Dusty's VeinMiner AIO | Bug Fixes, Improvements, Silk Touch Safe | v1.0.9

Mines full ore veins with a pickaxe. Fells full trees with an axe.

File Details

DVM AIO - 1.0.0.mcaddon

  • R
  • Mar 25, 2026
  • 1.13 MB
  • 1.7K
  • 26.3+10

File Name

DVM AIO - 1.0.0.mcaddon

Supported Versions

  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120

Dusty's VeinMiner AIO

Release Build v1.0.0

Added

  • Vein mining: crouch-break any ore to automatically chain-break the entire connected vein

  • Tree felling: crouch-break any log to automatically chain-fell the entire connected tree

  • Activation requires the player to be sneaking, normal breaking is completely unaffected

  • All overworld ores supported: Coal, Iron, Copper, Lapis, Gold, Redstone, Diamond, Emerald

  • Full deepslate variants supported for all overworld ores

  • Nether ore support: Nether Gold, Nether Quartz, Ancient Debris

  • Log support: Oak, Spruce, Birch, Jungle, Acacia, Dark Oak, Mangrove, Cherry, Pale Oak

  • Nether stem support: Crimson and Warped

  • Bamboo Block support

  • Pickaxe tier validation, each ore requires the correct minimum tier pickaxe to vein mine

  • Axe detection for tree felling, only axes trigger tree mode

  • Tool swap detection, vein mining halts immediately if the player switches tools mid-break

  • Fortune scaling with proper discrete drop logic for Redstone

  • Fortune multiplier roll system for standard ores

  • Ancient Debris respects the noFortune flag

  • Unbreaking damage chance reduction supported at all enchantment levels

  • Vein mining is blocked if the tool is already at 1 durability

  • Vein mining stops automatically the moment the tool reaches 1 durability remaining

  • Block count is capped to remaining safe durability uses when no Unbreaking is present

  • All drops go directly into the player's inventory

  • Overflow items spawn as ground drops at the player's feet when inventory is full

  • XP orbs spawn at each broken block's location for applicable ores

  • Flash particle preview per block before it breaks

  • Smoke particle spawns at each block on break

  • Break sound plays per block with randomised pitch matched to block type

  • Blocks break in sequential waves radiating outward from the origin block

  • Starting a new vein break cleanly cancels any still-running previous vein for that player