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Infernal Mobs BE

An authorized Bedrock port of AtomicStryker’s Infernal Mobs, turning hostile creatures into persistent mini-bosses with 28 modifiers, tiered difficulty, custom names, HUDs, particles, bonus loot, XP, and full configuration.

Infernal Mobs — Bedrock Edition

Infernal Mobs for Minecraft Bedrock

An authorized and independent Bedrock Edition port of AtomicStryker's Infernal Mobs, reimplemented from scratch in JavaScript using the stable Minecraft Bedrock Script API.

Minecraft Bedrock Script API 2.10.0 28 modifiers Authorized port Public beta

Original project and authorization

Infernal Mobs — Bedrock Edition is an independent, unofficial and authorized Bedrock port of AtomicStryker's Infernal Mobs .

The original Infernal Mobs mod and its design were created by AtomicStryker .

AtomicStryker explicitly granted CesarDev permission to create and publish this independent Minecraft Bedrock Edition reimplementation as described in the original permission request.

How this port differs from the original

This project is not the original Java, Forge or NeoForge mod. It is an independent reimplementation written from scratch in JavaScript, JSON and other Minecraft Bedrock formats using the stable Bedrock Script API.

The original Java source code was studied only as a behavioral reference for recreating the gameplay mechanics within Bedrock's technical limitations.

No original Java source code, compiled binaries, textures, models, particles or other assets from the Java mod are included or redistributed in this project.

All Bedrock code, configuration files, particles, interface systems, commands and other add-on resources were independently created for this project.

The original gameplay concept and its 28 modifiers were recreated for Bedrock. Systems such as entity persistence, the HUD, custom commands, particles, combat targeting, configuration, multiplayer behavior and compatibility with other add-ons were independently implemented around Bedrock's APIs and technical limitations.

License compliance

The original Infernal Mobs project is distributed under AtomicStryker's custom license. This project acknowledges and respects AtomicStryker's ownership of the original Java mod.

Because this Bedrock port does not contain or redistribute code, binaries, textures, models or other assets from the original Java project, the Bedrock implementation is distributed separately under its own custom license.

AtomicStryker's authorization covers the creation and publication of the independent Bedrock Edition port described in the permission request. It does not transfer ownership of AtomicStryker's original work or grant third parties permission to redistribute it.

Proof of permission

AtomicStryker explicitly granted permission to create and publish this independent Minecraft Bedrock Edition port.

AtomicStryker granting permission for the Infernal Mobs Bedrock port

Turn ordinary monsters into rare, unpredictable mini-bosses.

Hostile creatures can spawn with multiple random modifiers, greatly increased health, unique names, a colored particle aura, bonus loot and special abilities that make every encounter different.

All 28 modifiers are included, along with persistent mobs, tiered difficulty, a dedicated HUD, configurable generation, custom commands and compatibility with monsters from other add-ons.

Main features

  • 28 functional modifiers based on the gameplay of the original Java mod.
  • Rare, Ultra and Infernal tiers with progressively more abilities.
  • Persistent infernal mobs: modifiers, health, generated names, cooldowns and special states survive chunk unloads and world reloads.
  • Generated names with stable prefixes and suffixes.
  • Dedicated HUD showing the mob's name, all modifiers, health bar and exact health.
  • Multicolor particle aura inspired by the classic Infernal Mobs appearance.
  • Bonus loot and experience based on the mob's strength.
  • Configurable rarity, health, damage, cooldowns, loot, XP, HUD and modifiers.
  • Custom player and administrator commands.
  • Multiplayer support with individual HUD preferences.
  • Compatibility with custom monsters from other Bedrock add-ons.
  • English and Spanish support: en_US, es_ES and es_MX.

Requirements

  • Minecraft Bedrock Edition with a minimum engine version of 1.26.0.
  • Both the Behavior Pack and Resource Pack must be enabled.
  • Uses the stable @minecraft/server 2.10.0 Script API.
  • No experimental Script API dependency is intended.

Achievements: under current Bedrock add-on behavior, using this add-on does not preserve achievements. Make a backup before enabling it on an important world.

Installation

  1. Download the latest .mcaddon from the Files section.
  2. Open the downloaded file with Minecraft.
  3. Wait for both packs to finish importing.
  4. Create a new world or edit an existing one.
  5. Activate Infernal Mobs BP under Behavior Packs.
  6. Confirm that Infernal Mobs RP is also active under Resource Packs.
  7. Enter the world and run /infernalmobs:info to confirm that the add-on loaded.

Administrator commands require operator permission. Commands that modify the world or add-on configuration may also require cheats.

How infernal mobs spawn

Every eligible hostile mob has a chance to become infernal when it spawns.

With the default configuration:

  1. The mob has a 1 in 15 chance to pass the initial Elite roll.
  2. A successful Elite has a 1 in 7 chance to upgrade to Ultra.
  3. A successful Ultra has a 1 in 7 chance to upgrade to Infernal.
Generated tier Number of modifiers
Elite 2–4
Ultra 5–8
Infernal 8–12

The visible HUD tier is based on the mob's final number of modifiers:

HUD tier Final modifier count
Rare 1–5
Ultra 6–10
Infernal 11+

Players and tamed creatures are never converted. The Warden, Wither and Ender Dragon are excluded by default. Server owners can configure additional entity or dimension restrictions.

Health and difficulty

By default, an infernal mob's maximum health is calculated using:

base maximum health × number of modifiers × health multiplier

Mobs with more abilities are therefore harder to kill. Health scaling can be adjusted or disabled completely in the configuration.

HUD and generated names

Looking at or fighting an infernal mob displays a compact HUD containing:

  • its generated name;
  • every active modifier;
  • a segmented health bar;
  • current and maximum health;
  • colors based on its tier.

Generated names are stored permanently, so the same mob will not randomly change names after unloading or reloading.

Players can toggle their personal HUD with:

/infernalmobs:hud on
/infernalmobs:hud off

All modifiers

Modifier Ability
1UP Revives the mob once when it would otherwise die.
Alchemist Throws physical splash potions with an area effect and distance-based falloff.
Berserk Increases damage while applying a defensive tradeoff.
Blastoff Launches the victim into the air.
Bulwark Reduces incoming damage.
Choke Drains the victim's air supply.
Cloaking Makes the mob invisible during combat.
Darkness Applies Darkness to the victim.
Ender Teleports the mob during combat.
Exhaust Applies Mining Fatigue to the victim.
Fiery Sets attackers on fire.
Ghastly Fires explosive projectiles at the target.
Gravity Pulls the target toward the mob.
LifeSteal Heals the mob for part of the damage it deals.
Ninja Teleports when damaged and leaves a visual burst.
Poisonous Applies Poison to the victim.
Quicksand Applies Slowness to the victim.
Regen Periodically regenerates health.
Rust Damages the attacker's held equipment.
Sapper Applies Hunger to the victim.
Sprint Increases movement speed.
Sticky Can disarm the victim and drop the held item.
Storm Calls real lightning against the target.
Unyielding Resists incoming knockback while preserving normal movement.
Vengeance Reflects part of the received damage back to the attacker.
Weakness Applies Weakness to the victim.
Webber Places temporary cobwebs around the victim.
Wither Applies the Wither effect to the victim.

Modifier restrictions

Some abilities cannot appear together because their mechanics conflict:

Modifier Incompatible with
Blastoff Webber
Gravity Webber
Sticky Storm

Some mobs also have species-specific restrictions:

Mob Disabled modifiers
Creeper 1UP, Berserk, LifeSteal, Sticky
Spider and Cave Spider Cloaking

The generator automatically prevents duplicates, invalid combinations, disabled modifiers and species violations.

Loot and experience

Defeating an infernal mob can award:

  • 25 bonus experience points by default;
  • one bonus item roll per five modifiers, rounded upward;
  • tier-appropriate items and equipment;
  • dynamically enchanted rewards when applicable.

Rare, Ultra and Infernal mobs use different reward pools. Bonus loot and XP can be enabled or disabled independently, and an optional anti-farm setting is available for servers.

Commands

All commands use the /infernalmobs: namespace.

Player commands

Command Description
/infernalmobs:help Shows command help.
/infernalmobs:info Shows add-on and runtime information.
/infernalmobs:modifier <modifier> Explains a specific modifier.
/infernalmobs:hud <on|off> Toggles the HUD for the executing player.

Administrator commands

Command Description
/infernalmobs:config Shows the current configuration.
/infernalmobs:set <option> <value> Changes a configuration option.
/infernalmobs:modifierconfig <modifier> <on|off> Enables or disables a modifier globally.
/infernalmobs:make [rare|ultra|infernal|random] Converts the mob in the crosshair.
/infernalmobs:setmods <modifiers> Replaces the targeted mob's modifiers.
/infernalmobs:remove Removes infernal status from the targeted mob.
/infernalmobs:reroll Generates a new valid modifier set.
/infernalmobs:scan [radius] Lists infernal mobs within the selected radius.
/infernalmobs:debug Toggles or reports debug mode.
/infernalmobs:reload Reloads the stored configuration.
/infernalmobs:resetconfig confirm Restores the default configuration.

Examples:

/infernalmobs:make infernal
/infernalmobs:setmods "storm, regen, bulwark, unyielding"
/infernalmobs:modifier alchemist
/infernalmobs:set eliteRarity 20
/infernalmobs:modifierconfig webber off
/infernalmobs:scan 64

The conversion animation used by /infernalmobs:make is cosmetic and cannot damage the mob or start fires. The Storm modifier intentionally summons real lightning and can cause normal lightning damage and fire.

Configuration

The configuration is stored in the world and survives reloads. Server owners can adjust:

  • Elite, Ultra and Infernal rarity;
  • infernal health scaling;
  • maximum modifier damage;
  • global modifier cooldowns;
  • generated names;
  • the HUD and health bar;
  • bonus loot and experience;
  • anti-farm protection;
  • individual modifiers;
  • eligible or excluded entities;
  • excluded dimensions;
  • entities that should always become infernal.

Use /infernalmobs:config to view the current settings, /infernalmobs:set to change supported values and /infernalmobs:modifierconfig to enable or disable individual abilities.

Compatibility with other add-ons

Custom hostile creatures from other Bedrock add-ons can become infernal when they use the standard monster entity family and have a valid health component.

This allows Infernal Mobs to work automatically with many add-ons without a separate compatibility patch. Tamed entities, players, blacklisted mobs and mobs outside the configured whitelist remain excluded.

Because custom entities can implement combat and movement differently, some unusual creatures may still require individual testing.

Frequently asked questions

Does it work in multiplayer?

Yes. Infernal state is shared by the world, while HUD preferences are stored per player.

Do infernal mobs keep their abilities after unloading?

Yes. Their modifiers, generated names, health, cooldowns and special states are persistent.

Can I disable a modifier I do not like?

Yes. Operators can use /infernalmobs:modifierconfig <modifier> off and enable it again at any time.

Why did lightning damage or ignite something?

The conversion animation is harmless. The Storm modifier deliberately summons real lightning and follows normal Minecraft lightning behavior.

Why are no infernal mobs appearing?

Confirm that both packs are enabled, run /infernalmobs:info and remember that the default initial chance is only 1 in 15 for eligible mobs. Operators can test the system directly with /infernalmobs:make random while looking at a monster.

Can monsters from another add-on become infernal?

Yes, provided that the custom entity uses the monster family, has health, is not tamed and is not excluded by the configuration.

Support and source code

Bug reports, suggestions and source code are available on GitHub:

ByCesarDev/Infernal-Mobs

When reporting a bug, include your Minecraft version, add-on version, other active add-ons, the affected mob or modifier and clear reproduction steps.

Credits

Minecraft is a trademark of Microsoft Corporation. This project is not affiliated with, endorsed by or sponsored by Mojang Studios or Microsoft.


Ordinary monsters are only the beginning.

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