GenesisRPG-v0.9.0.mcaddon
What's new
v0.9.0 BETA — Skill Trees ⚡
The biggest update yet: origins now have skill trees. Fight to earn Essence, then reshape how your abilities play with branching, lock-in upgrade paths.
✨ New — Skill Tree system
- Essence currency earned by fighting: mobs (10 kills = 1), vanilla bosses (10), players (4, anti-farm capped). Anti-farm scaling stops mob-grinder abuse; passive animals give none.
- 3 paths per ability, each with 3 tiers (R1 → R2 → R3 capstone) — choose one path and lock it in. ~100+ distinct upgrades.
- Universal Progression tree (Mana Well, Swift Recovery, Essence Hunter) for every origin.
- Re-spec with a Nether Star (3× per world).
- Open with
/gr:skilltreeor the Menu Book. Admin/gr:give_essence <n>. - Live for Lightning, Shadow, and Beast. Remaining 12 origins arrive over 0.9.x.
✨ New — reworks & entities
- Lightning Form teleport reworked to a tappable anchor entity — tap it to blink where you look (reliable on PC / mobile / console; the old invisible-block version is gone).
- Beast Predator's Scent True-sight path — a real through-walls target marker via an isolated see-through material (doesn't affect any other rendering — no more X-ray on blocks/players).
- Shadow Smoke decoy — spawns a dark humanoid decoy figure.
- Beast Rampage Alpha — summons wolf companions tamed to you.
🐞 Fixes
- Lightning no longer self-heals off its own bolts (self-heal-back exploit removed; fire immunity kept as a clean passive).
- Shadow Vanish no longer strips enchantments/durability from stashed gear.
- Kill-credit fallback so ability-kills (bypass damage) correctly trigger Rampage extension, Reap chain, and PvP Essence limits.
- UI readability pass (skill tree text + rank labels).
📌 Built on the 0.8.x base
- 15 origins × 4 ability slots (60 abilities) · trust system · 4 languages · custom blocks
& entities · particle-level performance scaling · real
/gr:slash commands.
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