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Dynamic HUD

Dynamic HUD keeps your screen clean and immersive by only showing hearts, hunger, hotbar, armor, XP, and mount health when you actually need them, with per-player settings, per-player coordinates, and OLED burn-in protection built in.

File Details

DynamicHUD_v1.0

  • R
  • Mar 22, 2026
  • 133.98 KB
  • 2.7K
  • 26.3+2

File Name

DynamicHUD.mcaddon

Supported Versions

  • 26.3
  • 26.0.02
  • 26.0

Dynamic HUD v1.1.0 — What's New

HUD Elements

  • Hotbar pops up when you scroll through slots, hides when you stop
  • Hearts appear when you take damage or heal, and stay on screen when your health gets low
  • Hearts show up when you're holding a weapon so you can keep an eye on your health in combat
  • Hunger bar appears when your hunger drops or when you're holding food — stays visible when you're getting really low
  • Armor shows when you're holding a weapon
  • Mount health flashes when you hop on a ride and when your mount takes damage — disappears when you dismount
  • XP bar and level number show up when you gain or lose a level

Coordinates

  • Toggle on your position in the top-left corner of your screen
  • Pick from 7 colors: White, Light Gray, Dark Gray, Aqua, Green, Yellow, Gold
  • Subtle screen shifting to help protect OLED displays
  • Toggle with a command: /scriptevent dynhud:coords on|off

Settings

  • Every player gets their own HUD Settings book on first join
  • Craft more anytime: Book + Lapis Lazuli on a crafting table
  • Set each element to Vanilla (always visible), Dynamic (shows when needed), or Always Off
  • Choose how long elements stay on screen (4–10 seconds)

Performance

  • The addon only does work for players who use it — if all your settings are on Vanilla, it does absolutely nothing
  • Built to be as lightweight as possible so it won't slow down your game
  • No experimental toggles or beta APIs needed

Requirements

  • Minecraft Bedrock v1.26.0 or newer
  • Both the Behavior Pack and Resource Pack need to be active