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Neo Elementals | Survival Overhaul

A survival overhaul that increases difficulty while introducing new mobs, bosses, structures, and items

File Details

Neo Elementals 1.4.5.1.mcaddon

  • R
  • May 15, 2026
  • 12.69 MB
  • 1.2K
  • 26.20+1

File Name

Neo Elementals 1.4.5.1.mcaddon

Supported Versions

  • 26.20
  • 26.0

1.4.5.1 Hotfix

Changed Min Engine Version from 1.26.20 to 1.26.0. (Anyone using 1.26.0 and above can play the pack)

Fixed an Issue where Forest Elemental could spawn Reyna and Asher through her Allays

Fixed an Issue where Petrified Statues from cage structures were targeting players regardless

Fixed an issue where Sand Elemental Variants wouldn't drop the Terashard

Fixed an exploit regarding the Shield (Also slightly increased sneak window)

Successful Shield Parry now negates damage

Fixed an issue where Inferno Towers and Ender Dragon Ruinous Light would apply damage to other players in other dimensions



1.4.5

Updated Min Engine Version to 26.20

Added Some Exclusive settings for Mobile - Mainly Combat Settings for  better gameplay since the Addon was Made/Balanced on Keyboard and Mouse

Mobile Settings:

-Auto Jump on Entity Hits 

-Auto Jump While Sprinting

-Auto Lock on Entity Hits

 

Immortal Netherite can now be applied to your Netherite Armor directly similar to binding blessings you now allowing you to keep your enchantments on the armor)

-Removed the Immortal Netherite Set Crafting Recipe and the Item is now a creative Item



Added Asher as a new NPC, can be found anywhere where Allays Spawn similar to Reyna Asher will appear after helping Reyna

Added Honed Edge Charm

 

Added a Command receive the Neo Elementals Current Progression Item.

/mob:give_guide

Added the missing descriptions for Charms and Translated them to Es and Jp

Fixed an Issue where monster damage wouldn’t increase on skipped nights (I promise its fixed this time)

Added “About Dormant Relics” to about the Addon

The Player Will no longer take fall damage while Small (just as before)

Increased Good Rod and Super Rod Diamond cost to match the Fisherman’s

Knights will no longer break through blocks (was originally intended to be a Boss)

Horses no longer sink in water while riding

Increased Durability of Grave Robber from 500 to 1700

Increased Lava Relic Lingering effects and Ground attack damage

Increased Thalassa Dress Speed from 15 to 25

 

Fixed an issue regarding Twisted Remnant and Warp Wand for players with Name Spaces

Fixed an Issue where a Snowlegeist attack was triggering on all entity roars

Fixed an Issue where Grave Robber wouldnt consume Durability on hits

Fixed an Issue where Shriekers wouldnt use Melee Attacks

 

Fixed an Issue where Nights could be skipped without penalty

Reduced Tyrant Spawn Rate

Reduced Tyrant Melee Reach

Fixed an issue where Shriekers would despawn instantly if they spawned due to an Underground Quake

Fixed an issue where the Elder Guardian could death loop the player when the timer reached 

zero if the spawn was set too close

Fixed an issue where the Sand Elemental could despawn when using the offering

Fixed an issue where Warped Nylium, And Crimson Clouds from the Wither wouldn’t shrink the player



Ultra Sword Relic

Increased Initial Cooldown From 100 to 150 seconds

Increased Ultra Sword Relic Damage Cap to Bosses and MiniBosses from 120 to 250

Increased Ultra Sword Relic Progression Damage Scaling from 15 to 23

Kills while the Ultra Sword Relic is Equipped will reduce the Relic Cooldown The Higher the Health the greater the reduction