Description
-----❓Ever wondered how cool mobs would look if they naturally spawned with Armor Trims?
This addon gives your world a fresh look by letting key mobs appear wearing stylish trimmed armor—simple, clean, and lightweight.
〰〰〰〰〰〰〰〰〰°✨ Features °〰〰〰〰〰〰〰〰〰〰〰〰
• Behavior packs Only.
• No experiments. No commands. Works instantly, in any world.
• ⚖️ Equal chance between spawning with trimmed and untrimmed armor.
• 🚫 Commands completely removed — now fully JSON-based.
• ⚙️ Added adjustable Sub-packs / Settings
• ✨ Armor can have a 50% chance to be enchanted — increased from 25%
• ✅Works on Mini Version 1.26.20 & above
• 🙅🏻 No experimental OR Cheats toggles needed
• Fully survival-friendly and balanced
• Trim patterns chosen randomly for variety 🎨
• Lightweight and lag-free ⚡
〰〰〰〰〰〰〰〰〰° Subpacks/settings °〰〰〰〰〰〰〰〰〰〰〰〰




1️⃣. vanilla/default -
- Keeps the addon closer to vanilla behavior.
- Mobs: Zombie, husk, Skeleton, bogged, stray, Parched, Piglin.
- These mobs can naturally spawn wearing armor.
2️⃣ .None-Vanilla -
- Adds additional mobs that normally aren't included in the default selection and expands the armor possibilities.
- Mobs: vanilla+ Zombie Villager, drowned, wither skeleton, Piglin brute, zombie Pigman
- This mode also allows Netherite armor to appear.
3️⃣ 🧪 Testing Mode
- Designed for testing the addon.
- Armor spawning is greatly increased, up to +70%
- Recommended difficulty: Hard
- Uses the same mobs as the Default setting
4️⃣ 🛡️ Wear Single Set
- ⚠️ Not Ready
- This is a planned setting that would make mobs wear a full single armor set instead of randomly receiving only one, two, or three pieces.
- The feature is currently unfinished and may change based on suggestions.
5️⃣ 💀 Low Armor Drop Rate
- The mob's armor-spawning chance remains the same as the Default setting, but the chance of actually obtaining that armor after killing the mob is greatly reduced.
- This is intended for players who want armored mobs without making armor drops too common.
〰〰〰〰〰〰〰〰〰° Designs °〰〰〰〰〰〰〰〰〰〰〰〰
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--- leather -- • rib + resin • random colour
|
--- "copper" --- • sentry +iron • ward + diamond • spire + resin/redstone • ward + amethyst • bolt + resin • bolt + amethyst |
--- gold --- • flow + emerald • silence + resin |
--- chainmail--- • rib+ resin • bolt + gold • silence+ emerald • flow + gold |
|||||
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--- iron --- • silence+ iron • flow+diamond
|
--- diamond --- • raiser + amethyst • resin + rib • silence+ diamond • silence+ lapis • silence + nether quartz |
--- Netherite --- • eye + resin • silence + iron • flow + Amethyst • vex + neitherite |
||||||
https://youtube.com/shorts/k3lAhU_Fz30?si=I6yBEHKs6cbYUzl_
〰〰〰〰〰〰〰〰〰° 🎨 Armor & Trim System °〰〰〰〰〰〰〰〰〰〰〰〰
Equal trim chance, 50% Enchanted Chance. Along with names!
The addon contains armor variants with different trim designs.
⚖️ Equal Trim Chances
Different trim variants within the same armor type have an equal chance of being selected.
The number of available designs affects the chance of receiving a particular variant.
✨ Enchantment Chance
Armor has a 50% chance of being enchanted, increased from the previous 25%.
🏷️ Armor Names
The custom armor pieces also have names. They don't provide a special gameplay advantage, but help distinguish the different variants.
〰〰〰〰〰〰〰〰〰° 📊 Armor Variant Chances °〰〰〰〰〰〰〰〰〰〰〰〰
The chance of receiving an untrimmed piece depends on the armor's available variants:
| Armor Type | Untrimmed Chance |
|---|---|
| Chainmail | 1/4 |
| Iron | 1/2 |
| Custom Copper | 1/6 |
| Gold | 1/2 |
| Diamond | 1/5 |
| Netherite | 1/4* |
* Netherite is available only in Non-Vanilla Mode.
〰〰〰〰〰〰〰〰〰° 🛡️ How Armor Spawning Works °〰〰〰〰〰〰〰〰〰〰〰〰
You must kill the mob and rely on the loot system for a chance to obtain its equipment.
The chance for a mob to spawn wearing armor is controlled by the world's difficulty and regional difficulty.
⚔️ Difficulty Chance
- Peaceful: 0%
- Easy: 10%
- Normal: 50%
- Hard: 100%

These values determine the base chance for a mob to spawn with armor. Regional difficulty further affects the final chance, depending on the mob's location and the time spent in that region.
The regional difficulty check has a maximum chance of 25%.
Important: This system only determines whether the mob wears armor. If armor is given, the addon separately determines whether it is trimmed or untrimmed, as well as which custom trim design is selected.
〰〰〰〰〰〰〰〰〰°🛡️ What does this add-on do? °〰〰〰〰〰〰〰〰〰〰〰〰
It upgrades mob visuals by giving them naturally-trimmed armor, adding life and detail to survival worlds. Mobs look unique, harder, and more fun to fight.


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🚫 No Commands Required
One of the biggest changes in v1.3:
The addon no longer depends on commands.
Everything is now handled through JSON files, entity equipment and loot tables, making the addon cleaner and easier to use.
Just activate the addon and choose the sub-pack you want.
〰〰〰〰〰〰〰〰〰°🔮 Future / Suggestions °〰〰〰〰〰〰〰〰〰〰〰〰
🏪 Trim Trader — v1.4 Idea
A Trim Trader is being considered for a future update.
Would you like to see a trader that allows players to obtain or exchange the custom trim designs?
💬 Let me know in the comments.
🛡️ Full Single Armor Set
The Wear Single Set option is also unfinished.
I'm waiting for suggestions before deciding exactly how this feature should work. feel free to share armor design you like. Through a comment or on my discord server.
〰〰〰〰〰〰〰〰〰° ❤️ A Note From the Creator °〰〰〰〰〰〰〰〰〰〰〰〰
This addon started with a simple idea: make armored mobs more interesting.
Instead of seeing the same armor over and over, mobs can now appear with different custom designs and Armor Trims, giving encounters a little more variety.
I've spent a lot of time fixing armor compatibility, balancing the chances, creating the different designs, and moving the system away from commands.
I hope you enjoy seeing these mobs in your world as much as I enjoyed making them. ❤️






