Mob Far Scaling 1.0.2
What's new
Updated 1.0.2:
🎮 UPDATED DEFAULT CONFIGURATION VALUES
- distanceStep: 2000 → 2500 (Distance per level)
- yBaseHeight: 50 → 64 (Height base Y level)
- yStep: 12 → 16 (Height per level)
- maxStrength: 6 → 5 (Max Strength level)
- maxSpeed: 4 → 3 (Max Speed level)
- maxResistance: 85% → 75% (Max Boss Resistance)
- enderDragonResistance: 65% → 75% (Ender Dragon Resistance)
🧟 NEW MONSTER FAMILY DETECTION
- Added "infected" to monster families
- Mobs with the "infected" type family are now recognized as monsters
- Family list now includes: ["monster", "hoglin", "infected"]
⚡ EXPERIMENT 8 COMPATIBILITY
- The addon is now fully compatible with Minecraft Experiment 8
- All features work correctly with the latest experimental features
🐛 CRITICAL BUG FIXES
- Fixed Instant Death on Spawn:
- Issue: Some entities were dying immediately upon spawning
- Cause: The script was applying instant_damage/instant_health with amplifier 50
- Fix: Removed instant_damage/instant_health completely
- New System: Apply health_boost first to increase max health, then use healthComponent.setCurrentValue() to heal the mob to its new max health
- Safe for all entity types (undead, living, etc.)
⛏️ ORE DROP SYSTEM UPDATES
- New Ores Added:
- Coal (Weight: 35)
- Lapis Lazuli (Weight: 8)
- Redstone (Weight: 5)
- Increased Drop Amounts:
- Monsters: 1-4 ores (was 1-2)
- Bosses: 3-6 ores (was 2-4)
- Updated Ore Weights:
- Coal: 35 (38.9%)
- Copper: 20 (22.2%)
- Iron: 12 (13.3%)
- Lapis Lazuli: 8 (8.9%)
- Gold: 6 (6.7%)
- Redstone: 5 (5.6%)
- Emerald: 3 (3.3%)
- Diamond: 1 (1.1%)
This mod has no additional files

