Smuttie's Mob Girls is an add-on that transforms many hostile and neutral mobs into human girls with custom models while preserving most animal mobs. Female models were designed to offer a less intimidating and more delightful gameplay experience. These models were also re-animated to reflect the character of each mob.
Compatibility
This add-on includes a resource pack and a behavior pack, both can be loaded in Minecraft Bedrock Edition. Both packs are highly recommended for a full game experience. Currently, you need to enable the "Beta APIs" feature under Experiments settings of your world to perfectly load Creaking. This add-on is likely incompatible with other add-ons.
Add-On List
Files from the first two add-ons are available for easy access on CurseForge. For the most relevant changelog, please refer to the CurseForge rather than MCPEDL.
Smuttie's Plushies add-on can be used alongside one of other add-ons. Its files are available on its dedicated page.
Features
Supported Mobs
Mob List (A-Z):
- Allay
- Blaze
- Bogged
- Breeze
- Cave Spider
- Creaking
- Creeper
- Drowned
- Elder Guardian
- Ender Dragon
- Enderman
- Endermite
- Evoker (*)
- Ghast
- Guardian
- Husk
- Illusioner (**)
- Iron Golem
- Magma Cube
- Morpher (**)
- Phantom
- Piglin
- Piglin Brute
- Pillager (*)
- Ravager
- Shulker
- Silverfish
- Skeleton
- Slime
- Smuttie (**)
- Snow Golem
- Spider
- Stray
- Strider
- Vex
- Villager (*)
- Vindicator (*)
- Wandering Trader (*)
- Warden
- Witch (*)
- Wither
- Wither Skeleton
- Zombie
- Zombie Villager (*)
- Zombified Piglin
* these mobs are also included in Smuttie's Villager Girls sub add-on
** these mobs are added in Smuttie's Mob Girls add-on
Mob Model View (A-Z):
Supported Animations
Animation List:
- Walking (e.g. Zombie)
- Bobbing (e.g. Endermite)
- Blinking (e.g. Wandering Trader)
- Looking (e.g. Zombified Piglin)
- Riding / Ridden (e.g. Skeleton and Strider)
- Panicking (e.g. Stray)
- Afraid (e.g. Piglin)
- Attacking (e.g. Vindicator, Bogged, Drowned, Blaze, Wither and Ender Dragon)
- Hurt (e.g. Husk)
- Holding (e.g. Wither Skeleton, Iron Golem, Snow Golem and Enderman)
- Swimming / Diving (e.g. Cave Spider and Guardian)
- Floating / Flying (e.g. Ghast and Phantom)
- Sleeping (e.g. Villager)
- Climbing (e.g. Spider)
- Jumping (e.g. Slime and Breeze)
- Exploding (e.g. Creeper)
- Dancing (e.g. Allay)
- Celebrating (e.g. Pillager)
- Casting (e.g. Evoker)
- Drinking (e.g. Witch)
- Roaring (e.g. Warden)
- Stunned (e.g. Ravager)
- Twitching (e.g. Creaking)
- Eating (e.g. Smuttie)
- And More!
Animation Pose View:
Mob Variants
Villager Variants:
Rarity Variants:
Size Variants:
Other Mob Variants:
Mob Armor Models:
Custom Mobs
Smuttie:
Smuttie is a new mob that can naturally be found inside its home (Smuttie’s House), which has a rare chance to generate in meadows and cherry groves. Smuttie features a rich and evolving behavior system, with interactions influenced by both mood and trust.
This mob only naturally spawns as of 1.21.70.

Smuttie’s trust level is visually represented by friendship bracelets:
- The more bracelets it wears, the higher its trust — a bracelet is added for every 100 trust points.
- At max trust (500 trust points), green diamond particles appear. At this point, a player can right-click with a diamond ring to engage with Smuttie.
- The diamond ring creates a permanent bond with that player and is visibly equipped as a symbol of the connection.
- Once bonded, Smuttie’s trust stays permanently maxed and it will never attack that player again under any circumstance.
- It can also follow the bonded player and leave its house.
- Diamond Ring -

Smuttie's trust level can be changed by certain factors:
- Smuttie can be petted via right-click when in the mood. This slightly raises its trust (+1 trust point).
- Feeding Smuttie when it is injured increases trust after it heals (+10 trust points).
- Hurting Smuttie causes it to retaliate against player, lowers its trust, and applies a cooldown to further trust-gaining actions (-15 trust points).
- A flower crown increases Smuttie's trust level substantially (+20 trust points).
- To do this, a flower bouquet can be crafted by a player and dropped next to Smuttie when in the mood. It will pick up that item and, after about 10 seconds, turn it into a flower crown. The crown lasts for roughly 2 minutes before wearing out, after which another bouquet can be offered to craft a new one.
- Flower Bouquet -

Smuttie will pick up certain dropped items based on different conditions:
- When idle and healthy, it accepts specific flowers (poppy, cornflower, oxeye daisy or allium) — with flower bouquet being its favorite.
- If injured, it seeks out and consumes seafood or carb-based food to fully heal — its favorite is cookie.
- When sensing danger, Smuttie picks up a nearby weapon to fight Zombies and Illagers (or flees if there is no weapon) — it prefers the trident the most. Weapons do not lose durability.
- Smuttie can wear armor at any time, which helps reduce damage taken. Higher-tier armor is prioritized. Armor loses durability by any damage.
- If holding an item already, Smuttie will only pick up a new one if it is of higher priority. This is a great way to exchange items.

Smuttie can occasionally spawn items while not holding anything:
- Common items may appear during the day.
- Valuable items only spawn at night, with better items unlocked at higher trust levels.
- Flower bouquet is a great way to free up Smuttie's hand and have a chance on spawning items.
Other mob features:
- Smuttie displays visual health cues — like a slumped posture and teary eyes — to indicate when it is hurt.
- If the player is holding something Smuttie prefers, it will turn to look at them as an indication. If the player holds a diamond ring at max trust, Smuttie will run toward them until the engagement occurs.

Illusioner:
Illusioner is a new mob based on the unused Illusioner from Minecraft Java Edition. It naturally spawns inside Illusion Tower, a rare chance to generate in temperate and cold forests. It has a very similar behavior to the vanilla mob with some differences in its behavior.
This mob is only available as of 1.21.50.
During combat, Illusioner summons 4 clones that shoot arrows:
- The main Illusioner becomes invisible when summoning its clones and only reappears once the invisibility effect fades. However, its effect particles remain visible.
- The main Illusioner tries to keep some distance away from the player.
- The clones' arrows deal low damage with no knockback, while the main Illusioner's arrows deal more damage and have knockback.
- The clones do not take any damage.
- The clones move around freely near the main Illusioner, maintaining a safe distance.
- When Illusioner takes damage, it teleports somewhere else and its clones scatter randomly around its previous position.
- The clones disappear once the invisibility effect ends.
- If Illusioner is defeated, any nearby four clones also vanish.
On hard difficulty, Illusioner applies the blindness effect to the player:
- Illusioner will inflict blindness on any player it detects who is not already affected.
- If Illusioner is killed while the player is under the blindness effect, the effect is immediately removed.

Morpher:
Morpher is a new mob that can take the appearance of other mobs with a given item, particularly mob loot.
This mob is still a work-in-progress. More details will be added in the future.
Other Features
- 2 new generated structures, each spawning a custom mob
- Armor trims support for non-player armor models (excludes baby mob armors)
- Armor rendering on Villagers (not included in Villagers add-on)
- Shaking head behavior for Villagers as a Java parity
- Additional sleeping poses for Villagers
- 2 new items and updates to some existing block, item and particle textures
- There is more to discover!
Credits
- Huge thanks to Cute Mob Models team for inspiring me to make my first add-on!
- Many of the mob textures are based on the designs from AT2.
