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Infernal Mobs BE

An authorized Bedrock port of AtomicStryker’s Infernal Mobs, turning hostile creatures into persistent mini-bosses with 28 modifiers, tiered difficulty, custom names, HUDs, particles, bonus loot, XP, and full configuration.
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Infernal Mobs v0.3 - 26.50+

File nameInfernalMobsBedrock.mcaddon
Uploader
CesarDevCesarDev
Uploaded
Nov 1, 2026
Downloads
319
Size
2.3 MB
File ID
9396866
Type
R
Release
Supported game versions
  • 26.50

What's new

Infernal Mobs Bedrock - v0.3.0 Changelog

👑 Always Infernal System & Dedicated Commands

  • Guaranteed Boss & Custom Entity Conversions:
    • Server administrators can now specify entity types that have a 100% chance to become Infernal mobs whenever they spawn naturally or via summons (e.g., Wither, Warden, Ender Dragon, or custom add-on bosses).
    • Guaranteed Elite Base: Configured entities always receive at least the Elite tier (2–4 base modifiers), while upgrades to Ultra (1/7) and Infernal (1/7 after Ultra) remain random and challenging!
    • Natural Monsters Kept Balanced: Standard hostile mobs (Zombies, Skeletons, Creepers, etc.) retain their balanced 1/15 random generation rate.
  • Smart Priority Overrides:
    • Explicitly configured entities now bypass entityBlacklist and entityWhitelist automatically. You no longer need to wipe the global blacklist just to have an Infernal Wither or Warden!
    • dimensionBlacklist, health requirements, and player/tamed entity restrictions remain strictly enforced.
  • New Admin Command /infernalmobs:always:
    • /infernalmobs:always add <entityId>: Adds an entity type to guaranteed generation (normalizes to lowercase, auto-prefixes minecraft: if omitted, and validates against duplicates).
    • /infernalmobs:always remove <entityId>: Removes an entity type from the guaranteed list.
    • /infernalmobs:always list: Lists all currently configured always-infernal entities and their total count.
  • Configuration Summary Integration:
    • /infernalmobs:config now displays the full list and count of active Always Infernal entities directly in the world overview.

⚔️ Gameplay & Critical Bug Fixes

  • Fixed 1UP Infinite Immortality:
    • Resolved a critical state-overwrite bug in the damage pipeline that previously wiped the oneUpConsumed flag at the end of damage events, causing mobs with the 1UP modifier to heal back to 100% infinitely every time their health dropped below 25%.
    • Mobs with 1UP now heal back to full health exactly once as intended. Once the extra life is consumed, they die normally on subsequent damage!
  • Preemptive Lethal Blow Protection for 1UP:
    • Added proactive detection before lethal damage is applied: if a mob takes a massive critical blow that would kill it in one shot, 1UP intercepts the hit, restores the mob to full health, and flags the extra life as spent.
  • Zero-Modifier Guard:
    • If all modifiers are disabled in server configuration or a mob species has no compatible modifiers available, the generation engine safely cancels the conversion without creating broken or empty Infernal entities.

🛠️ Persistence & Tooling

  • Backward-Compatible Dynamic Storage:
    • World configuration storage has been upgraded to automatically sanitize, deduplicate, and migrate legacy world configurations without requiring world resets or schema increments.
    • Running /infernalmobs:resetconfig confirm now also restores the always-infernal entity list to its clean default state.
  • Automated Validation Suite:
    • Extended the test suite with comprehensive tests verifying Always Infernal eligibility rules, 1UP single-use consumption, blacklist bypasses, and 100,000 statistical generation trials with zero violations.

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