Project Description:
Traditional ways of capturing and transporting creatures are officially a relic of the past. The days of relying on physical inventory slots are over, paving the way for a fully digitized, wireless era of management. Instead of physical storage, entities are intercepted, converted into raw data streams, and beamed directly up to a secure remote network. When you need them back, they are downloaded and materialized on command with zero latency.
Important Information:
- 💯This Project is 100% achievement compatible.
- ✅No Experiments will need to be activated to play.
- 👨💼No Player files are used in this project.
- ⚡️Real-time entity storage.
- 💡Capture and release wherever you want.
- 🔊Custom sound effect features.
- 📦Behaviour & Resource packs are both required for the project to work.
- 💻Have something to say? Join the Discord.
When you ready to capture entities for travel, craft yourself an Entity Scanner.
Use the Entity Scanner to target your desired subject and select which entity you want to upload and store in the network.
Whenever you wish, access your cloud storage to release any captured entities you have stored there.
Whenever you wish, access your secure cloud storage interface to inspect, manage, or release any captured entities you have previously stored within the system.
You can name and rename your entities as many times as you want, or remove a name entirely.