File Details
MiniMe_by_ChocAndRoll.mcaddon
- R
- May 2, 2026
- 35.44 KB
- 3.5K
- 26.10+22
File Name
MiniMe_by_ChocAndRoll.mcaddon
Supported Versions
- 26.10
- 26.3
- 26.0.02
- 26.0
- 1.21.132
- 1.21.131
- 1.21.130
- 1.21.124
- 1.21.123
- 1.21.122
- 1.21.121
- 1.21.120
- 1.21.114
- 1.21.111
- 1.21.101
- 1.21.100
- 1.21.94
- 1.21.93
- 1.21.92
- 1.21.90
- 1.21.82
- 1.21.81
- 1.21.80
## 1.0.0 — Initial Release (2026-05-03)
The full Mini Me Pixel Pack — shrink yourself, build vibrant sub-block pixel art, and explore your tiny creations.
### 🔫 Shrink & Grow Rays
- **Shrink Ray** — right-click a mob to shrink it to its baby form (cow, sheep, pig, chicken, rabbit, horse, llama, zombie, husk, drowned, piglin and more)
- **Self-shrink** — look straight up + right-click to shrink yourself; a tiny Steve avatar follows you, the camera drops to his eye height, and you gain Speed III, Jump Boost III, Slow Falling and Resistance II while shrunk
- **Sparkle trail** while shrunk
- **Tiny-only ability** — break pixels with bare fists when shrunk (no chisel needed)
- **Grow Ray** — restores baby mobs to adults; falls back to kill-and-respawn so it works on every mob (including baby zombies whose `as_adult` event would otherwise no-op)
### 🎨 Pixel building
- **11 pixel colours** — green, blue, red, yellow, pink, orange, purple, cyan, white, black and a glowing **torch** yellow (uses the emissive material)
- **Pixel Placer Wand** — places 1/16-block pixels snapped to a sub-block grid; supports stacking pixels onto existing pixels
- **Auto-swapping wand** — wand variant in your hotbar swaps to a matching coloured-gem version when you change colour, so the held tool always shows the active colour
- **Colour Picker** — right-click to cycle the active colour
- **Chisel** — the only tool that can break placed pixels (pixels are damage-immune to everything else)
- **Stamps** — Heart, Smiley, Tree and Star: one-click pre-made pixel patterns oriented to whichever block face you click
- **Paint Brush** — right-click to toggle continuous-paint mode; paints ~10 pixels per second along your aim, skipping spots that already have a pixel
- **Aim preview** — a ghost-cube outline shows where the next pixel will land; a red highlight marks the pixel a chisel/tiny-fist would break (with a softer purple swirl variant when you're shrunk)
### ⚒️ Crafting
- Survival recipes for the Shrink Ray, Grow Ray, Pixel Placer, Chisel and Colour Picker — playable without `/give`
### 🛠️ Technical
- Bedrock `min_engine_version` set to **1.21.80** (matches the `@minecraft/server` 1.19.0 script API)
- All custom entities use a custom render controller and Steve-style geometry where appropriate
- Pixel entities are damage-immune by default; only the chisel and shrunk fists kill them