Description
EXCALIBUR
Evolving Weapon – The Power of Excalibur
“A blade that grows stronger with every battle.”
Excalibur isn’t just another sword — it’s a living weapon that evolves alongside you.
As you fight and conquer your foes, Excalibur learns, adapts, and becomes more powerful — forging your legacy one kill at a time.
Core Features
Level System
Gain weapon experience (XP) with every kill and level up Excalibur all the way to Level 1000. Each milestone makes your blade stronger and unlocks new capabilities.
Unlock Progression
As Excalibur levels up, you’ll unlock unique abilities, passive perks, and hidden powers, rewarding consistent use and mastery over time.
Endless Growth
Say goodbye to endless upgrading — Excalibur evolves naturally through combat, scaling with your strength and never becoming obsolete.
Player-Driven Evolution
Your combat performance directly shapes Excalibur’s evolution. The more you wield it, the more powerful it becomes — your skill fuels the sword’s destiny.
The Weapon That Never Needs Replacing
Excalibur is built to last. Every strike, every battle, and every victory makes it stronger.
Forge your legend — one battle at a time.
Key Features Summary
Dynamic Leveling: Earn XP from each kill to grow Excalibur to Level 1000.
Progressive Unlocks: Discover new powers and passives as you advance through level milestones.
Balanced Growth: Smooth and rewarding progression without overpowering early stages.
Player-Driven Power: Every swing counts — your skill and persistence define the weapon’s evolution.
Version History
Changelog:
Release 1.0 – The Beginning
The initial release of Excalibur.
Introduced the core leveling system, progression concept, and foundational mechanics.
Update V1.2 – The Texture Update
Overhauled textures and pack icon for a cleaner, higher-quality look.
Fixed various visual and gameplay bugs.
Improved overall compatibility and performance.
Excalibur V2.0 – The Rework Update
A complete overhaul bringing balance, refinement, and evolution to the legendary blade.
Tweaked overall gameplay balance and improved ability functionality.
Adjusted attributes, base stats, and balancing across most abilities.
Added 7 new abilities.
Introduced several balancing changes for fairer combat and smoother progression.
Fixed numerous minor bugs and performance issues.
Made Excalibur repairable.
Fixed bugs where abilities wouldn’t activate properly or triggered randomly.
Resolved a texture-related issue.
Fixed a bug where sword levels didn’t appear until hitting a mob.
Reordered level-based upgrade progression for a smoother experience.
Added new gameplay mechanics for better player interaction.
Removed broken or overpowered abilities to improve balance.
Reworded most ability descriptions for clarity and consistency.
Implemented numerous quality-of-life fixes and balancing improvements
Excalibur v3.0
The Progression & Systems Update
A major systems-focused update that completely refines Excalibur’s progression, XP, persistence, and long-term gameplay balance.
Added
Added a full Weapon XP system for Excalibur.
Added weapon leveling support from level 1 to level 1000.
Added unique XP values for every mob in the game.
Added separate XP tables for Overworld, Nether, End, passive, and boss mobs.
Added XP rewards scaled by mob difficulty and rarity.
Added boss-specific XP values for major encounters.
Added support for zero-XP friendly and utility entities.
Added individual mob kill tracking per Excalibur.
Added permanent mob-specific XP bonuses unlocked through repeated kills.
Added 1.25× base XP bonus after 100 kills of the same mob.
Added 1.5× base XP bonus after 500 kills of the same mob.
Added 2× base XP bonus after 1,000 kills of the same mob.
Added reduced kill thresholds for rare bosses such as the Wither and Warden.
Added permanent unlock behavior for all mob XP bonuses.
Added Total Kill Counter to Excalibur’s stat display.
Added total kill milestone bonuses at 5,000 and 10,000 kills.
Added global Weapon XP multipliers unlocked by total kills.
Added an anvil-based leveling system using experience bottles.
Added automatic level gain when an anvil is opened with Excalibur and an experience bottle present.
Added +2 weapon levels per consumed experience bottle.
Added durability scaling based on weapon level.
Added durability increases every 10 weapon levels.
Added high-level durability loss reduction at level 500.
Added bonus XP orb drops at high weapon levels.
Added chance-based XP orb drops on valid kills.
Added enchantment-style stat formatting for Excalibur tooltips.
Added compact stat layout for better readability.
Added named level milestones for major progression tiers.
Added unique progression data per crafted Excalibur.
Added per-player ownership for Excalibur weapons.
Added independent XP, levels, stats, and unlocks for each sword.
Added persistent weapon data saving across deaths.
Added persistent weapon data saving across logouts.
Added persistent weapon data saving across world reloads.
Added support for renamed Excalibur variants with alternate ability sets.
Added name-dependent ability switching logic.
Added secret ability reworks with improved reliability.
Added bonus XP scaling tied strictly to base XP values.
Added internal safeguards against XP duplication.
Added internal validation for valid kill sources.
Added support for very high-level progression without overflow issues.
Changed
Reworked the entire leveling curve from level 1 to 1000.
Smoothed early-game XP requirements for faster progression.
Adjusted mid-game XP scaling to reduce grind.
Rebalanced late-game XP scaling for long-term play.
Normalized XP rewards across hostile mobs.
Adjusted XP rewards for passive and utility mobs.
Rebalanced boss XP rewards for fairness.
Changed durability scaling from every 20 levels to every 10 levels.
Adjusted base attack damage scaling at milestone levels.
Updated regeneration effects to trigger more consistently.
Adjusted ability activation chances for better balance.
Updated secret ability cooldowns and durations.
Improved reliability of on-hit and on-kill triggers.
Restricted XP bonuses to affect base XP only.
Prevented XP bonuses from affecting multipliers or removed systems.
Removed visual clutter from ability effects.
Updated tooltip layout to prevent overflow and clipping.
Standardized ability formatting to match enchantment style.
Improved stat readability at high levels.
Reworked XP logic to remove legacy systems.
Updated internal data handling for better performance.
Improved server-side validation for weapon XP.
Adjusted ability logic to rely only on vanilla combat events.
Improved compatibility with multiplayer environments.
Improved long-session stability for high-level weapons.
Fixed
Fixed weapon XP resetting on player death.
Fixed weapon XP resetting on game restart.
Fixed weapon level desync between client and server.
Fixed XP being awarded multiple times per kill.
Fixed XP being awarded for invalid entities.
Fixed abilities triggering without meeting level requirements.
Fixed abilities persisting after the weapon was unequipped.
Fixed regeneration effects failing to refresh correctly.
Fixed durability loss not applying correctly at high levels.
Fixed durability reduction applying to non-Excalibur weapons.
Fixed bonus XP drops triggering without valid kills.
Fixed mob-specific XP bonuses applying to unintended mobs.
Fixed mob kill counters not updating properly.
Fixed Total Kill Counter failing to increment.
Fixed tooltip stats not updating after level changes.
Fixed tooltip text overlapping at high stat values.
Fixed enchantment-style formatting breaking on long names.
Fixed renamed Excalibur variants losing ability sets.
Fixed secret abilities failing to apply effects to players.
Fixed XP multipliers stacking incorrectly.
Fixed server save issues with Excalibur NBT data.
Fixed rare crashes related to XP calculations.
Fixed performance drops caused by repeated XP checks.
Fixed edge cases where multiple Excaliburs shared progression data.
Fixed invalid durability values after repair.
Fixed anvil interactions not updating weapon data properly.
Removed
Removed the combo-based XP system.
Removed combo timers and UI elements.
Removed combo particle effects.
Removed legacy XP multipliers.
Removed unused ability logic from older versions.
Removed redundant XP checks.
Removed deprecated tooltip formatting.
next update preview/devlog: https://www.patreon.com/posts/excalibur-update-141812344?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link





