Description
๐ฉธ KARMAPHOBIA — Your Body Is Now The Real Boss Fight
A full anatomical survival overhaul for Minecraft Bedrock. Six independent limbs, 2.8 litres of blood you can actually lose, a heart that can stop, 19 tracked nutrients, amputations, prostheses, arrows stuck in your ribs, and armor that protects the limb it covers instead of a magic number.
Made with too much detail by Andreys_mods [CF]
๐ UPDATE LOG — EVERYTHING THAT CHANGED
Read this first if you played an older version. These changes are permanent — the systems below are not toggles, they are the new baseline.
๐จ Breaking changes
| # | Change | What it means for you |
|---|---|---|
| 1 | โ Body fat system REMOVED | The whole fat/weight track (Lean → Obese, the Slowness stacking, the fat-based heart risk) is gone. Fat is no longer stored, shown or punished. Everything fat used to do is now handled by the Nutritional Table. |
| 2 | ๐ก๏ธ Resistance 3 is now permanent | Every survival player is permanently refreshed with Resistance III. This is not a buff — the entire damage math of the addon is balanced on top of it. Vanilla damage is deliberately dulled so limb damage, bleeding and blood loss are the real threats. Do not remove it. |
| 3 | ๐ง Creative & Spectator are fully immune | The system shuts off completely in Creative and Spectator. No HP loss, no blood, no temperature, no nutrition decay, no fainting. Switch to Survival to be alive again. |
| 4 | ๐คง Flu chance halved | The cold roll is now 10% instead of 20% per check. |
| 5 | ๐ก๏ธ Temperature/leather bug fixed | Limbs insulated by leather armor no longer flicker up and down. Insulation is cached and stable. |
| 6 | ๐ฅ๏ธ HUD moved | Via JSON UI, the action bar now sits in the top-left corner and chat sits in the bottom-right corner, so the body readout no longer fights your hotbar. |
โจ New systems
| # | System | One-line summary | |
|---|---|---|---|
| 7 | ๐ฅ Your Daily Nutritional Table | 19 real nutrients, 2 pages, its own item and its own HUD. Daily goals, daily reset, daily report card. | |
| 8 | ๐ฆด 6 nutritional diseases | Malnutrition, Iron Deficiency Anemia, Scurvy, Rickets, Hypernatremia, Hypokalemia. Total disease count: 9 → 15. | |
| 9 | โก Stamina | 20 points. Sprinting and jumping burn it, empty stamina = Slowness II. Low carbohydrate = no regen at all. | |
| 10 | ๐ฆฟ Prostheses | 4 craftable limbs (arms + legs). 20 HP of their own, they never heal, they break — and they give a lost limb back without bleeding. | |
| 11 | ๐ช Voluntary amputation | Cut off your own limb with an iron/copper axe. Costs 50 durability and nearly kills you. | |
| 12 | ๐น Arrows stay in your body | Projectiles can lodge in a limb. Ripping them out by hand makes you bleed. | |
| 13 | ๐ง Surgical Kit | Removes arrows and parasites cleanly — zero bleeding. | |
| 14 | ๐ฉป Body Actions menu | A dedicated item with 5 fixed surgical actions and real item icons on the buttons. | |
| 15 | ๐ก๏ธ Armor system | Every armor piece has a % chance to fully negate damage on the limbs it covers. Boots block nothing. | |
| 16 | ๐ต Contact damage | Cactus, sweet berry bush and dripstone now hit a random limb for 1, through the armor gate. | |
| 17 | ๐ก๏ธ Weapon-tier damage | Bare hands, low/mid/high blade tiers each have their own damage and bleed chance. | |
| 18 | ๐ ฐ๏ธ Blood type | 8 real blood types, rolled once per character, permanent. | |
| 19 | ๐ 5 new consumables | Vitamin C pill, Nutrition bar, H.O.R.S., Energy drink, Flu medicine — all with live countdowns in the HUD. | |
| 20 | ๐ Read another player's body | Aim at a player up to 8 blocks away and sneak-use the Status Star to get their full medical report. | |
| 21 | ๐ฑ Grass drops food | Breaking grass can drop plantable food, so a fresh world isn't a death sentence for your nutrition. |
โ What did NOT change
Limb HP bands, the 6 body parts, blood volume, permanent limb loss, BPM/cardiac arrest, thirst, parasites, addictions, allergies, mood/depression, sleep/fainting, oxygen & altitude, fall damage, genetics and personalities all work the same way. They just have more systems talking to them now.
๐ TL;DR
-
You have 6 limbs, each with its own 10 HP. Vanilla hearts are almost decoration.
-
You have 2802 ml of blood, split across those limbs. Bleed out and you die.
-
A limb at 0 HP can be lost forever. A lost limb only comes back as a prosthesis.
-
Your heart has a real BPM and can go into cardiac arrest.
-
You must eat actual nutrients, not just "food". 19 of them, every Minecraft day.
-
Armor protects limbs, not a health bar. Helmet = head. Chestplate = torso + arms. Leggings = legs.
-
Sleep, temperature, hydration, mood, radiation, parasites, addictions and genetics all feed into the same body.
Everything is read through one item: โญ the Status Star.
โก FIRST 60 SECONDS
-
You spawn with a starter kit: โญ Status Star, ๐ฉน Bandage, ๐ถ Drinking Water and ๐ Your Daily Nutritional Table.
-
Use the Status Star → the body HUD turns on in the top-left corner.
-
Sneak + use the Status Star → cycle through the 5 HUD tabs.
-
Use the Nutritional Table → your nutrient HUD opens. Sneak while it's open to flip between page 1 and page 2.
-
You get a 10 second grace period when the world loads. Nothing hurts you yet. Use it.
-
Drink water early. Eat something with actual protein. Then go be scared.
๐งฐ EVERY ITEM
| Item | ID | What it does |
|---|---|---|
| โญ Status Star | pa:statusstar | Toggle the body HUD. Sneak-use = change tab. Sneak-use aiming at a player = read their body. |
| ๐ฉป Body Actions | pa:body_actions | Opens the surgery menu: pull parasite, pull arrow, amputate, attach prosthesis, remove prosthesis. |
| ๐ Your Daily Nutritional Table | pa:your_daily_nutritional_table | Toggles the nutrition HUD. Sneak = flip page. |
| ๐ง Surgical Kit | pa:surgical_kit | Removes an arrow or a parasite with no bleeding. |
| ๐ฆด Fracture Kit | pa:fracture_kit | Treats a fractured limb (1–4 HP). |
| ๐ Medkit | pa:medkit | Heals 3 HP on a limb with 5+ HP. |
| ๐ฉน Bandage | pa:bandage | Stops bleeding. |
| ๐ถ Drinking Water | pa:drinking_water | +3 thirst, +0.5 L water, clean and safe. |
| ๐ซ Canteen | pa:canteen | Refillable sips, +0.35 L water per sip. |
| ๐ฌ Cigarette | pa:cigarette | Mood up, nicotine addiction down the line. |
| ๐ Adrenaline | pa:adrenaline | Emergency stimulant. |
| ๐ Antibiotic | pa:antibiotic | Fights infections and diseases. |
| ๐งช Healing Mix | pa:healing_mix | Broad limb healing. |
| ๐ง Mood Pill | pa:mood_pill | Pushes mood back up. |
| โข๏ธ Potassium Iodide | pa:potassium_iodide | Cuts radiation. |
| ๐ท Gas Mask | pa:gas_mask | Blocks airborne exposure. |
| ๐ Vitamin C pill | pa:vitamin_c_pill | +40 vitamin C, instantly. Scurvy insurance. |
| ๐ซ Nutrition bar | pa:nutrition_bar | Random burst: 100–400 g carbs, 20–65 g sugars, 10–20 g protein, 5–10 g fat. |
| ๐ฅค H.O.R.S. | pa:h_o_r_s | Homemade oral rehydration solution. 30 s drip, a pulse every 2 s, +1–10 per pulse across 10 nutrients. |
| ๐ง Energy drink | pa:energy_drink | +60 g carbs, +1 L water, marker for 60 s. |
| ๐ Flu medicine | pa:flu_medicine | 120 s of flu immunity; sneeze/cough chance pinned at 2%. |
| ๐ฆฟ Right/Left Arm Prosthesis | pa:right_arm_prosthesis / pa:left_arm_prosthesis | Replaces a lost arm. |
| ๐ฆต Right/Left Leg Prosthesis | pa:right_leg_prosthesis / pa:left_leg_prosthesis | Replaces a lost leg. |
๐ฅ๏ธ THE HUD — 5 TABS
Sneak + use the โญ Status Star to rotate.
| Tab | Name | Shows |
|---|---|---|
| 1 | Body+ | Limb HP figure, fractures, bleeding, stamina, thirst, hunger, arrows, prostheses, buff countdowns |
| 2 | Temperature | Per-limb temperature, biome climate, insulation, campfire proximity |
| 3 | Diseases & Parasites | Active diseases with timers, parasites, addictions, allergies |
| 4 | Blood System | Blood per limb, total volume, bleed levels, blood type, BPM, cardiac quality |
| 5 | Body Summary | Genetics, personality, mood, sleep, radiation, oxygen — the whole picture |
The ๐ Nutritional Table has its own separate HUD with 2 pages. It is not one of the 5 tabs.
๐ฆด LIMBS & HP
Six parts, each with its own independent 10 HP pool:
Head · Torso · Right Arm · Left Arm · Right Leg · Left Leg
| HP | State | What it means |
|---|---|---|
| 8–10 | ๐ข Healthy | Working fine |
| 5–7 | ๐ก Injured | Damaged, heals naturally over time. ๐ Medkit works here. |
| 1–4 | ๐ Fractured | Broken. Natural healing stops. Needs a ๐ฆด Fracture Kit. |
| 0 | ๐ด Destroyed | Dead weight — and a candidate for permanent loss. |
What a broken limb costs you
| Limb | Penalty |
|---|---|
| ๐ง Head | Blindness risk (10% per hit), nausea, mood collapse |
| ๐ซ Torso | Heart problems, faster blood loss, breathing issues |
| ๐ช Arm | Mining Fatigue and Weakness — one arm is bad, both is worse |
| ๐ฆต Leg | Slowness — one leg is bad, both means you crawl |
Weapon damage
| Attacker | Damage | Bleeding |
|---|---|---|
| ๐๏ธ Bare hands | 1–2 | — |
| ๐ชต Wood / ๐ชจ Stone blade | 2 | Bleeding 1 guaranteed |
| โ๏ธ Iron / ๐ Copper / ๐ฅ Gold blade | 3 | 40% chance |
| ๐ Diamond / โฌ Netherite blade | 3–4 | 40% chance |
Melee hits also roll a 30% chance of Bleeding 1 on the limb that got hit.
๐ก๏ธ ARMOR — IT PROTECTS LIMBS NOW
Armor no longer reduces a damage number. Each piece has a flat % chance to completely negate an incoming hit — but only on the limbs it actually covers.
| Piece | Covers |
|---|---|
| ๐ช Helmet | Head |
| ๐ฆบ Chestplate | Torso + both arms |
| ๐ Leggings | Both legs |
| ๐ฅพ Boots | โ Nothing. Zero damage blocked. |
Block chance table
| Material | ๐ช Helmet | ๐ฆบ Chestplate | ๐ Leggings |
|---|---|---|---|
| Leather | 5% | 8% | 6% |
| Chainmail | 7% | 10% | 7% |
| Copper | 12% | 15% | 14% |
| Gold | 20% | 20% | 20% |
| Iron | 27% | 30% | 25% |
| Diamond | 37% | 42% | 36% |
| Netherite | 48% | 55% | 50% |
| ๐ข Turtle Helmet | 70% | — | — |
The turtle helmet is the single best head protection in the game. Netherite beats it on everything else, but nothing beats a turtle shell on your skull.
The armor gate applies to
โ Melee · โ Projectiles · โ Explosions · โ Contact damage (cactus, berry bush, dripstone)
Boots still matter
Boots block no damage — but they still stop the Foot Worm parasite from getting in. Wear them.
Leather is a temperature tool
Leather armor insulates the limbs it covers, holding their temperature steady. Worst protection, best thermal gear. In the cold, leather over your chest is worth more than diamond.
๐ฉธ BLOOD SYSTEM
| Value | Amount |
|---|---|
| Blood per limb | 467 ml |
| Total body volume | 2802 ml |
| Anemia threshold | below 2000 ml → ๐ฉธ Anemia, 2 damage on a timer |
| Death | blood at 0 |
Blood is stored per limb. Damage a limb, that limb bleeds. Lose a limb, you lose its share of your blood volume permanently.
Bleed levels
| Source | Result |
|---|---|
| ๐ก๏ธ Melee hit | 30% → Bleeding 1 on the limb hit |
| ๐น Projectile | 30% → Bleeding 1 or 2 on a random limb |
| ๐ฅ Explosion | Bleeding 3 on 2 random limbs, always |
| ๐ช Amputation | Bleeding 4 — the stump will drain your entire body |
๐ฉน A bandage stops bleeding. Carry more than one.
๐ ฐ๏ธ Blood type
Every character rolls one of 8 real blood types — A+, A−, B+, B−, AB+, AB−, O+, O− — once, permanently, shown in tab 4. It is your character's identity, not a stat you can farm.
๐ซ THE HEART
Base heart rate: 80 BPM. Everything moves it.
| Factor | Effect on BPM |
|---|---|
| Each active disease | +3 |
| Hypernatremia | +25 |
| Nutrition state | pushes both directions |
| First amputated limb | −30 |
| Every extra amputated limb | −10 |
| Blood loss, fear, temperature, mood | varies |
โ ๏ธ Below 70 BPM, cardiac arrest becomes possible. Amputate two limbs and your heart is already 40 BPM under baseline. That's not a flesh wound, that's a countdown.
Tab 4 also shows a cardiac quality rating so you know how close to the edge you are.
๐ก๏ธ TEMPERATURE
Default body temperature: 22°, tracked per limb, updated every 2 seconds.
| Condition | Result |
|---|---|
| Too cold | ๐ง Hypothermia |
| Too hot | ๐ฅ Heatstroke |
| Head or torso under 20° | ๐คง Flu roll every 10 s at 10% chance |
How to control it
-
๐ฅ Campfire — insulates your entire body within 3 blocks
-
๐งฅ Leather armor — insulates the specific limbs it covers
-
๐ Biome climate — cold, hot, Nether, End, Mushroom and Neutral all pull differently
-
๐ Flu medicine — 120 s of hard immunity while you cross a tundra
๐ง THIRST
20 points, drained by time and activity.
| Points | State |
|---|---|
| 18–20 | ๐ Hydrated |
| 15–17 | ๐ Slightly thirsty |
| 10–14 | ๐ Thirsty |
| 5–9 | ๐ง Very thirsty |
| < 5 | ๐ Dehydrated — damage every 20 s |
๐ถ Drinking Water = +3 thirst and +0.5 L water. ๐ซ Canteen sips give +0.35 L. Unfiltered water bottles give water but come with risk.
Thirst and the water nutrient are two different meters. You can be hydrated for thirst purposes and still miss your 2.5 L daily water goal.
๐ฅ YOUR DAILY NUTRITIONAL TABLE
The biggest new system. Food is no longer "hunger points" — it is 19 nutrients with daily minimums.
๐ Use the Your Daily Nutritional Table item to open its HUD. Sneak to flip pages.
Page 1 — Macros & fluids
| Nutrient | Daily goal | Resets at dawn? | Daily decay |
|---|---|---|---|
| ๐ฅ Energy value | 2000 kcal | โ Yes | — |
| ๐ Carbohydrate | 300 g | โ Yes | — |
| ๐ฌ Total sugars | 50 g | โ Yes | — |
| ๐ฅฉ Proteins | 50 g | โ Yes | — |
| ๐พ Dietary fiber | 25 g | โ No | 100% |
| ๐ง Sodium | 2000 mg | โ No | 90% |
| ๐ง Water | 2.5 L | โ Yes | — |
| ๐ง Total fats | 65 g | โ No | 50% |
| ๐ฅ Saturated fats | 20 g | โ No | 50% |
Page 2 — Vitamins & minerals
| Nutrient | Daily goal | Daily decay |
|---|---|---|
| ๐ฅ Vitamin A | 600 mcg | 25% |
| ๐ฝ Vitamin B | 24 mg | 90% |
| ๐ Vitamin C | 45 mg | 90% |
| โ๏ธ Vitamin D | 15 mcg | 20% |
| ๐ฅ Vitamin E | 10 mg | 30% |
| ๐ฅฌ Vitamin K | 65 mcg | 60% |
| ๐ฆด Calcium | 1000 mg | 30% |
| โ๏ธ Zinc | 1000 mg | 60% |
| ๐ฉธ Iron | 1000 mg | 25% |
| ๐ Potassium | 1000 mg | 90% |
How the two counter types work
There are two kinds of nutrient, and mixing them up is how players starve:
-
Reset nutrients (energy, carbs, sugars, protein, water) — wiped clean every Minecraft dawn. You must hit these goals every single day.
-
Decay nutrients (everything else) — never wiped. They drain slowly, at their own rate, scaled globally by 0.35. You build these up as a reserve, and they carry across days.
That's why potassium (90% daily decay) needs constant topping up, while vitamin D (20%) can coast for days.
Extra rules
-
๐ง Water only comes from drinking. Food never gives water in the table.
-
๐งช Potions are handled by the drink hooks, not the food hooks.
-
๐ Exercise burns nutrients. Sprinting and physical activity accelerate the drain.
-
๐ซ Nutrition moves your BPM. Bad nutrition is a heart problem.
-
๐ Daily report at dawn — the reset prints a chat report of exactly which goals you missed.
-
๐ฐ Known limitation:
minecraft:cakeis not counted. It's a block, not an item use, so the food hook never fires. -
๐ฃ New bodies start ahead. A fresh character spawns 10–35% above every goal, so day one isn't a scramble.
๐ค THE 6 NUTRITIONAL DISEASES
The nutrition doctor runs once per second and can hand you these:
| Disease | Trigger | Damage / effect | How to clear it |
|---|---|---|---|
| ๐ฅ Malnutrition | 6 or more of the 9 page-1 goals unmet | 30% roll every 5 s → Wither for 3 s | 10 s of good food |
| ๐ฉธ Iron Deficiency Anemia | Iron on the floor | 2 damage every 10 s | Iron back to 25% of goal |
| ๐ฆท Scurvy | No vitamin C at all | 25% roll every 15 s → 1 damage + Bleeding 1 | Vitamin C to 25% of goal |
| ๐ฆด Rickets | Calcium and vitamin D both under 25% | 1 damage every 30 s | Both back to 50% |
| ๐ง Hypernatremia | Sodium at 2× the goal | +25 BPM, nausea every 20 s, thirst drain every 15 s | Sodium down to 1.2× |
| ๐ช Hypokalemia | Potassium under 5% | 30% roll every 20 s → 2 damage + muscle cramp | Potassium to 25% |
Each one has a grace period — a few seconds of correct eating before it lets go — so you can't cheese it with one bite.
๐ฆ ALL 15 DISEASES
| Disease | How you get it |
|---|---|
| ๐ง Hypothermia | Body temperature too low |
| ๐ฅ Heatstroke | Body temperature too high |
| ๐คง Flu | Head or torso under 20° |
| ๐คข Food Poisoning | Eating raw meat — you can't eat or drink for ~120 s |
| ๐พ Allergic Reaction | Touching, eating or standing in your personal allergy |
| โข๏ธ Radiation Poisoning | High or Extreme radiation exposure |
| ๐ Depression | Mood bottoming out |
| ๐ฎ Schizophrenia | Personality-locked — hostile mob sounds every 5 s, forever |
| ๐ฉธ Anemia | Total blood under 2000 ml |
| ๐ฅ Malnutrition | 6+ daily macro goals unmet |
| ๐ฉธ Iron Deficiency Anemia | Iron depleted |
| ๐ฆท Scurvy | Zero vitamin C |
| ๐ฆด Rickets | Calcium + vitamin D starved |
| ๐ง Hypernatremia | Too much salt |
| ๐ช Hypokalemia | Potassium depleted |
Every active disease adds +3 BPM and −2 mood. Stack four diseases and your heart and your head are both in trouble.
๐ชฑ PARASITES
Three of them, each with its own way in:
| Parasite | Entry | Fix |
|---|---|---|
| ๐ Foot Worm | Walking barefoot — boots block it | ๐ง Surgical Kit (clean) or ๐ฉป Body Actions (bleeds) |
| ๐ชฑ Others | Contaminated food and water | Same |
Pulling a parasite out by hand causes bleeding. Pulling it out with the ๐ง Surgical Kit does not. That's the whole point of the kit.
โก STAMINA
| Value | Amount |
|---|---|
| Max stamina | 20 |
| Sprint cost | 1 per second |
| Jump cost | 2 per jump |
| Regen tick | every 3 seconds |
| Regen (full hunger + thirst above half) | +2 |
| Regen (otherwise) | +1 |
| At zero | ๐ Slowness II — sprint is cancelled |
๐ Carbohydrate gate: if your carbs are below 50% of the daily goal, stamina does not regenerate at all. No bread, no running. Ever.
No legs means no stamina bar — the HUD says so honestly.
๐ช AMPUTATION, PROSTHESES & ARROWS
Permanent limb loss
A limb at 0 HP can be lost forever. Once it's gone, it does not grow back. The only way to have a functioning limb again is a prosthesis.
Voluntary amputation
Open ๐ฉป Body Actions with an iron or copper axe in hand and cut a limb off yourself.
| Cost | Value |
|---|---|
| ๐ช Axe durability | 50 per cut |
| ๐ Raw damage | 5 |
| ๐ฉธ Bleeding | Level 4 — the stump drains your whole body |
| ๐ต Faint chance | +10% per amputated limb |
| ๐ซ BPM | −30 for the first limb, −10 for each extra |
| ๐ช One arm gone | Mining Fatigue 10 + Weakness 10 |
| ๐ช Both arms gone | Mining Fatigue 20 |
| ๐ฆต One leg gone | Slowness 15 |
| ๐ฆต Both legs gone | Slowness 30 |
Why would you ever do this? Because a limb hosting something you can't cure — or a body that needs a prosthesis to function again — sometimes leaves you no better option. And because it's terrifying.
Prostheses
Four items: pa:right_arm_prosthesis, pa:left_arm_prosthesis, pa:right_leg_prosthesis, pa:left_leg_prosthesis.
| Property | Behaviour |
|---|---|
| HP pool | 20 — its own, separate from flesh |
| Healing | โ Never heals. Not by medkit, not by time, not by anything. |
| Failure | At 0 it breaks and you're back to a missing limb |
| Blood | Restores the limb's function without bleeding |
| Attach / remove | ๐ฉป Body Actions menu |
A prosthesis is a consumable with 20 HP. Treat it like a tool with durability, not a cure.
Arrows stuck in your body
Projectiles can lodge in the limb they hit. A stuck arrow shows in tab 1 and keeps hurting you.
| Removal method | Result |
|---|---|
| ๐ฉป Body Actions (by hand) | Arrow out, you bleed |
| ๐ง Surgical Kit | Arrow out, no bleeding |
๐ฉป THE BODY ACTIONS MENU
pa:body_actions opens a 5-button surgery menu, each button with its real item icon:
-
๐ชฑ Pull out parasite
-
๐น Pull out arrow
-
๐ช Amputate a limb (needs an iron/copper axe)
-
๐ฆต Attach prosthesis
-
๐ช Remove prosthesis
๐ต MOOD, SLEEP & FAINTING
| Mood | State |
|---|---|
| 20 | ๐คฉ Happy |
| 17–19 | ๐ Euphoric |
| 10–16 | ๐ Neutral |
| 5–9 | ๐ Sad |
| 1–4 | ๐ญ Depressed |
Mood is dragged down by diseases (−2 each), injuries, darkness, isolation, thirst and bad nutrition. It's pushed up by ๐ฌ cigarettes, ๐ง mood pills, sleep, good food and company.
Sleep debt raises your faint chance. Amputations raise it by 10% per limb. Faint at the wrong moment and you wake up somewhere much worse.
๐จ OXYGEN, ALTITUDE, FALLING & CONTACT
-
๐๏ธ Altitude thins your air. High Y means less oxygen, which means BPM and stamina trouble.
-
๐ท Gas Mask blocks airborne exposure.
Fall damage — it goes to your legs
| Blocks fallen | Damage to legs |
|---|---|
| 3–6 | 1 |
| 7–12 | 3 |
| 13–17 | 5 |
| 18+ | ๐ฆต๐ both legs zeroed |
Explosions
An explosion costs 3 HP on affected limbs and always applies Bleeding 3 to two random limbs — filtered through your armor's block chance.
Contact damage
๐ต Cactus, ๐ซ sweet berry bush and ๐ชจ dripstone (stalactite/stalagmite) each deal 1 damage to a random limb, through the armor gate. Cheap individually. Lethal when you're already at 2 HP on a leg.
๐งฌ GENETICS, PERSONALITY & ALLERGIES
3 genetics — rolled once, permanent
| Genetic | Flavour |
|---|---|
| ๐ Ectomorph | Lean build, its own stamina and nutrition biases |
| ๐ช Mesomorph | Balanced athletic build |
| ๐ Endomorph | Heavy build, different nutritional pressures |
5 personalities — rolled once, permanent
| Personality | Effect |
|---|---|
| ๐ Neutral | No modifiers |
| ๐ Chaotic | Unpredictable mood swings |
| ๐ฎ Schizophrenic | Permanent Schizophrenia — hostile mob sounds every 5 s |
| ๐ฐ Anxious | Elevated BPM, faster mood damage |
| ๐ค Euphoric | Higher mood baseline |
Allergies
Every character gets a personal allergy. Touch it, eat it or stand in it and you get an ๐พ Allergic Reaction. Tab 3 tells you what yours is.
๐ READING SOMEONE ELSE'S BODY
Aim at another player within 8 blocks, then sneak-use the โญ Status Star.
You get their full medical report — limb HP, bleeding, diseases, blood, BPM. This is the multiplayer medic tool. You can triage a teammate from across the room before deciding whether to spend your last bandage on them.
๐ TUTORIALS
๐ฅ How to hit your nutritional goals
-
Open the ๐ table and read page 1 first — the reset nutrients are the urgent ones.
-
Water is drink-only. Aim for 2.5 L: five ๐ถ Drinking Waters, or seven ๐ซ canteen sips, or a ๐ง Energy drink for a free litre.
-
Carbs are your stamina. Bread, potatoes, beetroot. Below 50% of the carb goal you physically cannot regenerate stamina.
-
Protein from any meat. 50 g/day.
-
Flip to page 2 and check the 90%-decay nutrients — vitamin B, vitamin C, sodium, potassium. Those are the ones that will kill you first.
-
Keep ๐ Vitamin C pills on you. Scurvy is the cheapest death in this addon and 40 points per pill ends it instantly.
-
Break grass while you travel. It drops wheat/beetroot/pumpkin/melon seeds, carrots, potatoes and beetroot — the food you plant now is the nutrition you eat in three days.
-
Read the dawn report. It lists exactly what you missed. Fix that today, not tomorrow.
๐ง How to use the Surgical Kit
-
Hold the ๐ง Surgical Kit.
-
Use it.
-
Choose the arrow or parasite to extract.
-
It comes out with zero bleeding.
Pulling the same thing out via ๐ฉป Body Actions works too — but you will bleed, and you'll spend a ๐ฉน bandage. The kit pays for itself.
๐ฆฟ How to attach a prosthesis
-
You need a lost limb — 0 HP and permanently gone.
-
Have the matching prosthesis item: right arm, left arm, right leg or left leg. Side matters.
-
Open ๐ฉป Body Actions → Attach prosthesis.
-
The limb functions again at 20 HP with no bleeding.
-
โ ๏ธ It never heals. Every hit it takes is permanent. When it hits 0, it breaks and the limb is missing again.
-
To swap in a fresh one, use Remove prosthesis first.
๐ช How to amputate
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Hold an iron or copper axe.
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Open ๐ฉป Body Actions → Amputate a limb.
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Pick the limb. It costs 50 axe durability and 5 damage.
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You are now at Bleeding 4. ๐ฉน Bandage immediately or you will die — this is not a warning, it's arithmetic.
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Your BPM just dropped 30. If that puts you under 70, cardiac arrest is on the table. Sit down, recover, eat.
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Attach a prosthesis when you're stable.
๐ก๏ธ How to pick armor per limb
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Head: ๐ข Turtle Helmet (70%) beats everything, including netherite (48%).
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Torso + arms: the chestplate is the highest-value slot in the game — netherite 55%, diamond 42%. Half your body depends on one piece.
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Legs: netherite 50%, diamond 36%. Your legs eat all fall damage, so don't skip this.
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Feet: boots block 0% damage. Wear them anyway — they stop the Foot Worm.
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Cold biomes: swap in leather on the limbs you need insulated. Losing 40% block chance beats hypothermia.
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Mixed sets are correct. Turtle helmet + netherite chestplate + netherite leggings + any boots is the real endgame loadout.
โ FAQ & TROUBLESHOOTING
My HUD isn't showing. Use the โญ Status Star to toggle it. If it's still missing, you're in Creative or Spectator — the system is off there by design.
Why do I have Resistance III? Because the addon puts it there permanently, and the damage balance depends on it. Removing it makes everything lethal in a way that isn't fun.
Nothing is hurting me right after joining. 10-second grace period on world load. It ends.
My limb won't heal. Below 5 HP it's fractured — natural healing and medkits stop working. Use a ๐ฆด Fracture Kit first, then a ๐ Medkit.
Cake doesn't count toward nutrition. Correct, and known. Cake is a block, so it never fires the food hook. Use anything else.
My prosthesis broke. Expected. Prostheses never heal. Craft another one.
I keep catching the flu. Your head or torso is under 20°. Get leather on your chest, stay near a ๐ฅ campfire (3 blocks), or take ๐ Flu medicine for 120 s of immunity.
I can't sprint. Either stamina is at 0 (Slowness II), or your carbohydrate is under 50% of goal and stamina isn't regenerating at all. Eat bread.
My heart rate is scary low. Count your amputations: −30 for the first, −10 for each extra. Under 70 BPM you can go into cardiac arrest.
Body fat disappeared from my HUD. It was removed on purpose. The Nutritional Table replaced it entirely.
๐ REQUIREMENTS
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Minecraft Bedrock 1.21.30+ (built and tested on the 26.30 script API)
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Beta APIs / Experimental features: ON
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Both the behavior pack and the resource pack must be active
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The resource pack ships a
ui/hud_screen.jsonoverride that repositions the action bar and chat. If you run another HUD addon that overridesroot_panel, they will conflict — pick one.
๐ฉธ FINAL WORD
Vanilla Minecraft asks whether you have hearts left. KARMAPHOBIA asks which parts of you still work.
You will lose a leg to a fall you'd have walked away from. You will get scurvy because you spent nine days eating steak. You will amputate your own arm with a copper axe and immediately regret it. You will look at a turtle helmet differently forever.
That's the addon.
Made with too much detail by Andreys_mods [CF]
๐ฉธ


