minced_combat v1.0.5.mcaddon
What's new
Defensive Movements
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In this update there has been a revamp in blocking, now all mobs will be able to block, parry, dodge their ability scales with their agility stat (Can be changed via score)
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Blocking Time for each weapon has been buffed
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Projectiles can now be Blocked and Parried
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Dodging now Has VFX
Attacks are now 15% faster than before
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The cooldown in between attacks had been balanced to the right amount for each weapon
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UI Updates
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Posture bar now appears only when posture is damaged (just like in Sekiro)
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The abilities bar are now to the side but the cooldowns still stay where they were
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The Stamina bar doesn't block the armor bar anymore
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Pistol UI now has a crosshair and Ammo Counter
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Dashing and Sliding Removed
there is no more dashing upon double clicking w
Extra
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In this update The Shogun will be in the addon so that you can try it out for yourselves while we figure out the compatibility for Epic Knights
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Other Fixes:
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Fixed the knockback staying after death of player
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Fixed Stun Threshold of Player from 1 to 20
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Added Dodging Animations to Gauntlets, Pistols, Sabers, and Odachis
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Changed Longsword Attack combos to 2 attacks
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Unique Mechanic Stance Changing for Longsword
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Changed Odachi Stances and Animations
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Changed Halberd Stances and Animations
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Changed Sound Effects of Weapon Swings
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Added Sound Effects to Blocking, Ability Use, and Guard Break
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Improved Attack Range of Mobs
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The Size of Weapon Now Scale On The Item and Not On Player Animations
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Removed Persona Support
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Increased Mob Reach Ranges
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Backward Move and Forward Moves Now Have Cooldowns
This mod has no additional files

