Up to 5 enemies can be linked at most. This has a 6-second cooldown.
- Chain Break: If [Vine Bind] connects to 5 enemies, it deals damage equal to 12% of their total health. Then, grants you 1 [Wrathroot] stack.
- Leech Life: If a chained enemy takes damage, 25% of that damage spreads to the other enemies in the chain.
- Flammable: You take double damage from fire and lava.
- Barehanded: You fight best with your bare hands. Holding items or weapons reduces your damage.
Child of Zeus

Descendants of the great thunder God, capable of controlling the lightning itself.
- Wrath of Olympus: Conjures a powerful throwable Trident on your hand, creating an explosion and damaging mobs and players on impact. Has a 30-second cooldown.
- Divine Ascent: Gifted with the power of skies, you can double jump able to hover and float around under a foam of clouds. You are also immune from fall damage.
- Static Energy: The power of electricity gushes in you. Applies slowness on mobs & players you hit, which lasts for 6 seconds.
- Discharge: Whenever you deal damage on other mobs & players that are slowed, there is a 30% chance you will stun them for 1-2 seconds. Stunned enemies additionally takes 1 health of damage for every 2 unique metallic items in your inventory.
- Surge Protection: You are immune from lightning damage.
- Claustrophobic: As a God from the skies, you aren't used to being underneath. You gain weakness whenever you're underground or not in the Overworld.
- Severed Connection: The End and the Nether have no skies. You are unable to call upon the Wrath of Olympus on dimensions other than the Overworld.
Vampire

Utilizing acute sensory adaptation and blood-tracking abilities, they excel at hunting down targets across dimensions and turning their prey's life force against them.
- Bat Form: Use the ability to switch into a bat form, allowing you to fly. While in bat form, you cannot burn in daylight, but also cannot be able to attack nor use your tools. Use again to transform back.
- Bloodthirsty: As a Vampire, your diet is limited to drinking blood. You may not satiate your hunger with normal foods, and instead can only drink blood. Blood is restored every time you hit any living being. If your blood reaches zero, you get weakness and will continuously take damage.
- Death Sense: You are able to sense nearby entities in the brink of death. Inflicting players and mobs with 20% of health or less, guarantees a fatal damage that can kill them.
- Nocturnal: At night, you are able to see more clearly with night vision, and speed.
- Regenerative: When not in full health, you regenerate faster at the expense of quickly draining your blood. However, you cannot regenerate while burning.
- Undead: Your undead condition makes you immune to poison and freezing damage, but weak to fire, and sunlight. You also don't have to breath underwater to survive.
Classes
Provides small, cool additional perks. Can be used alongside in any of your current selected Origin. Fifteen (15) to select from, and these are:
Nitwit

Nitwits aren't really good at anything. You'll continue with no additional traits.
Archer

One shot, one kill. Capable of taking down targets over a great distance.
- Agility: You can move quicker on foot than others while drawing your bow or crossbow.
- Precision: All arrows you shoot travels in a straight line, affected by no gravity.
Athlete

A high-mobility class that excels in speed, and stamina.
- Speedy: You can walk, swim, and sprint a bit more faster than usual.
- Strong: Your punches deal 1 more damage.
Beastmaster

Beastmasters are solitary people who prefer the company of animals.
- Fauna Friends: Animals you tame receive a permanent buff to their health.
- Effective Empathy: Any potion effects you may have will also be applied to the mobs you've tamed.
Blacksmith

Valued friends of anyone, Blacksmiths are able to create better tools, weapons and armor.
- Great Craftsmanship: Any equipment you craft or smith will have increased durability, protection, efficiency, and damage.
- Efficient Repairs: High-quality equipments you have crafted are easily more repairable and can restore more durability points.
Cleric

They have learned how to channel the magic present in the world and use that to their advantage.
- Proficient Brewing: By extending the length of potion effects using redstone, any potion you brew will be further extended.
- Potent Brews: Any potion you brew will be more amplified when brewing it with glowstone.
Cook

There is no one better to prepare your food other than a Cook.
- Rejuvenating Soup: Stews you make provides regeneration effects.
- Good Meals: Foods you craft and cook will grant 25% more hunger when eaten.
Explorer

Explorers find their way through the most difficult terrain easily and discover hidden landmarks.
- Explorer Kit: You start the game with a compass, a clock and nine empty maps that will never drop on death.
- Fit: You do not lose hunger when sprinting.
Farmer

Farmers have been known to provide everyone with food for as long as anyone can remember.
- Green Thumb: When planting crops, there is a chance it will immediately grow.
- Bountiful Harvest: When harvesting crops, you sometimes receive twice the yield.
Lumberjack

Trees should watch out when Lumberjacks are around.
- Tree Capitator: You can cut down an entire tree when using an axe.
- Replanting: There's a chance logs you break may be replanted with the same type of sapling.
Merchant

Always looking for an additional emerald, Merchants are proficient traders.
- Great Deals: You get discounts when trading with villagers.
- Charisma: Wandering Traders are more likely to visit when you are around.
Miner

Miners are the most proficient at digging up the earth's treasures.
- Vein Mine: You are able to instantly mine ores and its neighboring ores when using a pickaxe.
- Veteran Excavator: You do not lose hunger when mining.
Rancher

Making the most of animals, Ranchers are able to gather many useful resources.
- More Births: Animals bred when you are around have a chance to produce multiple babies.
- Scavenging: You are able to sometimes receive more material from killing mobs.
Rogue

Usually known to be thieves and robbers, rogues are proficient in ambushes and stealth attacks.
- Sneaky: Your nameplate is never always visible, even when you're not sneaking.
- In the Shadows: When you have the invisibility effect applied, your next attacks deal more damage.
Warrior

These honorable fighters have the great courage to take down their foes.
- Wrath Bloodlust: You gain strength that increases the lower your current health is.
- Shield Wield: You get additional protection when blocking yourself with a shield.
Gameplay Systems
These are core gameplay functions that exist primarily in this Add-On.
Ability Wheel

The Ability Wheel allows you to access the Add-On's Preferences Menu as well as any of your Active Abilities.
Depending on your control input method, the following are ways to open the Ability Wheel:
- If you're using Keyboard & Mouse or Gamepad/Controller: double tap your SNEAK button rapidly
- If you're using Touch Controls: triple tap your JUMP button rapidly
Once opened, you can then select the particular ability you want to activate:
- If you're using Keyboard & Mouse: number keys 1-5
- If you're using Gamepad/Controller: see UI tooltips; varies per controller (e.g., Xbox, DualShock, and DualSense)
- If you're using Touch Controls: just tap directly
Once selected, tap it again to confirm.
Resource Bars

Certain Origins have Abilities that interacts differently:
- Cooldown Bars might appear if the Ability cannot be triggered again for a certain period of time
- Countdown Bars that fill up over time if certain conditions aren't met, and perhaps would cause something bad if left unchecked
- …and so on.
Preferences Menu

Allows you to navigate what the Add-On has to offer, as well as some QoL features. The Preferences Menu can be accessed through the Ability Wheel.
You can hover over each option's button for more information.
Installation Notes
For the best gameplay experience, please take note of these before attempting to download the pack:
- This Add-On works in multiplayer.
- For Aternos, please refer to instructions here.
- You need to have an active Realms subscription to use this in Realms. To install on Realms, please check on Minecraft's website.
- Or locally via Wi-Fi or LAN.
- This Add-On modifies the player.json. And may NOT work with other Add-Ons or packs.
- This Add-On only supports Bedrock 1.26.30 or higher.
License & Usage
This Add-On is under MIT License. If you wish to attribute this work into your own, please refer to the license accordingly.
Copyright 2021 APACE100
Copyright 2026 r4isen1920

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.