promotional banner

Easy Accessories! (bedrock accessories system)

Added new accessories for your game, that can be equipped in the hotbar. Each with a unique and useful functionality.

Easy Accessories! ๐Ÿ’๐Ÿ—ก๏ธ 

*Current number of Accessories: 248 (Aug 31 - 2026)

This is Easy Accessories, an Addon that adds a new simple accessory system. Accessories can be crafted with items from the game itself and have unique and interesting functions.

The new accessory mechanic was revamped starting from version 13.5, where an accessory inventory was added that can be accessed through the "Accessories Menu" item. Each type of accessory now has its own unique slot where it must be equipped:


Using the accessory upgrade table, you will be able to create accessories better than those made on the crafting table. The table can be easily made on the crafting table itself.

_______________________________

>>> Accessories Manual <<< ๐Ÿ“– (Important)

Starting from version 12, a manual explaining all the accessories was added. So in this brief description you will find only some of the many that exist in the mod. You can craft the manual just by placing a dirt block in the inventory.

Accessories! ๐Ÿ—ก๏ธ

1° Forest Ring -

*The Forest Ring*: when equipped in one of the slots, it will cause grass, flowers, and other types of vegetation to gradually form around the player.

2° Life Necklace -

*Life Necklace* is a necklace that will heal one heart of the player while health is below 20. That is, the necklace heals +2 health every certain amount of time.

3° Bracelet of Repulsion.

*Bracelet Of Repulsion* will cause, when you are hit or take damage from anything, a shield to push all mobs around you away to a safe distance. It will push not only the mob that hit you, but also all mobs within a 2-block radius of you.

4° Fire Bracelet -

*Fire Bracelet* will let you set fire to anything you hit, but it doesn't make you immune to the fire you cause yourself.

5° Mystic Eye -

*Mystic Eye* will let you know what the closest mob to you is and the distance between you and the mob. Everything will be shown in chat at set intervals.

6°  Zap ring -

*Zap Ring* will let you shoot up to three bolts of energy after a certain amount of time. You can fire the zaps by crouching twice and looking at where you want to shoot them. The bolts only deal 1 damage to the affected mob and have a cooldown to recharge them.

7° Umbrella -

*Umbrella* will let you jump from very high places, or from above three blocks, without taking damage.

8° Copper Shield -

*Copper Shield* will give you a chance to negate damage taken from a hostile mob whenever you are attacked. The chance is low depending on the shield's level.

9° Wind Bottle -

*Wind Bottle*. By quickly crouching twice you can equip a high jump, which will be applied the next time you jump after performing that action. You can do a high jump right after crouching twice and you can only do it again after a cooldown of a few seconds.

10° Cleric's Ring

*Cleric's Ring*. By crouching twice in a row while looking at a mob, you can cast a healing beam that will heal +4 hearts of the closest mob within a 10-block radius.

11° Magical Shield Necklace -

*Magical Shield Necklace* will give you a shield that adds a chance to absorb ranged attacks like arrows, witch potions, fireballs, or shulker projectiles. There's still a chance you can get hit depending on the projectile's speed or the distance, but the chance to negate the attack is higher.

12° Crown of The Forest -

*Crown Of The Forest*. It's a crown that will clear the vegetation blocks in front of you while you walk, but without destroying anything in the forest. All the blocks are rebuilt as soon as you move away. You can walk straight through a tree without destroying it.

13° Ring Of Purification -

 *Ring Of Purification* will give you immunity to Wither, hunger, and poison effects. It constantly heals you and lets you, for example, eat zombie flesh or raw chicken.

14° Glacial Bracelet -

*Glacial Bracelet* will let you freeze the water wherever you walk, making it impossible for you to actually touch the water. It will also leave a trail of snow behind you.

15° Fire Rune -

*Fire Rune* will protect you from anything related to fire. You can walk through fire, lava, or fire blocks and you’ll instantly gain the Fire Resistance effect.

16° Steel Shield -

*Steel Shield* is an upgraded version of the copper shield. It increases the chance to negate attacks, but there's a small chance the shield will break while you're taking damage. On top of that, you get Resistance 2 while it's equipped.

17° Necklace of ilusion -

*Necklace of Illusion*. When you take damage with this item equipped and your health is below 50%, you'll be teleported to a safe spot within a few blocks.

18° Diamond Shield -

*Diamond Shield*. Gives you a 40% chance to negate an attack aimed at you, and a 50% chance to reflect the damage back if you do get hit.

19° Ninja Amulet -

*Ninja Amulet*. By crouching twice, you'll be able to do a dash, or a quick forward burst. There's a cooldown of a few seconds before you can use it again.

20° Ore locator -

*Ore Locator*. Just like the name says, it locates ores near you. It will tell you what the closest ore is to your position and how many blocks away you are from that ore.

21° Magnet -

*Magnet*. This item increases your item pickup range by 3 blocks, giving you a total item pickup radius of 4 blocks.

22° Crown Of Reconstruiction

*Crown of Reconstruction*. This crown lets you regenerate health quickly after standing still for a certain amount of time. You’ll regenerate +1 health every second while you're standing still.

23° Plague Bracelet -

*Plague Bracelet*. This item adds a 10% chance to summon a moth on the mob you hit.

24° Blood Swap Ring -

*Blood Swap Ring*. After you hit any mob, you'll steal a bit of its health. That stolen health will appear as a red particle that orbits you. You can collect up to 3 red particles orbiting you at once. To fire those particles, just crouch twice while looking at where you want to shoot. Any mob hit by these particles will take *+3 damage*.

25° Lightning fist -

*Lightning Fist*. After you strike a mob with this glove equipped, a lightning bolt will strike the mob 3 seconds later.

26° Vacuum Shield -

*Vacuum Shield*. This item lets you create a vacuum after jumping while it's equipped. This "vacuum" will pull all mobs within a 20-block radius toward you. This ability takes 10 seconds to recharge.

27° Lumberjack Gloves -

*Lumberjack Gloves*. These are gloves that give you the ability to chop down an entire tree by breaking just one block, either with your hand or with an axe.

28° Merchant Flute -

*Merchant Flute*. This flute has a 40% chance to play by itself and summon a wandering trader near you.

29° Fool's Necklace 

 

*Fool's Necklace*. It's a necklace that gives you a 10% chance to drop a gold nugget from any cave block you break with a pickaxe.

30° Miner glove -

*Miner Glove*. This glove lets you break multiple ores at once when they're connected to each other.

31° Sleep Amulet -

*Sleep Amulet*. This item lets you fall asleep or wake up fast. It even lets you sleep during the day. It just speeds up time or skips it instantly.

32° Farmer's Manual 

*Farmer's Manual*. This manual lets you harvest multiple crops at once by breaking just one block. It also gives you a chance to plant in the tilled block below you if you have seeds in your inventory.

33° Netherite Shield -

*Netherite Shield*. This upgraded version of the shield will allow you to have a 45% chance to block any attack directed at you and a 50% chance to return any attack with 3 damage. Jumping from a height of exactly 3 blocks, you deal an area attack that causes 5 damage to nearby creatures within a 3 block radius.

34° Vigor Necklace -

*Vigor Necklace.* This necklace will allow you to regenerate 4 health every 10 seconds. When the player has less than half health, it activates adrenaline mode in which the player gains speed 1 until health goes back above half.

35° Master's Bandana -

*Master's Bandana.* It will make the player able to dash 10 blocks forward by crouching twice in a row (literally being propelled forward). The player will also be able to look up and dash 5 blocks upward. Both dashes have a cooldown of a few seconds.

36° Ring Of The Arrow God -

*Ring Of The Arrow God.* It is a ring that will make the player gain double arrows when killing a skeleton. In addition, every mob will have a 10% chance to drop an arrow. The player will also have a 20% chance to not consume an arrow from the inventory when shooting with a bow.

37° Soul amulet -

Soul Amulet - For every 10 mobs that the player hits, the next mob they hit will take 10 damage. Each mob killed accumulates a value, such that on the 10th mob killed, of any type, the next mob that is simply hit will receive 10 damage as a critical hit, resetting the value right after.

38°  Experienced Miner's Gloves -

Experienced Miner's Gloves. With this accessory the player can quickly switch between a shovel or a pickaxe depending on the block they are going to break... If the player needs to break blocks like dirt, gravel or sand it automatically switches to the shovel, and blocks like stone, deepslate, ores and etc are automatically switched to the pickaxe. This only works if the player has a shovel or a pickaxe in the inventory.

39° Grindstone -

*Grindstone*. Will cause, when holding a copper, iron or gold sword, the player to gain Strength 1 effect while holding it.

40° Lava-intolerant Bracelet -

*Lava-intolerant Bracelet*. Any lava that flows within a 4-block radius of the player will be instantly removed while this item is equipped.

41° Water-intolerant Ring -

*Water-intolerant Ring*. - Within a 4-block radius of the player, all water will be instantly dried, including flowing water.

42° Liquid-intolerant Ring -

*Liquid-intolerant Ring*. Any and all liquids that flow near the player will be instantly removed, whether water or lava that gets within at least a 4-block radius of the player.

->Souls<-

Souls are sub-items with elemental functionalities and are used to apply potion effects to the player. These items are mainly used to make elemental rings that apply permanent effects to the player depending on the type of soul they are made with. Both the rings and the souls themselves can be crafted on the accessory upgrade table.

43° Ring Of Strength -

*Ring Of strength*. Will add the permanent Strength 1 effect to the player.

44° Ring Of Steel -

*Ring Of Steel*. will add the permanent Resistance 1 effect to the player.

45° Ring Of Speed -

*Ring Of Speed*. Will add the permanent Speed 1 effect to the player.

46° Ring Of Vigor -

*Ring Of Vigor*. Will add the permanent Regeneration 1 effect to the player.

47° Ring Of  Vitality -

*Ring Of Vitality*. Will add the permanent Health Boost 1 effect to the player.

48° Ring Of  Saturation -

*Ring Of Saturation*. Will add the permanent Absorption 1 effect to the player.

49° Ring Of Breath -

*Ring Of Breath*. Will add the permanent Water Breathing 1 effect to the player.

50° Ring Of Miner -

*Ring Of Miner*. Will add the permanent Haste 1 effect to the player.

51°  Thief's Necklace -

Thief's Necklace. Whenever the player hits a Villager with an empty hand, they have a 5% chance to drop an emerald while wearing this item.

52°/53° Left/Right Wings Of Icarus -

*Left and Right Icarus Wing*. Both items are part of the main wing. When equipping either of the two wing parts, the player can look slightly upward and jump, which will launch the player upward and make them fall slowly, having to wait 10 seconds to use this ability again.

54° Wings Of Icarus -

*Wings Of Icarus*. The complete Icarus wings have the same effect as the normal wings but enhanced, allowing the player to fly higher and for much longer. By looking slightly upward and jumping, the player is propelled 13 blocks up and forward, with a 3 second cooldown before the ability can be used again, letting the player fly just by jumping and looking slightly up.

55° Horseshoe -

*Horseshoe*. This item negates fall damage for the player from any height they jump from.

56° Wind Cloak -

*Wind Cloak* . This cloak can make the player extinguish everything that is on fire within a radius of approximately 5 blocks around them. To use the ability, the player needs to crouch twice in a row.

57°/ 58°/ 59°  Virtude Ring -

*Virtude Ring* . All three items have the ability to apply critical damage to a creature with a certain hit chance.  

*Lv 1* = 5% CRT / 4 dmg

*Lv 2* = 8% CRT / 4 dmg  

*Lv 3* = 10% CRT / 4 dmg

60°/ 61°/ 62° Golem Ring -

*Golem Ring* . Both rings apply extra knockback to any creature that is hit by the player while wearing the ring.  

*Lv 1* = 2 blocks  

*Lv 2* = 3/4 blocks  

*Lv 3* = 4/5 blocks

63° / 64° /65° Ring Of Learning -

*Ring of Learning* . This item adds a chance for the player to gain a full level of XP when killing a creature, and each level of the ring increases the chances of this ability.  

*Lv 1* = 10%  

*Lv 2* = 20%  

*Lv 3* = 25%

66° Professional Miner's Bracelet -

*Professional Miner's Bracelet* . For every deepslate block and its variants, and even other blocks that are on the same layer, the player will have a chance to obtain a new item called "diamond_nugget". By combining 9 of them in a crafting table you can make a full diamond. The player has a 1% chance of getting this item by breaking any block below layer y0.

67° Sun Amulet -

*Sun Amulet*. Will make the player receive Fire Protection I and Resistance I buffs while it is daytime. At night the effects disappear and only become active again the next day.

68° Moon Amulet -

*Moon Amulet* - With this item the player will receive the effects of Invisibility and Regeneration I while it is nighttime. The effects disappear after the day dawns.

69° Eclipse Amulet -

*Eclipse Amulet* - This item will make the player have all the effects of the moon and sun amulets (Fire Protection, Resistance I, Invisibility, Regeneration I), with both effects enhanced to LV 2. In addition, the player will have a 10% chance to land a critical hit on any mob they hit, this critical hit will deal 5 damage.

70°  Emerald Crown -

*Emerald Crown* - This emerald crown will make the player have a chance to receive gifts from Villagers that are near them. The gifts vary and each one has a certain rarity. The player can receive both stone tools, as well as copper, iron and food items dropped directly by the Villagers themselves.

71°  Magical Archer's Quiver -

*Magical Archer's Quiver* - All three versions have similar abilities, being enhanced with each level. This item will allow the player to shoot more than one arrow with the bow.  

Lv1 = The player is able to shoot 2 arrows at once with the bow.  

Lv2 = The player is able to shoot 3 arrows at once with the bow.  

Lv3 = This enhanced version allows the player to shoot three arrows, with a 30% chance of not consuming arrows when firing.

72°/73°/74° Spike Gauntlet -

*Spike Gauntlet* - This will add a chance to cause poisoning to the mob that is hit by the player who has it equipped.  

Lv1 = 20% chance  

Lv2 = 20% chance  

Lv3 = 30% chance

75° Butcher's Book -

*Butcher's Book* - This item will add a 20% chance to all mobs that drop meat (including zombies) to drop double the meat after being killed.

76° Nature's Handbook -

*Natures Handbook* - This book will allow the player to have a 5% chance to drop any seed in the game when breaking any grass.

77°  Bracelet of Justice -

*Bracelet of Justice* - This item will allow the player to automatically switch to the sword or the closest attack item after hitting a mob. Keep in mind that the player must have some sword in the inventory for it to work.

78°/79°/80° Spiked Collar -

*Spiked Collar* - With this item equipped, the player will deal thorn damage to any mob that attacks them. The damage will increase according to the level of the equipment.  

Lv 1 = 1 damage.  

Lv 2 = 2 damage.  

Lv 3 = 4 damage.

81° Hunter's Glove -

*Hunter's Glove* - This item will add +2 damage when attacking with any axe.

82° Desguise Mask -

*Disguise Mask* - This item will grant immunity to the Bad Omen effect.

83°  Amulet of Fury -

*Amulet of Fury* . This item will cause a red aura to appear around the player when they have less than half health, and their damage increases by +2 against any creature they hit. They also gain Speed 1. When their health returns to normal, the ability will still last for 10 seconds before wearing off.

84° Flameproof Ring -

*Flameproof Ring* . This item gives a 30% chance to set any mob that hits the player on fire, and it also grants fire resistance when the player is below half health.

85°  Pocket Granade -

*Pocket Grande* . This item will cause the player, upon dying, to simply explode everything in a 5-block radius, leaving fire on the ground and creating an explosion crater, dealing damage to mobs around.

86° Crown of The Dead King -

*Crown of The Dead King* . This one will let the player apply the Wither effect to mobs they hit. The player also gains immunity to Wither effects.

87° Magic Monocles -

*Magic Monocles* . This item grants Night Vision to the player whenever it is nighttime.

88°  Stunning Gauntlet -

*Stunning Gauntlet* . This item allows the player to apply Slowness 5 to any mob they hit, plus +1 extra damage.

89°  Sand Bracelet -

*Sand Bracelet* . This item grants the player Speed 3 whenever they are standing on sand, any type of sand.

90°  Glass Eye -

*Glass Eye* . A particle will orbit above the top of the player's head. Every time a mob gets within a 3-block radius of the player, this particle will shoot a beam of particles at the mob every 2 seconds, dealing 2 damage.

91°  Sand Crown -

*Sand Crown* . This item will give the player Regeneration 2 and let them deal +3 damage whenever they are on sand and only on sand.

92°  Prismarine Ring -

*Prismarine Ring* . It gives the player immunity to Mining Fatigue and Weakness effects.

93°  Wave Necklace -

*Wave Necklace* . This item considerably increases the player's swimming speed in ocean water.

94°  Fish Amulet -

*Fish Amulet* . This item gives the player the Water Breathing effect whenever they are submerged in water.

95° Crown of Ocean Protection -

*Crown of Ocean Protection* .This item grants the player Resistance III, Speed III, Water Breathing, and increased mining speed when entering ocean water.

96° / 97° - Forest Ring Lv2 and Lv3 -

*Forest Ring Lv2* and *Forest Ring Lv3* . These are upgraded versions of the Forest Ring. They have the same effect of generating vegetation around the player as they walk across the map. Each level corresponds to a larger and more diverse amount of vegetation that will spawn around the player, as well as a faster speed and larger radius for the effect. Level 3 is the best one, with the largest range, spawning all possible plant types from the game at a considerable speed. The rings can also generate vegetation in specific places like sand, stone, and underwater, with each spawning vegetation appropriate to that type of block.

98°  Tracking Bracelet -

*Tracking Bracelet* . This item makes it so that when the player hits a mob, that mob becomes "marked". After that, a magical trail of particles will connect the player to the mob, following a straight line.

99° Creature Counter -

*Creature Counter* . This item counts how many mobs are loaded within a 200-block radius of the player and constantly displays the count on the action bar.

100° Distance Counter -

*Distance Counter* . This item shows on the action bar how far the player is from their first spawn point.

101° Timer Counter -

*Time Counter* . This item displays the real in-game Minecraft time on the action bar.

102° Phone -

*Phone* . This item combines the functions of the *Creature Counter*, *Distance Counter*, and *Time Counter* into a single item, displaying everything on the action bar. On top of that, it also runs the ore locator effect in chat every so often.

103°/104°/105° Antidote Ring -

*Antidote Ring* - This item will give the player a chance to defend against a throwable potion that's coming toward the player, teleporting the potion to another location. Each level corresponds to a chance.  

Lv1 = 50%  

Lv2 = 67%  

Lv3 = 80%

106°  Yal's Gauntlet -

*Yal's Gauntlet* - This glove gives the player a chance to drop a nugget of any ore when the player kills any mob. The rarity level of each nugget determines the chance of it dropping.

107° Cloud Amulet -

*Cloud Amulet* - This item will summon an aura around the player that will prevent any entity from getting close to the player, giving that entity a push without dealing damage.

108° Dragon Wings -

*Dragon Wings* - This item allows the player to apply a boost of several blocks when jumping while looking up, gaining slow fall right after. While falling in slow motion, the player deals 5 damage to any mob that gets close to them, also knocking it back.

109° Blaze Ring -

*Blaze Ring* - This item will make the player dash 5 blocks in any direction they're looking while jumping, setting on fire all mobs within the radius of that dash.

110° Zap Arrow -

*Zap Arrow* - This arrow will float near the player. When a mob gets close enough to the player, it will launch itself at the mob, dealing considerable damage.

110° Final Magic Ring -

*Final Magic Ring* - This item will grant the player a random effect, with a random level between 1 and 5 every 10 seconds. The effects will keep changing randomly, with the chance of each effect appearing based on how effective it is.

111°/ 112°/ 113°  Spiked Shoulder Pad -

*Spiked Shoulder Pad* - These shoulder pads will build up energy while the player runs and convert it into damage as soon as the player hits a mob while running. The longer the player runs, the more energy they accumulate for the next hit. This gets even better with the third version of the item, when it's complete with both pieces.

114° Shark Tooth Necklace -

*Shark Tooth Necklace* - This item will deal damage to aquatic mobs that get close to the player.

115°/ 116°/ 117° Sea Bracelet -

*Sea Bracelet* - This item will give the player a certain chance to drop a sea item every time they kill a mob, with the chance of the item appearing based on its rarity. The higher the level, the higher the drop chance and the greater the range of items that can be dropped, going from fish to seaweed and etc.

Lv1 = 10%

Lv2 = 18%

Lv3 = 22%

118°/ 119°/ 120° Sponge belt -

*Sponge Belt* - This item will clear the water around the player whenever they press the crouch button. The water clearing radius depends on the level of each Belt as well as the cooldown.

Lv1 = 3 blocks / 5 seconds.

Lv2 = 5 blocks / 3 seconds.

Lv3 = 8 blocks / 8 seconds.

121° Jetpack for Elytra -

*Jetpack for Elytra* - This item will allow the player to dash 10 blocks in any direction when jumping while wearing an Elytra. While gliding with the Elytra the player can press the jump button and get boosted, making nearly infinite flight possible with a slight cooldown.

122°/ 123°/ 124°/ 125° Crown of Swords -

*Crown of Swords* - These sword crowns will summon magic swords that appear behind the player, each one made of a different particle. These swords will defend the player only against hostile mobs that come within a certain block radius, going to the mob and dealing damage. Each level corresponds to a specific amount of damage, cooldown time, and DPS.

Lv1 = 3 blocks / 4 damage / 2 seconds.

Lv2 = 4 blocks / 5 damage / 2 seconds.

Lv3 = 5 blocks / 7 damage / 2 seconds.

Lv4 = 6 blocks / 8 damage / 1 second.

126° Red Emerald Crown -

*Red Emerald Crown* - This crown made by the pillagers will give the player the maximum Bad Omen effect, with a chance of the player being attacked by the Iron Golem.

127° - 137° - Boots '-'

*Grass Boots* - Will give Speed 1 after the player runs for 2 seconds, while also placing grass or grass blocks on the ground where the player walks.

*Feather Boots* - Will give Speed 1 after the player runs for 2 seconds. While the player is running, they gain the Slow Falling effect.

*Marathoner Boots* - The player receives the Speed 2 effect after running non-stop for 3 seconds.

*Wind Boots* - The player gains the Speed 2 effect after running for 3 seconds, while also gaining Jump Boost and Slow Falling effects when jumping.

*Fire Boots* - While running, when passing near a mob, the player sets that mob on fire. Gains Speed 2 after running for 3 seconds.

*Frozen Boots* - With this item the player gains Speed 2 while running for a few seconds. These boots allow the player to freeze the water they walk over, letting them walk across rivers and oceans.

*Farmer's Boots* - With this item the player gains Speed 2 after running for 3 seconds. When walking over grass while wearing these, it breaks the grass with a higher than normal chance to drop seeds where the player walks. If the player walks over tilled farmland, it will automatically plant the seeds.

*Cyclone Boots* - With these boots the player gains Speed 3 after running for 2 seconds.

*Ice Skates* - With these boots the player gains Speed 2 after running for 2 seconds. If the player is in any frozen or snowy biome and follows the same running mechanic, they gain Speed 4 after running for 2 seconds.

*Magma Boots* - With these boots the player gains the ability to turn lava into obsidian wherever they walk, as well as receiving Speed 3 and Fire Resistance 1 after running for 2

seconds.

138°/ 139°/ 140° Blue Flame Rings -

*Blue Flame Ring* - This ring allows the player to set any mob they hit on blue fire, and the mob will keep burning for a certain amount of time, dealing more damage than normal fire. 

Lv1 = 1 damage for 10 seconds.

Lv2 = 2 damage for 10 seconds.

Lv3 = 3 damage for 10 seconds.

141° Basket Of Apples -

*Basket Of Apples* - With this basket of apples, the player gains a 15% higher chance to drop apples when breaking tree leaves.

142° Gold Cross -

Gold Cross - This item will create an aura around the player that will push mobs away from him, and along with that, it will give the ability to repel arrows and potions back at the mobs that shoot them at the player.

143°  Invisible Ink -

Invisible Ink - This item will make the player invisible, but with a 10% chance of canceling the invisibility every 10 seconds.

144°  Armor Polish -

Armor Polish - This item will give a 30% chance to nullify any damage dealt to the player's armor.

145° Crown of The end -

Crown of The End - This item will make Endermen unable to deal damage to the player, even if the player looks at or hits them.

146°  Crown of Village Hero -

Crown of The Village Hero - This item will give the player a permanent Village Hero I effect.

147° Third Pocket -

Third Pocket - This item will allow the player to save all the items that are in the hotbar when he dies, receiving all the items again upon respawning. (Only the ones that are in the hotbar).

148° Magic Scarab -

Magic Scarab - This item grants a compilation of effects to the player. This insect will make the player gain only 1 unit of XP when hitting any mob (unit, not level), will add 1 extra damage to the player, will give immunity to poison effects, will give a 10% chance to completely nullify the player's fall damage, will allow the player to transform raw wood into stripped wood just by clicking with the hand once, and will give a 10% chance to receive Regeneration I effect every 30 seconds.

149° Lumberjack's Manual -

Lumberjack's Manual - This item will allow the player to break an entire tree, including the leaves, just by breaking one block of it, will allow the player to transform logs with bark into stripped logs, will give +2 damage to any axe the player is using. It will give the player the ability to gain +2 wooden planks when making planks... If the player puts a log in the crafting table and makes refined wood, he will basically gain 2 extra blocks of refined wood.

150°  Mirror Of Remembrance -

Mirror Of Remembrance - This item will allow the player to teleport to the last place he set his spawn if his health is below 3 hearts.

151° Potion Thief's Gloves -

Potion Thief's Gloves - This item will give the player the ability to steal arrows and potions that are thrown at him and put them in the inventory.

152° Endermites Ring -

Endermite Ring - This item will give a 30% chance to summon an Endermite on the creature that the player hits and this Endermite will attack that creature, being able to summon several Endermites. Endermites do not attack players.

153° - 154° Plague Bracelet lv2/3 -

Plague_bracelet - Improved versions of the normal Plague Bracelet. Basically they will summon more mobs than the first version that can attack the mobs that the player hits. Normal = 15% chance, summons a silverfish named Plague that attacks the mob the player hit, but doesn't hit the player. Lv2 = 25% chance, two silverfish. Lv3 = 30% chance, two silverfish and a slime.

155° Flower Necklace -

Flower Necklace - This item will basically increase the player's damage by 1 for each flower that is near him within a radius of 50 blocks, with a limit of 9 damage.

156° Dragon Pendant -

Dragon Pendant - This one will make it so that the player can crouch twice in a row and launch a dragon's breath ball similar to the Ender Dragon's, which will cause powerful area damage.

157° Ghost Amulet -

Ghost Amulet (blue) - This amulet will summon a Phantom that won't attack the player nor burn in the sun, but will orbit the player high above his head. When a hostile mob approaches within a radius of 10 blocks, the Phantom will go to that mob and attack it, dealing 3 damage per second until the mob dies or until the player moves far enough away.

158°  Golem Soul Amulet -

Golem Soul Amulet - This item will make a Golem be summoned, which will deal 7 damage per second to the mob it hits and will not attack the player. The Golem will walk freely, but will be pulled to the player if he moves too far away.

159° 167° -  Mage rings. -

These items will allow the player to cast spells with Minecraft's own stick by right-clicking, but obviously when they are equipped in one of the 3 accessory slots. If more than one accessory of this class is equipped, the player will be able to switch between spells, just by holding the stick in hand and crouching, then it will say in the action bar which spell is selected.

*FireBall Ring* - When using the stick, it will launch a fireball made of fire particles that will have gravity and will go a maximum of 7 blocks before starting to fall. Causing a fire explosion that doesn't break blocks, but deals 10 damage to all mobs that are within a radius of 3 blocks, setting them on fire. With a cooldown of 4 seconds.

*Ice Magic Ring* - It will launch a beam that goes straight up to a maximum of 50 blocks, colliding only with solid blocks. Upon hitting the ground or a mob, it will make a 2x3 high ice cube, freezing the mob inside... The ice should last for 5 seconds. With a 3-second cooldown.

*Oak Ring* - It will launch a beam, an energy sphere that will make a downward parabolic movement. Upon touching the ground or a mob, it will make an oak tree appear. This tree will launch green beams once per second at ANY mob that approaches it, dealing 5 damage to the mob. After 10 seconds the tree should disappear. The cooldown is obviously 10 seconds. This also affects players, except the player who cast it.

*Ring Of Torment* - This item will launch a ball of smoke particles that upon touching the ground will simulate a mini tornado of particles 15 blocks high. This tornado will pull mobs upwards in a fast spiral and after they reach the top, it will throw them to the sides. This tornado will last 10 seconds which is the time to use the ability again. This also affects players except the player who cast it.

*Cursed Lightning Ring* - This item will launch an energy beam made of blue fire particles. This beam must come out of the player in the form of lightning (in a zigzag) for 30 blocks of distance. Upon touching a mob or a solid block, it will make an explosion, and all mobs within a radius of 4 blocks will receive random negative potion effects at a random level from 1 to 5. With a cooldown of 5 seconds.

*Storm Ring (blue)* - It will launch a beam made of water particles that will travel 50 blocks. Upon touching the ground it will make lightning fall and instantly a thunderstorm will start. Cooldown of 5 seconds.

*Ring Of Effect* - This ring will cast random spells, with each spell corresponding to a different type of particle that will come out of the player and will travel about 50 blocks straight. They can be positive or negative spells with random levels between 1 and 10.

Cooldown of 5 seconds.

*Gravity Ring* - This item will launch a straight beam of white particles that when touching a mob will give it levitation 20.

Cooldown of 5 seconds.

168° Magical Weaver Gloves -

Magical Weaver Gloves - This item will allow the player to change the color of wool to a random color whenever he touches it with right-click while looking at wool.

169° Midas Glove - 

Midas Gloves - With this item, the player will have a 10% chance to transform any mob he hits into a gold bar (the mob will disappear and will drop a gold bar).

170° Vision Glove -

Vision Glove - This item will have the ability to clear an area of stone or deepslate blocks 3x3 around the player and replace them with barrier blocks, in this meantime the player will gain night vision for 3 seconds... After 3 seconds the blocks return to normal. This can be useful for mining.

171° - 177° Bowstrings -

These items will basically have an effect when the player shoots with a bow and arrow.

*Profane Fire Bowstring* - This item will make blue fire particles appear at the tip of the player's bow while he is holding the arrow and when he releases it, the arrow will come out flaming with these particles. When hitting a mob, this mob will be burned taking 4 damage per second until it dies.

*Slime Bowstring* - This item will make the arrow, when it hits a mob, pull the mob to the player.

*End Bowstring* - Will make that when the arrow hits a mob, the player will be teleported to the mob.

*Economy Bowstring* - This item will make the arrows that the player shoots, even if they hit a mob, be dropped on the ground near the mob or the place it hit, without getting stuck in the ground.

*Intelligence Bowstring* - Will make arrows never miss the target the player is aiming at.

*Vampire Bowstring* - When the player hits a mob with an arrow, he will gain 2 health.

178° Allay's Necklace -

Allay Necklace - This item will cause all items within a radius of 10 blocks to be brought to the player one at a time.

179° Soul Collector -

Soul Collector (Yellow) - This item will give the power to steal the soul of a creature when the player kills it. When the player wants, he can crouch and he will summon this mob whose soul he stole as a guardian, which will attack hostile mobs that approach.

180° /181° /183° - Firethorn Bracelet -

Firethorn Bracelet - There will be 3 items. These items will damage the mob that hits the player and set them on fire. Lv1 = 2 damage, Lv2 = 4 damage, Lv3 = 6 damage. Both set on fire.

184°/ 185°/ 186° Amulet Of Rot -

Amulet of Rot - This amulet will transform all blocks within a certain radius of the player into rotten versions of them, like grass into that grass from the mushroom biome, wood into wood from the pale biome, etc. Each level will have a certain degree, increasing the speed at which things transform, the area that the player affects, the variety of rotten blocks, etc. At level 3 the player has to give the Wither effect to the mobs around.

Lv1 = 4 Blocos

->1 passe / 2s, até 3 blocos

Grama→mycelium, terra→podzol, troncos e folhas → pale oak, musgo → pale moss.

Lv2 = 7 Blocos

-> 1 passe / 1s, até 6 blocos tudo do Lv1 + tábuas→pale oak, flores→wither rose, grama alta/samambaia→dead bush, areia→soul sand, cascalho→soul soil, neve/gelo, vinhas→pale hanging moss.

Lv3 = 11 Blocos 

-> 1 passe / 0,5s, até 10 blocos tudo acima + pedra→deepslate, cobble→mossy, tijolos→mossy, terracota/arenito→soul, netherrack→crimson nylium, pale moss→sculk, água some, folhas pálidas somem, tronco pálido descasca — + Wither I por 4s nos mobs em raio 7, reaplicado a cada 2s.

187°  Goat Horn -

Goat Horn (white mesmo) - This item will summon a hungry goat... It will follow the player and will attack any (ANY) mob that approaches the player.

188°  Hourglass of Echoes -

Hourglass of Echoes - With this item, you return to the exact place where you were 5s ago, looking in the same direction, with the health you had at that moment, just crouch once. If you take a hit that would kill you, it cancels the damage and rewinds automatically (minimum 3 hearts), removing fire, poison and wither. Once per cooldown. 60s cooldown shared between manual and automatic use. After rewinding you get Slowness II for 2s — the price of messing with time...

189°  Scarecrow's Collar -

Scarecrow's Collar - With this item equipped, every nearby hostile mob is pushed away from you in pulses (every 0.25s), gains Speed II to run away and Weakness II to hit like a child.

Shaky hand: 35% of hits that a scared mob tries to land on you simply fail, with an "It flinched!" on the actionbar.

Fear kills: mob that insists on staying less than 3 blocks away takes 2 damage per second just from fear.

Crows: every 3s an invisible flock caws around you and, 50% of the time, a crow dives and pecks the nearest mob for 3 damage.

Crouching toggles the aura on/off, because with it on it's impossible to farm mobs (they flee). Actionbar shows the state, and it turns back on every time you re-equip it.

190°  Harvest Gauntlet -

Harvester's Gauntlet - With this item you gain a series of abilities.

Passive growth: every 2s, up to 3 plants in a radius of 6 blocks advance 1 stage — wheat, carrot, potato, beetroot, Nether wart, torchflower, berry bush, cocoa, melon/pumpkin stems, tree saplings, sugar cane, bamboo and glow vines.

Automatic harvest: what is ripe (up to 4 per pulse) is harvested, the item goes directly into your inventory (if it's full, it goes to the ground by your side) and the plant is replanted at stage 0 right away. Berry bushes and cocoa only regrow, without breaking.

Melon/pumpkin stems, saplings, sugar cane, bamboo and vines only grow — the fruit/trunk is left for you to harvest, so it doesn't mess up your farm or break a tree you planted.

Crouch = growth burst: radius 9, advances 4 stages at once and harvests everything that becomes ripe, with an explosion of bone meal particles. 30s cooldown.

191° Storm Kite -

Storm Kite - Double jump: pressing jump in mid-air launches you up and a little forward, with wind ring and phantom sound. Recharges every time you touch the ground.

Wind dash: crouching in mid-air shoots you in the direction you're looking (strong, like wind charge), with a wind trail behind. 3s cooldown. Only works in the air, so it doesn't become infinite sprint on the ground.

192° - 202° Titan's Necklace -

Titan's Necklace - Compilation of 10 items that will give significant advantages at each level. Make sure to have an accessories workbench to get all craftable versions.

Lv1 = +2 hearts.

Lv2 = Regeneration out of combat (5s without taking damage).

Lv3 = Resistance I.

Lv4 = Speed I + Haste I.

Lv5 = Immune to fire/lava and fall damage.

Lv6 = Strength I

Lv7 = Water breathing + night vision, Regeneration becomes II.

Lv8 = Life steal 20% of damage dealt; Speed and Haste become II.

Lv9 = Flaming aura: 2 damage + 3s of fire to hostiles in radius 5, every 1.5s; Resistance becomes II.

Lv10 = Second life: fatal blow is negated, comes back with 5 hearts, Resistance III and Absorption; 5 min cooldown. Also: Strength II, aura radius 7 with 4 damage, life steal 30%, saturation.

(If you equip two different necklaces, only the highest counts (does not stack).

>>> Accessories Manual <<< ๐Ÿ“– (Important)

Starting from version 12, a manual explaining all the accessories was added. So in this brief description you will find only some of the many that exist in the mod. You can craft the manual just by placing a dirt block in the inventory.

 

โ—โ—โ—Active "Beta API" options when create your worldโ—โ—โ—_

There are many other possible accessories. If you have any tips on what accessories I can create, comment something :)

 

The Easy Accessories! (bedrock accessories system) Team

Forgeborn tier frameprofile avatar
  • 8
    Followers
  • 8
    Projects
  • 122.7K
    Downloads

More from Andreys_ModsView all