Description
Flyerworks
Ten aircraft, from a wooden glider to a supersonic jet, backed by a genuine aerodynamic flight model.
Why Flyerworks
- βοΈ Ten Distinct Airframes — From wooden gliders to supersonic interceptors, each with its own flight physics, hit points, and operational role.
- πΉοΈ True Aerodynamic Model — Throttle, airspeed, drag, and energy retention. Pull too hard without speed and the wing quits.
- βοΈ Tactical Air Combat — Dynamic dogfighting featuring evadable guided missiles with physical turn limits, hold-to-fire autocannons, and unguided heavy ordnance.
- π Vanilla-Integrated Progression — Seamless survival balance. Crafting recipes require dimension-locked blueprints found across the Overworld, Nether, and End.
- π οΈ Wreckage & Recovery — Crashes leave smoking crash sites. Bring a Toolbox to repair your downed craft rather than losing your investment.
- π· Dynamic Camera Suite — Built-in chase views that dodge terrain automatically, plus a dedicated cinematic suite for recording.
Aircraft Progression


- βοΈ Early Game (Pre-Nether) — Inexpensive and accessible, prioritising utility and light scouting over pure firepower.
- π₯ Mid Game (Nether Tier) — Unlocked via Nether progression and bartering. Piston-driven fighters, high-speed hovercraft, and heavy armament.
- π Late Game (End Tier) — Peak speed and survivability built from End City technology and Shulker engineering.
- β¨ Secret (Rare Finds) — Magical oddities with zero fuel requirements and unconventional flight mechanics.
β Please allow a moment for the images to load, as they carry most of the information. β
Aircraft Lineup
SkyHawk βοΈ Early Game

Your primary amphibious explorer. Built around a boat hull, it handles water landings effortlessly, carries cargo and a passenger, and serves as your first step into powered flight.
- Role: Water-landing airship / transport hybrid
- Flight Mode: VTOL · Burns fuel
- Specifications: 100 HP · 6 cargo slots · 2 seats
- Armament: Autocannon
- Acquisition: Craftable pre-Nether (Blueprint acquired from Wandering Traders)

K-58 Thunderbolt βοΈ Early Game

A classic interceptor inspired by the P-51 Mustang. Built for speed and light strikes, this is the first airframe where energy management matters: bleed too much airspeed in a turn, and control authority drops rapidly.
- Role: Fast scout / light interceptor
- Flight Mode: Plane · Burns fuel
- Specifications: 120 HP · 3 cargo slots · 1 seat
- Armament: Autocannon, RKT, APM, UGBS, UGBL

Hovercraft π₯ Mid Game

Compact redstone and blaze engineering capable of traversing water, land, and low air with blistering speed. Highly thirsty and lightly armoured, it sacrifices everything for raw surface pace.
- Role: High-speed terrain traversal
- Flight Mode: Plane · Burns fuel (High consumption)
- Specifications: 75 HP · No cargo · 1 seat
- Armament: None
- Acquisition: Redprint (Nether Fortress chests / Piglin bartering)

M62 Saber π₯ Mid Game
Voted for by AsepStalinj891 & YouTheGud

An early-generation jet inspired by the Me 262. Boasting heavy frontal firepower, it trades high-G roll rates for sheer straight-line speed and a devastating missile payload.
- Role: Heavy strike fighter
- Flight Mode: Plane · Burns fuel
- Specifications: 170 HP · 6 cargo slots · 1 seat
- Armament: Autocannon, AVM, APM, RKT, UGBS, UGBL
- Acquisition: Redprint

F/A-31 Daemon π₯ Mid Game

A cutting-edge fighter bridging mid and late-game tech, inspired by the F-35B. Features seamless switching between hovering VTOL and high-speed Plane mode, with turn performance sharp enough to beat guided missile tracking.
- Role: Advanced multi-role strike fighter
- Flight Mode: VTOL and Plane · Burns fuel
- Specifications: 250 HP · 12 cargo slots · High agility
- Armament: Autocannon, ATIM, AVM, AMM, APM
- Acquisition: Redprint

StratoSailer π Late Game

A mechanical anglerfish built from End Portal materials and prismarine. Unmatched durability with zero fuel requirements thanks to its Shulker core, which doubles as an offensive Shulkercannon firing levitation rounds. Grants fire and water resistance to the pilot, making it an exceptional alternative to the Elytra for End expeditions.
- Role: Endgame armoured carrier / support craft
- Flight Mode: VTOL · No fuel (Shulker core)
- Specifications: 200 HP · 12 cargo slots · Fireproof · 2 seats
- Armament: Shulkercannon (Levitation), RKT, UGBS, UGBL
- Acquisition: Purpleprint from End City chests
To craft the Shulker core, strike Shulker bullets out of the air (nine bullets craft one core).

XAF-01 Draken π Late Game
Voted for by Katsuya017

The absolute pinnacle of performance. Features two flight regimes: a subsonic X-wing configuration and a supersonic swept-wing mode with afterburners engaged. Self-repairing and fireproof (though crashes will still kill the pilot), it delivers the heaviest bomb payload in the pack alongside the infinite-ammo PulseCannon. It demands respect: massive energy and a wide turn radius mean it will punish careless low-altitude flying.
- Role: Air superiority fighter / strategic bomber
- Flight Mode: VTOL and Plane · Burns fuel
- Specifications: Highest speed in pack · Fireproof · Regenerative
- Armament: PulseCannon, ATIM, AVM, AMM, APM, UGBS, UGBL
- Acquisition: Purpleprint

LTX-Hercules π Late Game

The ultimate transport craft, engineered to move up to twelve entities (players, mobs, or livestock) across extreme distances. The cargo ramp toggles between Unlocked (doors open, pulls nearby entities into seats) and Locked (doors shut, secured for players only). Locking in flight safely keeps current riders seated without ejecting them.
- Role: Heavy multi-passenger transport
- Flight Mode: VTOL and Plane · Burns fuel
- Specifications: High resistance · 12 seats
- Armament: None
- Acquisition: Purpleprint

Magic Carpet β¨ Secret

The friendliest flyer in the pack. Hovers effortlessly, climbs smoothly with Jump, requires no fuel, and carries two. However, it is woven cloth: twenty hit points and no wreckage left behind upon destruction.
- Role: Beginner-friendly magical transport
- Flight Mode: VTOL · No fuel
- Specifications: 20 HP · Low speed · 2 seats
- Armament: None
- Acquisition: Found inside Desert Temple chests
Magic Broom β¨ Secret

Nimble, responsive, and as quick as the Hovercraft. Operates on Plane flight dynamics but retains magical privileges: pressing Jump gains instant altitude without bleeding airspeed. Extremely fragile with only 10 HP and leaves no salvageable wreck.
- Role: Solo magical mobility
- Flight Mode: Plane (with Jump-to-climb) · No fuel
- Specifications: 10 HP · Medium speed · 1 seat
- Armament: None
- Acquisition: 5% rare drop from Witches
Samsite βοΈ Early Game
A heavy, ground-anchored anti-air battery for base defence. Inexpensive to construct and simple to repair, providing single-operator area denial without needing to master flight mechanics. Houses dedicated seekers for mobs, players, and aircraft.
- Role: Stationary point defence
- Flight Mode: None (Static emplacement)
- Specifications: 150 HP · Medium resistance · 1 seat
- Armament: AMM, APM, AVM
- Acquisition: Craftable early (No blueprint required)
Flight Controls & Physics
When boarding a powered craft, you receive the Aircraft Console. All key settings, camera perspectives, engine switches, and controls are managed directly through this interface.
Primary Flight Modes
- VTOL Mode: Jump to climb, descend slowly, hover in place. Ideal for carrier landings and tight terrain.
- Plane Mode: Throttle up to generate lift. Airspeed directly governs your control surface response; if you stall, drop the nose and trade altitude to regain speed.
- Hybrid Aircraft: Jump three times rapidly (
Jump ×3) to transition between VTOL and Plane modes mid-air.
Control Schemes
Mouse Scheme (Default)
- W / S — Throttle up and down (S acts as an airbrake at idle)
- Mouse Look — Nose tracks the crosshair and banks naturally into turns
- A / D — Instant manual barrel roll (Jets only)
- Sneak — Dismount
Keyboard Scheme (Console Toggle)
- W / S — Pitch nose up and down
- A / D — Roll (holds angle upon release)
- Space + W / S — Throttle management
- Space + A / D — Rudder yaw
Keyboard VTOL
- W / S: Move forward or backward.
- A / D: Strafe left or right.
- Look left or right: Rotate the aircraft.
- Space: Ascend.
- Look down + S: Descend faster.

Missile Guidance & Evasion
Missiles in Flyerworks follow real kinematic limits. Every homing projectile can be actively defeated in four distinct ways:
- Turn Rate: Break hard across the missile's flight path; they possess realistic turn radii and will overshoot if you turn inside them.
- Seeker Cone: Move outside the missile's forward field of view to force it to lose track.
- Burn Time: Keep your distance and manage energy until the rocket motor exhausts its fuel.
- Line of Sight: Dive behind hills or structures to break tracking completely.
A tracking lock triggers a dedicated HUD warning, turning incoming ordnance into a threat you can actively counter rather than an unavoidable strike.
### Critical Aerodynamics
- Energy Management: Controls become sluggish below an airframe's corner speed. Climbs bleed airspeed; dives regain it.
- Stalls: Pulling back hard without sufficient airspeed stalls the wing. The nose drops, control surfaces freeze, and the craft rolls over. Push the nose down, keep throttle open, and wait for speed to rebuild.
- Dual Crosshairs: One reticle shows where you are pointing; the second indicates true flight trajectory. When the gap widens, you are pushing beyond your airframe's aerodynamic limits.
- Fuel & Logistics: Engines consume fuel dynamically based on throttle. Refill using Fuel Canisters. Running dry flames out the engine, forcing an unpowered glide.
Armaments & Combat
Guided Missiles
Every guided missile features realistic turn limits, burn durations, and seeker angles. When targeted, a HUD alert warns you to break hard, duck behind terrain, or out-turn the incoming seeker. Missiles cannot track their own launching craft.
- AMM-21 "Banshee" — Locks hostile mobs. Tight turn radius (~20 blocks), 90-block range. High deployment volume.
- APM-13 "Pursuer" — Anti-player. Extreme speed and hardest-turning radius (~18 blocks). Defeated with a late, sharp sideways break.
- ATIM-99 "Nemesis" — General-purpose tracking. Balanced turn speed and range against mixed targets.
- AVM-77 "Reaper" — Dedicated long-range anti-aircraft interceptor. Reaches out to 180 blocks with sustained tracking, but carries a wider turn radius (~32 blocks) and narrow seeker cone. Beat it by cutting hard across its nose.
Unguided Ordnance
High-damage munitions with no radar warning.
- RKT-06 "Thunderstrike" — High-velocity direct-fire rocket with flat trajectory.
- UGBS-50 "Hellrain" — Light dive bomb for pinpoint strikes.
- UGBL-100 "Earthshaker" — Heavy demolition bomb for severe area effect.
Guns & Cannons
- Autocannon — Rapid continuous fire; pulls physical ammunition directly from your inventory.
- PulseCannon (Draken only) — Integrated plasma weapon requiring zero carried ammo.
- Shulkercannon (StratoSailer only) — Fires levitation projectiles to launch ground targets skyward.
Camera Suite
Flyerworks uses an automated chase camera system requiring no inventory items. It centers behind your viewpoint rather than the airframe nose, granting full look-around freedom, and automatically pulls inward when banking close to terrain to prevent wall clipping.
- Views: Near Chase, Far Chase, Nose Cam, and Cinematic.
- Smoothing: Adjustable camera damping (Off, Low, Medium, High).
- Cinematic Mode: Six dedicated camera angles (Flyby, Head-On, Ground, Wing, Trail, High) that cycle automatically or lock into position.
- Hide Player Toggle: Conceals your character model for clean, unobstructed content recording.
Logistics & Utilities
- Aircraft Console — Boarding interface managing camera modes, control bindings, master engine switches, and door controls.
- Fuel Canister — Standard refuelling canister; restores 25% of an aircraft fuel tank upon interaction.
- Toolbox — Repairs operational damage and completely rebuilds smoking crash wreckage back into flight condition.
- Dismantler Wrench — Sneak-interact on an empty aircraft to retrieve it as an inventory item. (Remember to empty onboard cargo chests first).
- Blueprints — Dimension-locked research blueprints required to craft mid- and late-tier airframes.
- Blueprint: Overworld Wandering Trader
- Redprint: Nether Fortress chests & Piglin Bartering
- Purpleprint: End City treasure chests
Specifications & Support
- Engine Requirements: Minecraft 1.26.30+. Powered by standard Bedrock scripting.
- Compatibility: Requires no experimental toggles and uses no
player.json, ensuring zero conflicts with other add-ons. - Feedback & Bug Reports: Report flight physics feedback and suggest future airframes in the comments!
- Support the Project: https://ko-fi.com/arcace
What Changed in 2.0:
- Scripted Aerodynamic Engine: Replaced command-block levitation effects with a fully calculated aerodynamic model governing drag, airspeed, stalls, and control surface response.
- Dynamic Missile Tracking: Guided missiles now run on real kinematic turn envelopes, seeker limits, and burn timers; self-locking bugs have been eliminated.
- Real-Time Instrumentation: Custom HUD displaying speed, throttle, hull integrity, fuel, and remaining ammunition.
- Audio & Animations: Dedicated startup, operational, and shutdown audio loops per engine type, stall buzzers, radar lock warnings, and physically accurate control surface deflections.
- Wreck Recovery: Crash sites now spawn smoking wreckage that can be salvaged with the Toolbox.
- Dedicated Aircraft Console: Consolidated all camera items and toggles into a unified onboard console.
- True Multiplayer Support: Camera tracking, weapon systems, and consoles are tied to the mounted pilot rather than proximity.


