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Age Of Necromancy V2.1

A progression-based Necromancy mod where players craft a Staff to summon, level, and permanently evolve undead creatures through combat, mutation, and endgame transformations.
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Description

Age Of Necromancy

“Command the dead. Forge your army. Rewrite death itself.”

The Necromancy Mod is a progression-based summoning system where players become masters of undead armies instead of relying on traditional combat alone. You summon, level, and permanently evolve creatures that grow alongside you and become persistent members of your world.

Every summon is not a temporary mob — it is a stored entity bound to a crafted Necromancy Staff, carrying its own level, stats, and progression history.

Core Systems:

Summoning System

Players craft a Necromancy Staff, which acts as a summon container and control tool.

  • Each Staff stores its own independent set of summons
  • Summons are created, stored, and managed inside that specific Staff instance
  • Summons can be deployed into the world or recalled at any time
  • Each summon retains its level, stats, and identity permanently
  • Summons are not tied to the player directly, but to the Staff that created them

This makes every Staff a unique progression container that builds its own undead army over time.

Leveling & Progression:

Summons gain experience through combat and gradually level up through a structured system from Level 1 to Level 15.

  • Combat grants XP to active summons
  • Each level increases base stats such as health, damage, and survivability
  • Progression is continuous and permanent for each summon
  • Summons evolve visually and mechanically as they level

    At Level 15, summons reach their final stage, known as the Ancient Revenant state, where their full potential is unlocked.


Mutation System (Level 15 Evolution):

When a summon reaches Level 15, it triggers a single automatic mutation roll.

  • One roll per summon only
  • Fully automatic with no player input
  • Cannot be rerolled, changed, or removed
  • If no mutation occurs, the summon remains in its Ancient Revenant form
  • If a mutation occurs, it permanently replaces the summon’s identity

Mutations fully redefine the summon, including:

  • Armor set and visual appearance
  • Weapon type
  • Passive abilities and combat effects
  • Final name and identity

This creates a permanent endgame transformation that defines each summon individually.

Summon Management System:

Each summon has a full interaction interface accessed through the Necromancy Staff system.

  • View stats, level, and combat information
  • Rename summons
  • Change display appearance settings
  • Manage equipment and upgrades
  • View mutation status and active effects

    The system ensures every summon remains fully manageable throughout its entire progression.


    Core Experience 

    The Necromancy Mod transforms Minecraft into a long-term progression system centered around building and evolving undead forces.

Each summon represents a unique journey:

  • Created through a Staff
  • Grows through combat and leveling
  • Evolves at Level 15 through mutation
  • Becomes a permanent part of the player’s undead army

Instead of replacing gear or chasing upgrades, players develop lasting entities that permanently evolve and define their combat style and strategy over time.
Key Features Summary

  • Staff-based summon storage system with independent summon pools
  • Persistent leveling system from Level 1 to Level 15
  • Permanent mutation system at Level 15
  • Full summon management interface for control and customization,

    V2 Changelog:

    Major Overhaul

    • Full rewrite of the entire mod — every system rebuilt from the ground up
    • Dramatically improved stability and reliability
    • All previous bugs eliminated through the complete rewrite
    • Most existing features have been remade and reworked
    • Many menus cleaned up for less clutter and better functionality
    • Numerous new additions throughout the mod
    • This update is effectively a complete remake of the mod

    New Item: Soul Staff

    • Craftable staff that becomes permanently bound to the first player who holds it
    • Left-click fires a purple & green Soul Fireball (5 damage, 10 block range, 3s cooldown, costs half a heart + 1 durability)
    • Fireball kills grant Staff XP, mana, and have a chance to capture souls
    • Melee attack is intentionally weak (half a heart max damage, 2 block reach)
    • Right-click opens the Staff menu
    • Sneak + Right-click recalls the nearest summon
    • Sneak + Right-click while holding Soul Essence in the offhand converts it into mana
    • Durability can be repaired on an anvil using 1 Soul Essence

    Souls & Summons

    • Killing mobs with the Soul Staff has a chance to capture their soul (35% base chance, increases with Staff level)
    • 8 soul rarities: Common → Uncommon → Rare → Epic → Legendary → Mythic → Ancient → Unobtainable
    • Summons level from 0 to 15 and gain better gear + passives as they level
    • Supported mobs return as corrupted versions of themselves (zombie, husk, drowned, skeleton, stray, wither skeleton, creeper, spider, cave spider, enderman, iron golem, chicken, cow, sheep, evoker, pillager, blaze, wolf, pig, llama)
    • All other mobs appear in generic Soul form
    • Full summon management screen: Summon, Upgrades, Interactions, Stats
    • Rename summons and change name colour
    • Equip armor and weapons on summons
    • AI modes: Aggressive, Defensive, Passive, Protector (unlock once, then switch freely)
    • Upgrade points earned from levelling: Combat Training, Soul Fortitude, Armor Mastery, Soul Instinct

    Level 15 Features

    • Combine: Feed items to a summon for permanent bonuses (supports Common, Rare, Food, and Legendary items)
    • Awaken: Spend XP levels for a random powerful ability (Blood Frenzy, Shadow Step, Last Stand, etc.)
    • Mutation: First roll is free, further rerolls require a Paper Ritual (14 total mutations, ranging from Bone Soldier to HERO VOID)

    Staff Progression

    • Staff now has its own level and Ability Points
    • 15 upgrades available, including:
      • Active Summon Limit
      • Stored Summon Limit
      • Soul Capture Chance
      • Mana Capacity & Regeneration
      • Summon Damage / Health / XP Boosts
      • Staff XP Boost
      • Ability Cooldown Reduction
      • Fireball Power & Recharge
      • Mutation Chance Boost
      • Awakening Quality Boost
      • Soul Reinforcement
    • New mana system with 8 abilities: Recall All, Soul Heal, Command Order, Bone Shield, Soul Surge, Dark Recall, Soul Drain, Arcane Dominion

    New Items

    • Soul Essence – Drops when you or your summons kill undead
    • Soulbound Experience Bottle – Throw to grant 10 XP to a summon
    • Paper Ritual – Used to reroll mutations

    Changelog – Version 2.1

    • Staff can now be repaired with Soul Essence (hold the staff + have Soul Essence in your inventory, then use an anvil)
    • Fixed durability bug — durability is now only consumed when the fireball is actually fired, not while on cooldown
    • Added Unbreaking support (can be enchanted on an anvil or enchanting table)
    • Improved fireball range
    next update preview/devlog: https://www.patreon.com/posts/age-of-v1-0-158997555?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

Age Of Necromancy V2.1 Team

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