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Infected: SporeFall

The spores fell. Humanity followed.
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Infection_Sporefall_v1

File nameInfection_Sporefall_v1.mcaddon
Uploaded
Aug 11, 2026
Downloads
201
Size
178.1 KB
File ID
8620991
Type
R
Release
Supported game versions
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11

What's new

Infection: Sporefall — Official Release Changelog

Version 1.0.0 — First Official Release

The spores fell. Humanity followed.

The first official release of Infection: Sporefall introduces a complete evolving infection system that can spread across the world, mutate creatures, corrupt terrain, transform the atmosphere, and force players to research a permanent cure before the outbreak consumes everything.

☣️ Sporefall Infection System

  • Added traveling Red Mist Spore Clouds

  • Clouds release visible infectious spores from the sky

  • Spore clouds can expand and multiply as infected territory grows

  • Spores can infect both living creatures and terrain

  • Normal Overworld rain and thunderstorms can become infectious Sporefall weather

  • Rain can create completely new infection zones

  • Added changing red/black atmospheric fog inside infected territory

🌱 World Infection

  • Infected terrain spreads across the Overworld

  • Grass and natural terrain transform into red corrupted variants

  • Added infected versions of:

    • Ground

    • Stone

    • Sand

    • Wood

    • Leaves

  • Added carnivorous mutation plants

  • Added Nether-style spreading mutation vines

  • Infection growth continues spreading after the original spore lands

  • Infected areas can expand into large corrupted regions

🧟 Infection & Mutation

  • Mobs and players can become infected by:

    • Falling spores

    • Infected terrain

    • Mutation plants

    • Mutation vines

    • Infected rain

    • Rooted infected hosts

  • Added infection rooting system

  • Players receive a countdown showing when the infection will take root

  • Infection can be cured with 1 Cure Vial before rooting

  • Rooted infections require 2 Cure Vials

  • Rooted hosts become contagious

  • Infected mobs can mutate if not cured before the infection takes root

  • Added custom mutant forms for multiple vanilla creatures

💥 Spore Burst System

  • Mining infected blocks releases a burst of infectious spores

  • Breaking infected terrain can infect nearby blocks

  • Killing infected or mutated mobs releases a Spore Burst

  • Spore Bursts infect up to 7 nearby surface blocks

  • Added red spore particle effects during infection bursts

🧬 Spore DNA

  • Added Spore DNA

  • Obtained from destroying infected terrain and growth

  • Uses the same visual style as the falling Sporefall spores

  • Used as the primary resource for infection research and cure development

💉 Cure Vials

  • Added craftable Cure Vials

  • Recipe:

1 Spore DNA + 1 Glass Bottle → 2 Cure Vials

  • Cure recipes unlock once the infection begins

  • Cure Vials can remove early infection

  • Rooted hosts require two vials

🧪 Protected Laboratory

  • Added craftable Portable Infection Laboratory

  • Laboratory can be deployed into the world

  • Lab includes:

    • Spore Research Computer

    • Chemistry Table

    • Research Storage

    • Protected interior

  • Laboratory blocks and players inside the lab are protected from infection

🔬 Research System

  • Chemistry Table can accept collected Spore DNA

  • Added separate infection strain research

  • Added specialized cure research for infected mobs

  • Added terrain cure research

  • Research must be finalized using the Spore Research Computer

  • Computer identifies each strain's DNA code before cures can be synthesized

  • Added radius-based cures capable of cleansing groups of infected mobs or terrain

🧬 Permanent Cure

  • Processing 1,000 Spore DNA unlocks Permanent Cure research

  • Permanent Cure research must still be finalized using the Research Computer

  • Permanent Cure can:

    • Permanently cure mobs

    • Permanently cure players

    • Protect cured creatures from future infection

    • Permanently cleanse infected terrain

    • Prevent cured terrain from becoming infected again

🌧️ Infectious Weather

  • Natural rain now causes Sporefall infection to rain from the sky

  • Thunderstorms also become infectious

  • Rain spreads infection directly onto exposed terrain

  • Rain can infect nearby mobs and players

  • Added dedicated Sporefall rain particles

🧹 Infected Area Cleanup

  • Added periodic cleanup for natural dropped items inside infected regions

  • Helps prevent excessive item buildup and lag

  • Spore DNA and valuable player items are protected from cleanup

⚙️ Performance

  • Optimized infection scanning

  • Reduced excessive physical spore entities

  • Added limits for active Sporefall clouds and spores

  • Reduced unnecessary world-wide entity scans

  • Optimized plant/vine growth processing

  • Added automatic cleanup of excessive old Sporefall entities

  • Rain infection now uses efficient direct terrain infection instead of relying entirely on hundreds of physical spores


Welcome to Sporefall

This release establishes the complete foundation for Infection: Sporefall.

The infection can now fall from the sky, spread across the world, mutate life, corrupt the environment, become contagious, evolve into infected weather, and eventually be fought through scientific research.

The spores fell. Humanity followed.

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