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KARMAPHOBIA [REWORKED]

๐“ฟThis addon adds a realistic menu with new survival mechanics that made Minecraft more challenging! ๐“ฟ
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Description

๐Ÿฉธ KARMAPHOBIA — Your Body Is Now The Real Boss Fight

A full anatomical survival overhaul for Minecraft Bedrock. Six independent limbs, 2.8 litres of blood you can actually lose, a heart that can stop, 19 tracked nutrients, amputations, prostheses, arrows stuck in your ribs, armor that protects the limb it covers instead of a magic number, 12 internal organs with their own health, their own diseases, and their own ways to kill you — and now, a fully drawn interface: a pixel-art paper doll, life bars, icons, warning banners and real on-screen buttons instead of just numbers and letters.

Made with too much detail by Andreys_mods [CF]


๐Ÿ†• UPDATE LOG v11 — THE INTERFACE UPDATE

Until v10 the whole addon lived in the action bar: numbers, letters and symbols. v11 draws it. Hotbar indicators, a pixel-art paper doll, life bars, icons, banners and real buttons — and the old 6-tab menu is still there, one tap away.

๐Ÿšจ Breaking changes

# Change What it means for you
1 ๐Ÿ–ฅ๏ธ A real interface, always on The body readout is no longer a wall of text you switch on and off. A mini HUD (hotbar indicators + a paper doll with life bars) is always on screen. The 6-tab menu opens on top of it when you ask for it.
2 โญ Status Star is now "Body Details" Same item, same ID (pa:statusstar), new name. Use it to open or close the menu. Sneak-use aiming at a player still reads their body.
3 ๐ŸชŸ The menu has two switches The new on-screen โ˜ฐ button and the Body Details item both open the menu, so touch and PC players are both covered. Opened it with the item? Close it with the item. Opened it with the button? Close it with the button. While the menu is showing, the corner mini HUD steps aside.
4 โšก Stamina rebuilt Max stamina went from 20 to 50 and it now regenerates 1 point every 0.5 s (it used to be +2 or +1 every 3 s). It is shown as a number only on tab 1, plus a lungs icon next to your blood drop. The carbohydrate gate is unchanged.
5 ๐Ÿฅ— No more dawn wipe Macros (energy, carbs, sugars, protein, water) are no longer reset to zero at dawn. Every nutrient now drains gradually, the macros fast enough to empty a full daily goal in about one Minecraft day. The dawn chat report still tells you which goals you missed.
6 ๐Ÿซ Losing both lungs hurts differently No lungs now means 1 point of direct damage every 0.2 s, instead of 1 HP off every limb each second. One missing lung works the same as before.
7 ๐Ÿง  Depression is gentler on the brain While you are depressed, the chance of a brain-damage tick dropped from 50% to 12.5% (still every 10 s, still stops at half HP).
8 ๐Ÿ”” Warnings are images, not titles Cardiac arrest, adrenaline, blackouts, amputations, lost limbs, prostheses, sneezes and coughs now appear as big coloured banners in the middle of the screen, and your HUD no longer disappears while one is showing.
9 ๐Ÿ“ฆ A much bigger resource pack The resource pack now fully overrides hud_screen.json, adds a player render controller, 5 custom font sheets and about 190 UI textures. Another HUD addon will very likely conflict — pick one.

โœจ New systems

# System One-line summary
38 ๐Ÿ“Š Hotbar indicators Mood face (5 states) and blood drop (9 levels) on the left of the hotbar with a stamina lungs icon that greys out as you tire; oxygen, radiation and a BPM heart that pulses with your real heartbeat on the right; thirst drops and a thermometer (7 levels) above it.
39 ๐Ÿง Pixel-art paper doll Your six body parts drawn as a doll that changes colour per limb: healthy, injured, fractured, destroyed, amputated, arrow stuck, prosthesis.
40 ๐Ÿ“ถ Limb life bars One bar per limb (HD, RA, LA, TO, RL, LL) with 11 fill levels. Prostheses get their own light-blue bar.
41 ๐Ÿท๏ธ Limb status symbols 9 pixel symbols replace the old text tags: prosthesis, amputated, no blood, bleeding, leech, foot worm, infection, burn, arrow. Stacking effects show a multiplier (2×, 3×) instead of repeating the icon.
42 ๐Ÿฆ  Disease icons 20 icons for every disease, infection and neurological condition. In tab 3 they sit next to each disease; with the menu closed they form rows of 4 under the doll.
43 ๐ŸŒก๏ธ Temperature & ๐Ÿฉธ Blood views The corner mini HUD can show health, temperature (doll coloured by temperature, a small horizontal thermometer per limb) or blood (doll coloured by blood, a red bar per limb).
44 ๐Ÿ”˜ On-screen buttons Five touch buttons next to the doll: hide the HUD, open the menu, show the organs, and a pair that switches the mini HUD view. Pure interface, no script involved.
45 ๐Ÿซ Organs panel A top-right panel with all 12 organs: a sprite and a 0–10 life bar each. The sprite turns grey when the organ has failed and ghost-like when it is missing.
46 ๐Ÿ“‘ Organs tab, redrawn Tab 5 now reads sprite → name → life bar → number, followed by the bleeding / infection marker and the regeneration timer.
47 ๐Ÿ‘๏ธ Half-blind screen Losing an eye darkens that half of your screen (left eye = left half). Lose the second one and the other half goes too.
48 ๐Ÿฆฟ Visible amputation A limb that is cut off disappears from your 3D body in first and third person. A limb with a prosthesis stays visible.
49 ๐ŸŒฟ Organ regeneration Every damaged organ (except the brain) starts a 5 minute timer; at zero it heals 1 HP and restarts while still hurt. It only runs while your hunger bar and your vanilla hearts are full. New damage restarts it.
50 ๐Ÿฝ๏ธ Eat with a full stomach The Nutritional Table makes you eat whether you are hungry or not, so food can now be eaten with a full hunger bar. Golden apples, chorus fruit and honey keep working as before.
51 ๐ŸŽ Leaves drop fruit Breaking leaves has a small chance to drop an apple, sweet berries, glow berries, a melon slice, cocoa beans, chorus fruit or (very rarely) a golden apple. Chorus plants and flowers drop chorus fruit.

๐Ÿ› ๏ธ Fixes & small changes

# Fix Details
1 ๐Ÿฉธ Blood no longer floats Blood puddles and drops used to rest on top of tall grass, ferns and flowers as if they were solid. They now only land on blocks you can actually stand on.
2 ๐Ÿซ€ Organ menu duplication fixed Dragging an organ into the slot of a different organ used to clone it. The swap is now undone (with the villager "no" sound) and removing an organ is registered immediately.
3 ๐Ÿ”ค Tab 5 text corruption fixed A clock emoji outside the default font was scrambling the whole tab. The regeneration timer now uses plain characters.
4 ๐Ÿ“ Menu hint The last line of tab 1 now reads [Sneak to change tab].

โœ… What did NOT change (interface update)

There are no new items and no new recipes in v11. Limb HP bands, blood volume, BPM and cardiac arrest, thirst, the 15 diseases, parasites, addictions, allergies, mood, sleep, oxygen and altitude, fall damage, armor per limb, amputation costs, prostheses, genetics, personalities and the organ rules all work as before. The interface just shows them to you properly now.


๐Ÿ†• PREVIOUS UPDATE LOG (BEFORE v10)

Read this first if you played an older version. These changes are permanent — the systems below are not toggles, they are the new baseline.

๐Ÿšจ Breaking changes

# Change What it means for you
1 โŒ Body fat system REMOVED The whole fat/weight track (Lean → Obese, the Slowness stacking, the fat-based heart risk) is gone. Fat is no longer stored, shown or punished. Everything fat used to do is now handled by the Nutritional Table.
2 ๐Ÿ›ก๏ธ Resistance 3 is now permanent Every survival player is permanently refreshed with Resistance III. This is not a buff — the entire damage math of the addon is balanced on top of it. Vanilla damage is deliberately dulled so limb damage, bleeding and blood loss are the real threats. Do not remove it.
3 ๐ŸงŠ Creative & Spectator are fully immune The system shuts off completely in Creative and Spectator. No HP loss, no blood, no temperature, no nutrition decay, no fainting. Switch to Survival to be alive again.
4 ๐Ÿคง Flu chance halved The cold roll is now 10% instead of 20% per check.
5 ๐ŸŒก๏ธ Temperature/leather bug fixed Limbs insulated by leather armor no longer flicker up and down. Insulation is cached and stable.
6 ๐Ÿ–ฅ๏ธ HUD moved Via JSON UI, the action bar now sits in the top-left corner and chat sits in the bottom-right corner, so the body readout no longer fights your hotbar.

โœจ New systems

  # System One-line summary
7 ๐Ÿฅ— Your Daily Nutritional Table 19 real nutrients, 2 pages, its own item and its own HUD. Daily goals, daily reset, daily report card.  
8 ๐Ÿฆด 6 nutritional diseases Malnutrition, Iron Deficiency Anemia, Scurvy, Rickets, Hypernatremia, Hypokalemia. Total disease count: 9 → 15.  
9 โšก Stamina 20 points. Sprinting and jumping burn it, empty stamina = Slowness II. Low carbohydrate = no regen at all.  
10 ๐Ÿฆฟ Prostheses 4 craftable limbs (arms + legs). 20 HP of their own, they never heal, they break — and they give a lost limb back without bleeding.  
11 ๐Ÿช“ Voluntary amputation Cut off your own limb with an iron/copper axe. Costs 50 durability and nearly kills you.  
12 ๐Ÿน Arrows stay in your body Projectiles can lodge in a limb. Ripping them out by hand makes you bleed.  
13 ๐Ÿ”ง Surgical Kit Removes arrows and parasites cleanly — zero bleeding.  
14 ๐Ÿฉป Body Actions menu A dedicated item with 5 fixed surgical actions and real item icons on the buttons.  
15 ๐Ÿ›ก๏ธ Armor system Every armor piece has a % chance to fully negate damage on the limbs it covers. Boots block nothing.  
16 ๐ŸŒต Contact damage Cactus, sweet berry bush and dripstone now hit a random limb for 1, through the armor gate.  
17 ๐Ÿ—ก๏ธ Weapon-tier damage Bare hands, low/mid/high blade tiers each have their own damage and bleed chance.  
18 ๐Ÿ…ฐ๏ธ Blood type 8 real blood types, rolled once per character, permanent.  
19 ๐Ÿ’Š 5 new consumables Vitamin C pill, Nutrition bar, H.O.R.S., Energy drink, Flu medicine — all with live countdowns in the HUD.  
20 ๐Ÿ‘€ Read another player's body Aim at a player up to 8 blocks away and sneak-use the Status Star to get their full medical report.  
21 ๐ŸŒฑ Grass drops food Breaking grass can drop plantable food, so a fresh world isn't a death sentence for your nutrition.  

โœ… What did NOT change (from the previous update)

Limb HP bands, the 6 body parts, blood volume, permanent limb loss, BPM/cardiac arrest, thirst, parasites, addictions, allergies, mood/depression, sleep/fainting, oxygen & altitude, fall damage, genetics and personalities all work the same way. They just have more systems talking to them now.


๐Ÿ†• UPDATE LOG v10 — THE ORGAN UPDATE

This is the biggest system added since launch. Your insides are no longer decoration.

๐Ÿšจ Breaking changes

# Change What it means for you
1 ๐Ÿ–ฅ๏ธ HUD is now 6 tabs, not 5 A new tab — Body Organs — was inserted as tab 5. The old tab 5 (Body Summary) is now tab 6.
2 ๐Ÿซ Internal organs can now fail Every organ has its own 10 HP. Damage them enough and they stop working — sometimes quietly, sometimes fatally.

โœจ New systems

# System One-line summary
22 ๐Ÿซ€ 12 tracked organs Brain, both eyes, both lungs, heart, liver, stomach, both kidneys, large intestine, small intestine. Each with independent 10 HP.
23 ๐Ÿฉป Organ Container menu A dedicated surgical menu — summon a floating entity with the Surgical Kit, open a horse-style container, and physically pull organs out or put them back.
24 โ˜ฃ๏ธ Dirty organs An organ left outside your body for 10+ seconds has a rolling chance to become contaminated — in your inventory, in a chest, anywhere. Contaminated = useless until cleaned.
25 ๐Ÿ’ง Organ cleaning recipe Craft a dirty organ + Drinking Water on a crafting table to get the clean organ back.
26 โš™๏ธ Failed (obsolete) organs An organ that hits 0 HP doesn't disappear — it turns into a grey, non-functional version sitting right where it was. Put a fresh clean organ in its place to fully heal it.
27 ๐Ÿฉธ Organ bleeding Any damage to any organ has a 10% chance to start a 60-second internal bleed — shown with its own symbol and countdown next to the organ's name. It can get infected just like a limb.
28 ๐ŸŒˆ Every organ has its own color Tab 5 shows each organ's name in its own fixed color, so you can read your organ sheet at a glance.
29 ๐Ÿง  Brain damage & death Arrows to the skull, blunt trauma, depression and neurological decay can all kill you outright or wreck your BPM and mood.
30 ๐Ÿ‘๏ธ Eye loss Head trauma, headshots and explosions can cost you an eye — sight degrades gradually, not just on/off.
31 ๐Ÿซ Lung damage Chest wounds, coughing, sneezing, heatstroke and hypothermia chip away at your lungs — and every point of lung damage costs you real oxygen.
32 ๐Ÿท Liver damage Allergies, addiction, mixing medicine too fast and chest wounds all hit the liver — a dead liver means diseases never go away again.
33 ๐Ÿฝ๏ธ Stomach damage Bad food, unfiltered water, allergies and chest wounds tear up your stomach — a dead stomach means you can no longer eat, period.
34 ๐Ÿซ˜ Kidney damage Chest wounds hit your kidneys directly. Damaged kidneys drag your BPM down and can turn your own water bottle into poison.
35 ๐Ÿงป Large intestine damage Chest hits — melee or arrow — can trigger a body-wide Generalized Infection that randomly damages any limb on top of your organs.
36 ๐Ÿšฝ Small intestine damage Loses you adrenaline, stamina and nutrient absorption all at once, plus internal bleeding, once it's compromised.
37 ๐Ÿ’Š Antibiotic now cures organ infections too The same item that clears a limb infection will also clear one infected organ per use.

โœ… What did NOT change (organ update)

Everything above this line — limb HP, blood, BPM, thirst, the Nutritional Table, parasites, addictions, allergies, mood, sleep, oxygen, genetics, personalities, armor-per-limb, prostheses, amputation — all works exactly the same. The organ system sits on top of it and talks to all of it.


๐Ÿ“– TL;DR

  • You have 6 limbs, each with its own 10 HP. Vanilla hearts are almost decoration.

  • You have 2802 ml of blood, split across those limbs. Bleed out and you die.

  • A limb at 0 HP can be lost forever. A lost limb only comes back as a prosthesis.

  • Your heart has a real BPM and can go into cardiac arrest.

  • You must eat actual nutrients, not just "food". 19 of them, draining all day long.

  • Armor protects limbs, not a health bar. Helmet = head. Chestplate = torso + arms. Leggings = legs.

  • Sleep, temperature, hydration, mood, radiation, parasites, addictions and genetics all feed into the same body.

  • You also have 12 internal organs — brain, eyes, lungs, heart, liver, stomach, kidneys, intestines — each with its own 10 HP. Pull them out and swap them with the Surgical Kit. Leave one out too long and it rots.

Your screen is the interface: indicators around the hotbar, a pixel-art paper doll with life bars in the corner, and a 6-tab menu you open with the โ˜ฐ button or the โญ Body Details item.


โšก FIRST 60 SECONDS

  1. You spawn with a starter kit: โญ Body Details, ๐Ÿฉน Bandage, ๐Ÿถ Drinking Water and ๐Ÿ“‹ Your Daily Nutritional Table.

  2. Look at your screen. The indicators around the hotbar and the paper doll with life bars in the top-left corner are your always-on HUD. You don't have to turn anything on.

  3. Tap the โ˜ฐ button above the doll (or use โญ Body Details) → the 6-tab menu opens and the mini HUD steps aside.

  4. Sneak while the menu is open → cycle through the 6 tabs.

  5. Tap the ๐Ÿซ button → the organs panel opens in the top-right corner.

  6. Use the Nutritional Table → your nutrient HUD opens. Sneak while it's open to flip between page 1 and page 2.

  7. You get a 10 second grace period when the world loads. Nothing hurts you yet. Use it.

  8. Drink water early. Eat something with actual protein. Then go be scared.


๐Ÿงฐ EVERY ITEM

Item ID What it does
โญ Body Details pa:statusstar Opens / closes the menu (same as the โ˜ฐ button). Sneak while it is open = change tab. Sneak-use aiming at a player = read their body.
๐Ÿฉป Body Actions pa:body_actions Opens the surgery menu: pull parasite, pull arrow, amputate, attach prosthesis, remove prosthesis.
๐Ÿ“‹ Your Daily Nutritional Table pa:your_daily_nutritional_table Toggles the nutrition HUD (it takes over the action bar while open). Sneak = flip page.
๐Ÿ”ง Surgical Kit pa:surgical_kit Removes an arrow or a parasite with no bleeding.
๐Ÿฆด Fracture Kit pa:fracture_kit Treats a fractured limb (1–4 HP).
๐Ÿ’Š Medkit pa:medkit Heals 3 HP on a limb with 5+ HP.
๐Ÿฉน Bandage pa:bandage Stops bleeding.
๐Ÿถ Drinking Water pa:drinking_water +3 thirst, +0.5 L water, clean and safe.
๐Ÿซ™ Canteen pa:canteen Refillable sips, +0.35 L water per sip.
๐Ÿšฌ Cigarette pa:cigarette Mood up, nicotine addiction down the line.
๐Ÿ’‰ Adrenaline pa:adrenaline Emergency stimulant.
๐Ÿ’Š Antibiotic pa:antibiotic Fights infections and diseases.
๐Ÿงช Healing Mix pa:healing_mix Broad limb healing.
๐Ÿง  Mood Pill pa:mood_pill Pushes mood back up.
โ˜ข๏ธ Potassium Iodide pa:potassium_iodide Cuts radiation.
๐Ÿ˜ท Gas Mask pa:gas_mask Blocks airborne exposure.
๐ŸŠ Vitamin C pill pa:vitamin_c_pill +40 vitamin C, instantly. Scurvy insurance.
๐Ÿซ Nutrition bar pa:nutrition_bar Random burst: 100–400 g carbs, 20–65 g sugars, 10–20 g protein, 5–10 g fat.
๐Ÿฅค H.O.R.S. pa:h_o_r_s Homemade oral rehydration solution. 30 s drip, a pulse every 2 s, +1–10 per pulse across 10 nutrients.
๐Ÿงƒ Energy drink pa:energy_drink +60 g carbs, +1 L water, marker for 60 s.
๐Ÿ’Š Flu medicine pa:flu_medicine 120 s of flu immunity; sneeze/cough chance pinned at 2%.
๐Ÿฆฟ Right/Left Arm Prosthesis pa:right_arm_prosthesis / pa:left_arm_prosthesis Replaces a lost arm.
๐Ÿฆต Right/Left Leg Prosthesis pa:right_leg_prosthesis / pa:left_leg_prosthesis Replaces a lost leg.
๐Ÿง  Organs (clean) pa:brain, pa:eye_left, pa:eye_right, pa:left_lung, pa:right_lung, pa:heart, pa:liver, pa:stomach, pa:kidney_left, pa:kidney_right, pa:small_intestine, pa:large_intestine The 12 healthy organ items — pull them from your own body via the Organ Container menu, or implant a spare to heal a failed organ.
โ˜ฃ๏ธ Organs (dirty) pa:dirty_* What a clean organ turns into after sitting outside the body too long. Craft with Drinking Water to clean it.
โš™๏ธ Organs (failed) pa:obsolete_* What an organ turns into at 0 HP. Not a craftable item — appears automatically in the Organ Container menu. Replace with a clean organ to fully heal it.

๐Ÿ–ฅ๏ธ THE INTERFACE

KARMAPHOBIA used to show everything as text in the action bar. In v11 almost all of it is drawn. There are three layers: the indicators around your hotbar, the mini HUD in the corner, and the full menu.

๐Ÿ“Š Around the hotbar

Indicator What it shows
๐Ÿ˜€ Mood face 5 faces: Happy, Euphoric, Neutral, Sad, Depressed.
๐Ÿฉธ Blood drop Your total blood, drawn as a drop that empties from the top (9 levels).
๐Ÿซ Stamina lungs Next to the drop. They grey out line by line as stamina drops.
๐Ÿ’ง Thirst 10 drops (full, half, empty). They empty from right to left.
๐ŸŒก๏ธ Thermometer 7 levels: Frozen, Very cold, Cold, Cool, Ambient, Sunny, Hot.
๐Ÿ’จ Oxygen Percentage with an icon, right side.
โ˜ข๏ธ Radiation Icon with the level (Low / Normal / High / Extreme).
โค๏ธ BPM A heart that pulses with your real heartbeat, with the number in red.

The ๐Ÿ‘๏ธ eye button hides or shows all of them at once.

๐Ÿง The corner mini HUD

Top-left, always on while the menu is closed:

  • The pixel-art paper doll, one colour per body part.

  • A life bar per limb (HD, RA, LA, TO, RL, LL) on its right, with the status symbols (bleeding, infection, arrow, prosthesis…) beside it.

  • Disease icons in rows of 4 under the doll.

  • Three views: health, temperature (doll coloured by temperature plus a small horizontal thermometer per limb) and blood (doll coloured by blood plus a red bar per limb).

๐Ÿ”˜ The buttons

Five buttons sit above the doll, left to right. They are pure interface: they work on touch and need no script. A pressed button has a gold border.

# Button What it does
1 ๐Ÿ‘๏ธ Eye Hides / shows the hotbar indicators.
2 โ˜ฐ Menu Opens / closes the 6-tab menu. PC players use the โญ Body Details item for the same thing.
3 ๐Ÿซ Organs Shows / hides the organs panel in the top-right corner.
4 โค๏ธ View Switches the corner mini HUD away from health. While it is on, a 5th button appears right next to it.
5 ๐ŸŒก๏ธ / ๐Ÿฉธ Second view Only visible after button 4. Flips between the temperature and the blood view.

The buttons stay put while the menu is open, and the menu text is placed just below them.

๐Ÿซ The organs panel

Top-right corner, opened with button 3. All 12 organs in two columns, each with its sprite and a life bar from 0 to 10:

  • Normal sprite — the organ is there and working.

  • Grey sprite — the organ has failed (0 HP).

  • Ghost sprite, no bar — the organ is missing.

๐Ÿ“‘ The menu — 6 tabs

Open it with the โ˜ฐ button or the โญ Body Details item. Sneak while it is open to rotate the tabs. The text sits in the top-left corner, below the buttons.

Tab Name Shows
1 Body+ Pixel-art doll, a life bar and status symbols per limb, fractures, bleeding, stamina (number), thirst, hunger, arrows, prostheses, buff countdowns
2 Temperature Doll coloured by temperature next to a big thermometer, per-limb temperature, biome climate, insulation, campfire proximity
3 Diseases & Parasites Active diseases with their icons and timers, parasites, addictions, allergies
4 Blood System Blood per limb, total volume, bleed levels, blood type, BPM, cardiac quality
5 Body Organs BPM at the top, then the 12 organs: sprite, name, life bar and number, a bleeding / infection marker and the regeneration timer
6 Body Summary Genetics, personality, mood, sleep, radiation, oxygen — the whole picture

The ๐Ÿ“‹ Nutritional Table has its own separate HUD with 2 pages. It is not one of the 6 tabs, and while it is open the mini HUD and the buttons are hidden.

๐Ÿ”” Warning banners

Big events (cardiac arrest, adrenaline, blackouts, amputations, lost limbs, prosthesis installed or broken, sneezes, coughs, infections…) show as a large coloured banner in the middle of the screen. Your HUD stays where it is.


๐Ÿฆด LIMBS & HP

Six parts, each with its own independent 10 HP pool:

Head · Torso · Right Arm · Left Arm · Right Leg · Left Leg

HP State What it means
8–10 ๐ŸŸข Healthy Working fine
5–7 ๐ŸŸก Injured Damaged, heals naturally over time. ๐Ÿ’Š Medkit works here.
1–4 ๐ŸŸ  Fractured Broken. Natural healing stops. Needs a ๐Ÿฆด Fracture Kit.
0 ๐Ÿ”ด Destroyed Dead weight — and a candidate for permanent loss.

What a broken limb costs you

Limb Penalty
๐Ÿง  Head Blindness risk (10% per hit), nausea, mood collapse
๐Ÿซ€ Torso Heart problems, faster blood loss, breathing issues
๐Ÿ’ช Arm Mining Fatigue and Weakness — one arm is bad, both is worse
๐Ÿฆต Leg Slowness — one leg is bad, both means you crawl

Weapon damage

Attacker Damage Bleeding
๐Ÿ–๏ธ Bare hands 1–2 —
๐Ÿชต Wood / ๐Ÿชจ Stone blade 2 Bleeding 1 guaranteed
โš™๏ธ Iron / ๐ŸŸ  Copper / ๐Ÿฅ‡ Gold blade 3 40% chance
๐Ÿ’Ž Diamond / โฌ› Netherite blade 3–4 40% chance

Melee hits also roll a 30% chance of Bleeding 1 on the limb that got hit.


๐Ÿฉป THE ORGAN SYSTEM

How to open someone up

  1. Hold the Surgical Kit and use it (right-click yourself, or a nearby player).

  2. An invisible surgery entity follows your crosshair while you hold the item.

  3. Interact with that entity to open the organ container — a horse-style menu with a 3×4 grid and your player model rendered on the left, exactly like your normal inventory screen.

  4. Every organ you have appears as a real item in its slot. Drag one out to remove it. Drag a clean copy back in to implant it.

  5. Removing or implanting an organ consumes one Surgical Kit.

The 12 organs and where they sit in the grid

Row Left Middle Right
1 ๐Ÿ‘๏ธ Left Eye ๐Ÿง  Brain ๐Ÿ‘๏ธ Right Eye
2 ๐Ÿซ Left Lung ๐Ÿซ€ Heart ๐Ÿซ Right Lung
3 ๐Ÿท Liver ๐Ÿฝ๏ธ Stomach ๐Ÿงป Large Intestine
4 ๐Ÿซ˜ Left Kidney ๐Ÿšฝ Small Intestine ๐Ÿซ˜ Right Kidney

Organ HP — same rules as limbs, different consequences

Every organ has 10 HP, shown as a bar on tab 5 and on the organs panel. Each organ's name always renders in its own fixed color (never grey, never black) so you can read the whole sheet at a glance — the bar itself still uses the standard green/yellow/red/grey coloring based on how much HP is left.

HP What it means
10 ๐ŸŸข Fully healthy
1–9 ๐ŸŸก๐ŸŸ  Damaged — most organs start applying penalties well before 0
0 ๐Ÿ”ด Failed. The organ turns into a grey, non-functional item sitting in its slot

Failed organs — grey, not gone

An organ at 0 HP doesn't vanish. It becomes a failed (obsolete) organ — a distinct grey item that can still be physically removed or handled like any other, but it counts as missing for every gameplay purpose (vision, digestion, everything). It sits right there in the menu as a permanent reminder that something's wrong.

To fix it: put a clean copy of the same organ into that slot. This is a full transplant — HP resets to 10 and every disease tied to that organ's damage clears immediately.

Dirty organs — don't leave them lying around

Once an organ has been outside your body for 10 seconds, it starts rolling a 20% chance every 2 seconds to become contaminated — announced in chat the moment it happens. This applies whether it's sitting in your inventory, dropped on the ground, or stashed in a chest.

A dirty organ cannot be implanted. To fix it: craft it with Drinking Water on a crafting table to get the clean organ back. If you're carrying spare organs for later, either implant them quickly or keep fresh Drinking Water on hand to launder them.

Organ regeneration — slow, but real

Organs can now heal on their own. Every damaged organ except the brain gets a 5 minute timer. When it hits zero the organ heals 1 HP (announced in chat) and the timer restarts while the organ is still hurt.

  • The timer only runs while your hunger bar is full and your vanilla hearts are full. If either fails, it pauses (it does not go backwards).

  • Any new damage to that organ restarts the timer.

  • Tab 5 shows it next to the organ: green [+ m:ss] while it counts, red [x m:ss hunger] or [x m:ss health] when paused and why.

  • The brain never regenerates. A failed (grey) organ still needs a transplant.

Organ bleeding — internal damage has its own clock

Any real damage to any organ has a 10% chance to start an internal bleed. It behaves like limb bleeding, but scoped to the organ:

  • Lasts exactly 60 seconds, shown as a countdown right next to the organ's name

  • Every 10 seconds while active: −1 organ HP (won't kill the organ by itself — stops at half HP) and 1–20 blood lost from your torso

  • Has a chance to get infected the same way an untreated limb wound does — shown with its own marker

  • The Antibiotic cures organ infections too — one use clears either a limb infection or an organ infection, picked at random from whichever you have

๐Ÿง  Brain — the one you really don't want to lose

  • Arrow to the skull: if a shot sticks in your head, there's a small chance it goes straight through — instant death, announced in chat.

  • Blunt trauma: any melee or mob hit that lands on your head has a chance to knock a point off your brain.

  • Depression: while you're depressed, your brain can take periodic damage (12.5% every 10 s) down to half its HP.

  • Neurological Damage: once your brain is hurting badly enough, you can develop this — your camera randomly snaps to a new direction, you take slow damage, and you get bouts of nausea with an on-screen warning that you're feeling dizzy.

  • Every point of brain HP lost costs you 1 BPM and 1 mood, permanently, until it heals.

  • Brain at 0 HP = instant death. No exceptions, no timer.

๐Ÿ‘๏ธ Eyes — sight is not a switch anymore

  • Headshots (melee, arrows, explosions) each have their own chance to cost you an eye.

  • Losing an eye doesn't just black out half the screen once — it degrades your organ HP like everything else, and a failed eye shows up grey in the menu just like any other organ.

  • Two failed eyes and you're properly blind. One, and you're compromised but functional.

๐Ÿซ Lungs — breathing is now a resource

  • Chest wounds (melee or arrow) and sneezing/coughing can each chip lung HP.

  • Heatstroke and hypothermia grind lung HP down over time.

  • Every point of lung HP lost costs you real oxygen — your air supply is no longer just about altitude anymore, it's about how healthy your lungs actually are.

  • Lose a lung entirely and breathing gets a lot harder, fast.

  • Lose both lungs and you take 1 point of direct damage every 0.2 seconds until you get a lung back.

๐Ÿท Liver — your body's filter, and its weak point

  • Allergic reactions, active addictions, mixing medicine too quickly, and chest wounds all damage it.

  • A liver below half health starts bleeding internally and stops your body from processing anything cleanly.

  • A liver at 0 HP means diseases never clear on their own again — no natural recovery, no cure, until the liver itself is fixed. This makes liver health one of the highest-priority things to protect.

๐Ÿฝ๏ธ Stomach — you are what you can still digest

  • Rotten or poisonous food, unfiltered water, allergic reactions, and chest wounds all hurt it.

  • Food poisoning grinds it down over time.

  • A stomach at 0 HP means you physically cannot eat or drink anything anymore. Every attempt is blocked and announced in chat.

๐Ÿซ˜ Kidneys — filtration failure has a nasty twist

  • Chest wounds have a real chance of hitting one directly.

  • Every point of combined kidney HP lost costs you BPM.

  • Let a kidney's health drop low enough and you develop Kidney Damage — from then on, drinking water has a real chance of poisoning you instead of quenching your thirst. This clears automatically once kidney HP recovers.

๐Ÿงป Large & ๐Ÿšฝ Small Intestine — the gut has two very different failure modes

Large intestine takes damage from chest hits — melee or arrow. Once it's damaged enough, you risk a body-wide Generalized Infection: while it's active, you periodically take damage to a random limb and general damage at the same time, all announced in chat. It clears on its own once the intestine heals.

Small intestine damage costs you your adrenaline response, your stamina, and your ability to absorb nutrients from food — on top of internal bleeding. Getting hit here turns you into someone who can't sprint, can't recover from a fracture spike, and can't get anything out of a meal.


๐Ÿ›ก๏ธ ARMOR — IT PROTECTS LIMBS NOW

Armor no longer reduces a damage number. Each piece has a flat % chance to completely negate an incoming hit — but only on the limbs it actually covers.

Piece Covers
๐Ÿช– Helmet Head
๐Ÿฆบ Chestplate Torso + both arms
๐Ÿ‘– Leggings Both legs
๐Ÿฅพ Boots โŒ Nothing. Zero damage blocked.

Block chance table

Material ๐Ÿช– Helmet ๐Ÿฆบ Chestplate ๐Ÿ‘– Leggings
Leather 5% 8% 6%
Chainmail 7% 10% 7%
Copper 12% 15% 14%
Gold 20% 20% 20%
Iron 27% 30% 25%
Diamond 37% 42% 36%
Netherite 48% 55% 50%
๐Ÿข Turtle Helmet 70% — —

The turtle helmet is the single best head protection in the game. Netherite beats it on everything else, but nothing beats a turtle shell on your skull.

The armor gate applies to

โœ… Melee · โœ… Projectiles · โœ… Explosions · โœ… Contact damage (cactus, berry bush, dripstone)

Boots still matter

Boots block no damage — but they still stop the Foot Worm parasite from getting in. Wear them.

Leather is a temperature tool

Leather armor insulates the limbs it covers, holding their temperature steady. Worst protection, best thermal gear. In the cold, leather over your chest is worth more than diamond.


๐Ÿฉธ BLOOD SYSTEM

Value Amount
Blood per limb 467 ml
Total body volume 2802 ml
Anemia threshold below 2000 ml → ๐Ÿฉธ Anemia, 2 damage on a timer
Death blood at 0

Blood is stored per limb. Damage a limb, that limb bleeds. Lose a limb, you lose its share of your blood volume permanently.

Bleed levels

Source Result
๐Ÿ—ก๏ธ Melee hit 30% → Bleeding 1 on the limb hit
๐Ÿน Projectile 30% → Bleeding 1 or 2 on a random limb
๐Ÿ’ฅ Explosion Bleeding 3 on 2 random limbs, always
๐Ÿช“ Amputation Bleeding 4 — the stump will drain your entire body

๐Ÿฉน A bandage stops bleeding. Carry more than one.

๐Ÿ…ฐ๏ธ Blood type

Every character rolls one of 8 real blood types — A+, A−, B+, B−, AB+, AB−, O+, O− — once, permanently, shown in tab 4. It is your character's identity, not a stat you can farm.


๐Ÿซ€ THE HEART

Base heart rate: 80 BPM. Everything moves it.

Factor Effect on BPM
Each active disease +3
Hypernatremia +25
Nutrition state pushes both directions
First amputated limb −30
Every extra amputated limb −10
Blood loss, fear, temperature, mood varies

โš ๏ธ Below 70 BPM, cardiac arrest becomes possible. Amputate two limbs and your heart is already 40 BPM under baseline. That's not a flesh wound, that's a countdown.

Tab 4 also shows a cardiac quality rating so you know how close to the edge you are.


๐ŸŒก๏ธ TEMPERATURE

Default body temperature: 22°, tracked per limb, updated every 2 seconds.

Condition Result
Too cold ๐ŸงŠ Hypothermia
Too hot ๐Ÿ”ฅ Heatstroke
Head or torso under 20° ๐Ÿคง Flu roll every 10 s at 10% chance

How to control it

  • ๐Ÿ”ฅ Campfire — insulates your entire body within 3 blocks

  • ๐Ÿงฅ Leather armor — insulates the specific limbs it covers

  • ๐ŸŒ Biome climate — cold, hot, Nether, End, Mushroom and Neutral all pull differently

  • ๐Ÿ’Š Flu medicine — 120 s of hard immunity while you cross a tundra


๐Ÿ’ง THIRST

20 points, drained by time and activity.

Points State
18–20 ๐Ÿ’™ Hydrated
15–17 ๐Ÿ™‚ Slightly thirsty
10–14 ๐Ÿ˜ Thirsty
5–9 ๐Ÿ˜ง Very thirsty
< 5 ๐Ÿ’€ Dehydrated — damage every 20 s

๐Ÿถ Drinking Water = +3 thirst and +0.5 L water. ๐Ÿซ™ Canteen sips give +0.35 L. Unfiltered water bottles give water but come with risk.

Thirst and the water nutrient are two different meters. You can be hydrated for thirst purposes and still miss your 2.5 L daily water goal.


๐Ÿฅ— YOUR DAILY NUTRITIONAL TABLE

The biggest nutrition system. Food is no longer "hunger points" — it is 19 nutrients with daily goals.

๐Ÿ“‹ Use the Your Daily Nutritional Table item to open its HUD. Sneak to flip pages.

Page 1 — Macros & fluids

Nutrient Daily goal Daily decay
๐Ÿ”ฅ Energy value 2000 kcal 286%
๐Ÿž Carbohydrate 300 g 286%
๐Ÿฌ Total sugars 50 g 286%
๐Ÿฅฉ Proteins 50 g 286%
๐ŸŒพ Dietary fiber 25 g 100%
๐Ÿง‚ Sodium 2000 mg 90%
๐Ÿ’ง Water 2.5 L 286%
๐Ÿงˆ Total fats 65 g 50%
๐Ÿฅ“ Saturated fats 20 g 50%

Page 2 — Vitamins & minerals

Nutrient Daily goal Daily decay
๐Ÿฅ• Vitamin A 600 mcg 25%
๐ŸŒฝ Vitamin B 24 mg 90%
๐ŸŠ Vitamin C 45 mg 90%
โ˜€๏ธ Vitamin D 15 mcg 20%
๐Ÿฅœ Vitamin E 10 mg 30%
๐Ÿฅฌ Vitamin K 65 mcg 60%
๐Ÿฆด Calcium 1000 mg 30%
โš™๏ธ Zinc 1000 mg 60%
๐Ÿฉธ Iron 1000 mg 25%
๐ŸŒ Potassium 1000 mg 90%

How the drain works

Since v11 there is one kind of nutrient: all 19 drain slowly all day long. Nothing is wiped at dawn any more.

  • Macros (energy, carbs, sugars, protein, water) drain the fastest — about one full daily goal per Minecraft day. Eat and drink all day, not just once.

  • Everything else drains at its own, slower rate, scaled globally by 0.35. You build these up as a reserve that carries across days.

That's why potassium (90% decay) needs constant topping up, while vitamin D (20%) can coast for days.

Extra rules

  • ๐Ÿ’ง Water only comes from drinking. Food never gives water in the table.

  • ๐Ÿงช Potions are handled by the drink hooks, not the food hooks.

  • ๐Ÿƒ Exercise burns nutrients. Sprinting and physical activity accelerate the drain.

  • ๐Ÿซ€ Nutrition moves your BPM. Bad nutrition is a heart problem.

  • ๐ŸŒ… Daily report at dawn — a chat report of exactly which daily goals you missed. It no longer resets anything, it just tells you.

  • ๐Ÿฝ๏ธ You can eat with a full stomach. If the hunger bar is full, it drops 1 point so the bite goes through, and the food gives it back.

  • ๐Ÿฐ Known limitation: minecraft:cake is not counted. It's a block, not an item use, so the food hook never fires.

  • ๐Ÿฃ New bodies start ahead. A fresh character spawns 10–35% above every goal, so day one isn't a scramble.


๐Ÿค’ THE 6 NUTRITIONAL DISEASES

The nutrition doctor runs once per second and can hand you these:

Disease Trigger Damage / effect How to clear it
๐Ÿฅ€ Malnutrition 6 or more of the 9 page-1 goals unmet 30% roll every 5 s → Wither for 3 s 10 s of good food
๐Ÿฉธ Iron Deficiency Anemia Iron on the floor 2 damage every 10 s Iron back to 25% of goal
๐Ÿฆท Scurvy No vitamin C at all 25% roll every 15 s → 1 damage + Bleeding 1 Vitamin C to 25% of goal
๐Ÿฆด Rickets Calcium and vitamin D both under 25% 1 damage every 30 s Both back to 50%
๐Ÿง‚ Hypernatremia Sodium at 2× the goal +25 BPM, nausea every 20 s, thirst drain every 15 s Sodium down to 1.2×
๐Ÿ’ช Hypokalemia Potassium under 5% 30% roll every 20 s → 2 damage + muscle cramp Potassium to 25%

Each one has a grace period — a few seconds of correct eating before it lets go — so you can't cheese it with one bite.


๐Ÿฆ  ALL 15 DISEASES

Disease How you get it
๐ŸงŠ Hypothermia Body temperature too low
๐Ÿ”ฅ Heatstroke Body temperature too high
๐Ÿคง Flu Head or torso under 20°
๐Ÿคข Food Poisoning Eating raw meat — you can't eat or drink for ~120 s
๐ŸŒพ Allergic Reaction Touching, eating or standing in your personal allergy
โ˜ข๏ธ Radiation Poisoning High or Extreme radiation exposure
๐Ÿ˜” Depression Mood bottoming out
๐Ÿ”ฎ Schizophrenia Personality-locked — hostile mob sounds every 5 s, forever
๐Ÿฉธ Anemia Total blood under 2000 ml
๐Ÿฅ€ Malnutrition 6+ daily macro goals unmet
๐Ÿฉธ Iron Deficiency Anemia Iron depleted
๐Ÿฆท Scurvy Zero vitamin C
๐Ÿฆด Rickets Calcium + vitamin D starved
๐Ÿง‚ Hypernatremia Too much salt
๐Ÿ’ช Hypokalemia Potassium depleted

Every active disease adds +3 BPM and −2 mood. Stack four diseases and your heart and your head are both in trouble.


๐Ÿชฑ PARASITES

Three of them, each with its own way in:

Parasite Entry Fix
๐Ÿ› Foot Worm Walking barefoot — boots block it ๐Ÿ”ง Surgical Kit (clean) or ๐Ÿฉป Body Actions (bleeds)
๐Ÿชฑ Others Contaminated food and water Same

Pulling a parasite out by hand causes bleeding. Pulling it out with the ๐Ÿ”ง Surgical Kit does not. That's the whole point of the kit.


โšก STAMINA

Value Amount
Max stamina 50
Sprint cost 1 per second
Jump cost 2 per jump
Regeneration +1 every 0.5 seconds, while you are not sprinting
At zero ๐ŸŒ Slowness II — sprint is cancelled

๐Ÿž Carbohydrate gate: if your carbs are below 50% of the daily goal, stamina does not regenerate at all. No bread, no running. Ever.

Tab 1 shows stamina as a plain number (Stamina: 50/50). On the hotbar, the lungs icon next to your blood drop greys out line by line as it falls. No legs means no stamina — the HUD says so honestly.


๐Ÿช“ AMPUTATION, PROSTHESES & ARROWS

Permanent limb loss

A limb at 0 HP can be lost forever. Once it's gone, it does not grow back. The only way to have a functioning limb again is a prosthesis.

Voluntary amputation

Open ๐Ÿฉป Body Actions with an iron or copper axe in hand and cut a limb off yourself.

Cost Value
๐Ÿช“ Axe durability 50 per cut
๐Ÿ’” Raw damage 5
๐Ÿฉธ Bleeding Level 4 — the stump drains your whole body
๐Ÿ˜ต Faint chance +10% per amputated limb
๐Ÿซ€ BPM −30 for the first limb, −10 for each extra
๐Ÿ’ช One arm gone Mining Fatigue 10 + Weakness 10
๐Ÿ’ช Both arms gone Mining Fatigue 20
๐Ÿฆต One leg gone Slowness 15
๐Ÿฆต Both legs gone Slowness 30

Why would you ever do this? Because a limb hosting something you can't cure — or a body that needs a prosthesis to function again — sometimes leaves you no better option. And because it's terrifying.

Prostheses

Four items: pa:right_arm_prosthesis, pa:left_arm_prosthesis, pa:right_leg_prosthesis, pa:left_leg_prosthesis.

Property Behaviour
HP pool 20 — its own, separate from flesh
Healing โŒ Never heals. Not by medkit, not by time, not by anything.
Failure At 0 it breaks and you're back to a missing limb
Blood Restores the limb's function without bleeding
Attach / remove ๐Ÿฉป Body Actions menu

A prosthesis is a consumable with 20 HP. Treat it like a tool with durability, not a cure.

Arrows stuck in your body

Projectiles can lodge in the limb they hit. A stuck arrow shows in tab 1 and keeps hurting you.

Removal method Result
๐Ÿฉป Body Actions (by hand) Arrow out, you bleed
๐Ÿ”ง Surgical Kit Arrow out, no bleeding

๐Ÿฉป THE BODY ACTIONS MENU

pa:body_actions opens a 5-button surgery menu, each button with its real item icon:

  1. ๐Ÿชฑ Pull out parasite

  2. ๐Ÿน Pull out arrow

  3. ๐Ÿช“ Amputate a limb (needs an iron/copper axe)

  4. ๐Ÿฆต Attach prosthesis

  5. ๐Ÿ’ช Remove prosthesis


๐Ÿ˜ต MOOD, SLEEP & FAINTING

Mood State
20 ๐Ÿคฉ Happy
17–19 ๐Ÿ˜„ Euphoric
10–16 ๐Ÿ˜ Neutral
5–9 ๐Ÿ˜ž Sad
1–4 ๐Ÿ˜ญ Depressed

Mood is dragged down by diseases (−2 each), injuries, darkness, isolation, thirst and bad nutrition. It's pushed up by ๐Ÿšฌ cigarettes, ๐Ÿง  mood pills, sleep, good food and company.

Sleep debt raises your faint chance. Amputations raise it by 10% per limb. Faint at the wrong moment and you wake up somewhere much worse.


๐Ÿ’จ OXYGEN, ALTITUDE, FALLING & CONTACT

  • ๐Ÿ”๏ธ Altitude thins your air. High Y means less oxygen, which means BPM and stamina trouble.

  • ๐Ÿ˜ท Gas Mask blocks airborne exposure.

Fall damage — it goes to your legs

Blocks fallen Damage to legs
3–6 1
7–12 3
13–17 5
18+ ๐Ÿฆต๐Ÿ’€ both legs zeroed

Explosions

An explosion costs 3 HP on affected limbs and always applies Bleeding 3 to two random limbs — filtered through your armor's block chance.

Contact damage

๐ŸŒต Cactus, ๐Ÿซ sweet berry bush and ๐Ÿชจ dripstone (stalactite/stalagmite) each deal 1 damage to a random limb, through the armor gate. Cheap individually. Lethal when you're already at 2 HP on a leg.


๐Ÿงฌ GENETICS, PERSONALITY & ALLERGIES

3 genetics — rolled once, permanent

Genetic Flavour
๐Ÿƒ Ectomorph Lean build, its own stamina and nutrition biases
๐Ÿ’ช Mesomorph Balanced athletic build
๐Ÿ– Endomorph Heavy build, different nutritional pressures

5 personalities — rolled once, permanent

Personality Effect
๐Ÿ˜ Neutral No modifiers
๐ŸŒ€ Chaotic Unpredictable mood swings
๐Ÿ”ฎ Schizophrenic Permanent Schizophrenia — hostile mob sounds every 5 s
๐Ÿ˜ฐ Anxious Elevated BPM, faster mood damage
๐Ÿค— Euphoric Higher mood baseline

Allergies

Every character gets a personal allergy. Touch it, eat it or stand in it and you get an ๐ŸŒพ Allergic Reaction. Tab 3 tells you what yours is.


๐Ÿ‘€ READING SOMEONE ELSE'S BODY

Aim at another player within 8 blocks, then sneak-use the โญ Body Details.

You get their full medical report — limb HP, bleeding, diseases, blood, BPM. This is the multiplayer medic tool. You can triage a teammate from across the room before deciding whether to spend your last bandage on them.


๐ŸŽ“ TUTORIALS

๐Ÿ–ฅ๏ธ How to use the interface

  1. Your hotbar indicators and the doll are always on. Hide the hotbar indicators with the ๐Ÿ‘๏ธ button.

  2. Tap โ˜ฐ (or use โญ Body Details) to open the menu. Sneak to change tab. Close it with whichever one you opened it with.

  3. Tap ๐Ÿซ for the organs panel in the top-right.

  4. Tap โค๏ธ to leave the health view. A second button appears — use it to flip between ๐ŸŒก๏ธ temperature and ๐Ÿฉธ blood. Tap โค๏ธ again to come back to health.

  5. On PC, where you can't tap the screen, use the โญ Body Details item to open the menu.

๐Ÿฅ— How to hit your nutritional goals

  1. Open the ๐Ÿ“‹ table and read page 1 first — the macros drain fastest, so they are the urgent ones.

  2. Water is drink-only. Aim for 2.5 L: five ๐Ÿถ Drinking Waters, or seven ๐Ÿซ™ canteen sips, or a ๐Ÿงƒ Energy drink for a free litre.

  3. Carbs are your stamina. Bread, potatoes, beetroot. Below 50% of the carb goal you physically cannot regenerate stamina.

  4. Protein from any meat. 50 g/day.

  5. Flip to page 2 and check the 90%-decay nutrients — vitamin B, vitamin C, sodium, potassium. Those are the ones that will kill you first.

  6. Keep ๐ŸŠ Vitamin C pills on you. Scurvy is the cheapest death in this addon and 40 points per pill ends it instantly.

  7. Break grass while you travel. It drops wheat/beetroot/pumpkin/melon seeds, carrots, potatoes and beetroot — the food you plant now is the nutrition you eat in three days.

  8. Read the dawn report. It lists exactly what you missed. Fix that today, not tomorrow.

๐Ÿ”ง How to use the Surgical Kit

  1. Hold the ๐Ÿ”ง Surgical Kit.

  2. Use it.

  3. Choose the arrow or parasite to extract.

  4. It comes out with zero bleeding.

Pulling the same thing out via ๐Ÿฉป Body Actions works too — but you will bleed, and you'll spend a ๐Ÿฉน bandage. The kit pays for itself.

๐Ÿฉป How to open the organ menu and swap an organ

  1. Hold the ๐Ÿ”ง Surgical Kit and use it — an invisible entity starts following your crosshair.

  2. Interact with that entity to open the Organ Container — the 3×4 grid with your character model on the left.

  3. Drag an organ out to remove it. This costs one Surgical Kit.

  4. To implant a healthy organ, drag a clean copy back into the same slot — another kit is consumed.

  5. If that slot had a failed (grey) organ, implanting a clean one is a full transplant: HP resets to 10/10 and any related disease clears immediately.

โ˜ฃ๏ธ How to keep an organ from rotting

  1. Don't leave an extracted organ sitting around for more than 10 seconds if you can help it.

  2. If it does contaminate, you'll get a chat warning the moment it happens.

  3. Craft the dirty organ + Drinking Water on a crafting table to get the clean version back — just the two ingredients together, no special shape.

๐Ÿฆฟ How to attach a prosthesis

  1. You need a lost limb — 0 HP and permanently gone.

  2. Have the matching prosthesis item: right arm, left arm, right leg or left leg. Side matters.

  3. Open ๐Ÿฉป Body Actions → Attach prosthesis.

  4. The limb functions again at 20 HP with no bleeding.

  5. โš ๏ธ It never heals. Every hit it takes is permanent. When it hits 0, it breaks and the limb is missing again.

  6. To swap in a fresh one, use Remove prosthesis first.

๐Ÿช“ How to amputate

  1. Hold an iron or copper axe.

  2. Open ๐Ÿฉป Body Actions → Amputate a limb.

  3. Pick the limb. It costs 50 axe durability and 5 damage.

  4. You are now at Bleeding 4. ๐Ÿฉน Bandage immediately or you will die — this is not a warning, it's arithmetic.

  5. Your BPM just dropped 30. If that puts you under 70, cardiac arrest is on the table. Sit down, recover, eat.

  6. Attach a prosthesis when you're stable.

๐Ÿ›ก๏ธ How to pick armor per limb

  • Head: ๐Ÿข Turtle Helmet (70%) beats everything, including netherite (48%).

  • Torso + arms: the chestplate is the highest-value slot in the game — netherite 55%, diamond 42%. Half your body depends on one piece.

  • Legs: netherite 50%, diamond 36%. Your legs eat all fall damage, so don't skip this.

  • Feet: boots block 0% damage. Wear them anyway — they stop the Foot Worm.

  • Cold biomes: swap in leather on the limbs you need insulated. Losing 40% block chance beats hypothermia.

  • Mixed sets are correct. Turtle helmet + netherite chestplate + netherite leggings + any boots is the real endgame loadout.


โ“ FAQ & TROUBLESHOOTING

My HUD isn't showing. Use the โญ Body Details to toggle it. If it's still missing, you're in Creative or Spectator — the system is off there by design.

Why do I have Resistance III? Because the addon puts it there permanently, and the damage balance depends on it. Removing it makes everything lethal in a way that isn't fun.

Nothing is hurting me right after joining. 10-second grace period on world load. It ends.

My limb won't heal. Below 5 HP it's fractured — natural healing and medkits stop working. Use a ๐Ÿฆด Fracture Kit first, then a ๐Ÿ’Š Medkit.

Cake doesn't count toward nutrition. Correct, and known. Cake is a block, so it never fires the food hook. Use anything else.

My prosthesis broke. Expected. Prostheses never heal. Craft another one.

I keep catching the flu. Your head or torso is under 20°. Get leather on your chest, stay near a ๐Ÿ”ฅ campfire (3 blocks), or take ๐Ÿ’Š Flu medicine for 120 s of immunity.

I can't sprint. Either stamina is at 0 (Slowness II), or your carbohydrate is under 50% of goal and stamina isn't regenerating at all. Eat bread.

My heart rate is scary low. Count your amputations: −30 for the first, −10 for each extra. Under 70 BPM you can go into cardiac arrest.

Body fat disappeared from my HUD. It was removed on purpose. The Nutritional Table replaced it entirely.

My organ menu won't open. You need the Surgical Kit in hand and the entity has to be following your crosshair first — give it a second after equipping the item, then interact with it.

I put a clean organ back and nothing happened. Check tab 5 — if the HP bar shows less than 10/10, the transplant should have reset it to full. If it still reads low, re-open the menu; the display syncs on open.

My organ turned grey by itself. That means it hit 0 HP from damage, not extraction — it's a failed organ now, still physically "in" the menu, but non-functional until replaced.

I can't eat anymore. Check tab 5 for your stomach's HP. At 0, eating and drinking are both blocked completely.

My diseases won't go away. Check your liver. At 0 HP, no disease clears naturally or with medicine until the liver itself is healed.

Water is poisoning me. That's Kidney Damage — one or both kidneys have dropped below the threshold. It clears automatically once kidney HP recovers.

I keep getting randomly hurt in a random limb for no reason. That's Generalized Infection from large intestine damage. It's tied to your intestine's HP and clears once that organ heals.

My HUD isn't showing. The hotbar indicators and the doll are always on in Survival. If they're gone, you may have pressed the ๐Ÿ‘๏ธ button (indicators) or you're in Creative or Spectator, where the system is off by design. The doll also hides while the menu or the Nutritional Table is open.

The menu won't close. It stays open as long as either switch has it open. If you opened it with the โญ Body Details item, close it with the item; if you opened it with the โ˜ฐ button, close it with the button.

Where did my buttons go? They sit above the doll in the top-left corner. They are hidden while the Nutritional Table is open.

Half of my screen is black. You lost an eye. The side of the missing eye goes dark; lose both and the whole screen does.

My organ isn't regenerating. Look at tab 5. A red [x ...] means the timer is paused: eat until your hunger bar is full and heal your vanilla hearts. The brain never regenerates.

My stamina bar is gone. It is a number on tab 1 now, plus the lungs icon next to your blood drop.

Where is the Body Details? It was renamed Body Details. Same item, same ID.


๐Ÿ“‹ REQUIREMENTS

  • Minecraft Bedrock 1.21.120+ (built and tested on the 26.50 script API)

  • Beta APIs / Experimental features: ON

  • Both the behavior pack and the resource pack must be active

  • The resource pack ships a full ui/hud_screen.json override (the whole interface: hotbar indicators, doll, buttons, menu position, chat position), a ui/horse_screen.json override for the Organ Container menu, a player.render_controllers.json that hides amputated limbs, and 5 custom font sheets. If you run another HUD, container or player-model addon, they may conflict — pick one.


๐Ÿฉธ FINAL WORD

Vanilla Minecraft asks whether you have hearts left. KARMAPHOBIA asks which parts of you still work — and now that includes the parts you can't even see.

You will lose a leg to a fall you'd have walked away from. You will get scurvy because you spent nine days eating steak. You will amputate your own arm with a copper axe and immediately regret it. You will look at a turtle helmet differently forever. You will lose an eye to a stray arrow and not notice until you check the menu. You will forget a kidney was damaged and poison yourself with your own canteen. You will leave a heart sitting in your inventory for a minute too long and have to wash it off.

You will watch your paper doll go from green to yellow to red to black. You will tap a button just to see how bad it is, and wish you hadn't. You will hear your own heart speed up on screen.

That's the addon.

Made with too much detail by Andreys_mods [CF] ๐Ÿฉธ

KARMAPHOBIA [REWORKED] Team

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