MBR Redesign v1.5.73.mcaddon
What's new
MBR Redesign v1.5.73
What changed since v1.5.41
Older Minecraft support
- The minimum Minecraft version was lowered from 1.26.0 to Minecraft 1.21.133.
- The scripting version was lowered from 2.5 to 2.4, and newer files were changed to an older format.
- Fixed code that older Minecraft versions could not read.
- Mobs and blocks that do not exist in your game version are hidden from the menu. Your saved morphs are not deleted.
Creeper escape
- Added a safe way to escape the Creeper morph: use either Bracelet normally to open the menu and change back.
- Do not crouch to open the menu. Crouching starts the explosion.
Health and HUD fixes
- Hearts and armour bars now come back after leaving Wither, Warden, or Ender Dragon.
- Players with an old stuck or hidden HUD are repaired when they join.
- Changing morph keeps the same health percentage instead of giving or taking away free health.
- Health switching no longer removes absorption hearts or brings a dead player back to life.
Morph switching and reset fixes
- Mob conversions now remember the correct form, age, and biome.
- Fast morph switching no longer lets old items, effects, sounds, or animations run on the new morph.
- Effects, custom names, flight, and movement locks from other commands or add ons are left alone.
- Shulker movement is only restored when this add on was the thing that disabled it.
- Creeper fuse data and other temporary mob states are cleared when you change form, die, leave, or use Hard Reset.
- Hard Reset now tries every cleanup step even if one part fails.
Block morph fixes
- Fixed changing morph while settled making the new morph invisible.
- Fixed players being released inside a block. If cleanup fails, you are moved above it.
- Fixed broken settle data and some missed Jump + Crouch inputs getting players stuck.
- Picking your current settled block again can release you.
- Settled invisibility now wears off by itself if something breaks.
- Releasing now cleans up your visibility, controls, movement, effects, and saved settle data.
- Removed the unwanted Resistance effect. Campfires still protect you from fire.
- Stopped the hidden settle helper making death like sounds and particles.
Lantern camera fix
- Settled Lanterns no longer place a real Lantern around the invisible player.
- This stops the Lantern pushing the player and making the camera jump.
- Lantern, Soul Lantern, and all four Copper Lanterns now use the safer visual only setup.
- They still give off light, even when Dynamic Following Lights is off.
- Torches, Bells, Campfires, and normal full blocks keep their old settle system.
Skeleton and Pillager weapons
- Skeletons, Strays, and Bogged now get a usable bow and the correct arrows.
- Pillagers now get a usable crossbow and arrows.
- Mod given arrows can be moved between the inventory and hotbar.
- Missing or duplicate mod given weapons and arrows are fixed when there is space.
- Mod given gear is removed when you change to an unrelated morph. Your own gear is never removed.
- A full inventory is never overwritten.
Mob armour
- Mob morphs only show armour that the real mob can naturally wear.
- Zombie, Skeleton, Husk, Stray, and Bogged can show leather, Copper, gold, chainmail, iron, and diamond armour.
- Piglins can show gold armour. Other unsupported armour is hidden but stays in your inventory.
- Added Copper helmets, chestplates, leggings, and boots.
- Skeleton bow animations no longer mix with the normal item use animation.
- Mob armour is still badly positioned and animated on some morphs. This is not fixed yet.
Sulfur Cubes
- All thirteen Sulfur Cubes now use the official menu picture.
- Their names, inner blocks, and supported special abilities are still different.
- Fixed them carrying on bouncing after you stopped moving.
- You no longer need to crouch to stop the bouncing.
- Removed broken movement settings that could stop every morph from loading.
Sounds
- Checked and corrected sounds for the full mob list.
- Different ages, sizes, states, and water versions now use the right sounds.
- Use either Bracelet normally to hear your current mob's sound.
- All 478 block morphs now use their normal breaking or mining sound.
- Creeper menus, crouch menus, Shulker exit, and Bell ringing still work.
First person and model fixes
- Mob hands and held weapons can be seen again in first person.
- Block morphs hide the invisible player's hands, items, and walking movement so they do not shake the camera.
- Put the Ender Dragon back onto Mojang's official model and fixed its separated neck.
- Inventory previews can show your morph.
- The pause menu player and map icon still show your normal player.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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