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Age Of Necromancy

A progression-based Necromancy mod where players craft a Staff to summon, level, and permanently evolve undead creatures through combat, mutation, and endgame transformations.
MCPEDL

MCPEDL

Screenshot 2026-05-22 210054.png

Screenshot 2026-05-22 210054.png

Screenshot 2026-05-22 210153.png

Screenshot 2026-05-22 210153.png

Screenshot 2026-05-22 210213.png

Screenshot 2026-05-22 210213.png

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Screenshot 2026-05-23 023023.png

Description

Age Of Necromancy

“Command the dead. Forge your army. Rewrite death itself.”

The Necromancy Mod is a progression-based summoning system where players become masters of undead armies instead of relying on traditional combat alone. You summon, level, and permanently evolve creatures that grow alongside you and become persistent members of your world.

Every summon is not a temporary mob — it is a stored entity bound to a crafted Necromancy Staff, carrying its own level, stats, and progression history.

Core Systems:

Summoning System

Players craft a Necromancy Staff, which acts as a summon container and control tool.

  • Each Staff stores its own independent set of summons
  • Summons are created, stored, and managed inside that specific Staff instance
  • Summons can be deployed into the world or recalled at any time
  • Each summon retains its level, stats, and identity permanently
  • Summons are not tied to the player directly, but to the Staff that created them

This makes every Staff a unique progression container that builds its own undead army over time.

Leveling & Progression:

Summons gain experience through combat and gradually level up through a structured system from Level 1 to Level 15.

  • Combat grants XP to active summons
  • Each level increases base stats such as health, damage, and survivability
  • Progression is continuous and permanent for each summon
  • Summons evolve visually and mechanically as they level

    At Level 15, summons reach their final stage, known as the Ancient Revenant state, where their full potential is unlocked.


Mutation System (Level 15 Evolution):

When a summon reaches Level 15, it triggers a single automatic mutation roll.

  • One roll per summon only
  • Fully automatic with no player input
  • Cannot be rerolled, changed, or removed
  • If no mutation occurs, the summon remains in its Ancient Revenant form
  • If a mutation occurs, it permanently replaces the summon’s identity

Mutations fully redefine the summon, including:

  • Armor set and visual appearance
  • Weapon type
  • Passive abilities and combat effects
  • Final name and identity

This creates a permanent endgame transformation that defines each summon individually.

Summon Management System:

Each summon has a full interaction interface accessed through the Necromancy Staff system.

  • View stats, level, and combat information
  • Rename summons
  • Change display appearance settings
  • Manage equipment and upgrades
  • View mutation status and active effects

    The system ensures every summon remains fully manageable throughout its entire progression.


    Core Experience 

    The Necromancy Mod transforms Minecraft into a long-term progression system centered around building and evolving undead forces.

Each summon represents a unique journey:

  • Created through a Staff
  • Grows through combat and leveling
  • Evolves at Level 15 through mutation
  • Becomes a permanent part of the player’s undead army

Instead of replacing gear or chasing upgrades, players develop lasting entities that permanently evolve and define their combat style and strategy over time.
Key Features Summary

The Age Of Necromancy Team

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