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Defensive Trees

A project that started as two trees to defend against mobs, but then it grew out of hand into many fun, funny and useful trees. These trees kill mobs, feed livestock, breed cows, process and cook cows/chickens and etc. Some store xp and loot!
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DefensiveTreesAddon1.0.11.mcaddon

File nameDefensiveTreesAddon1.0.11.mcaddon
Uploader
LArageboyLArageboy
Uploaded
Oct 3, 2026
Downloads
8
Size
17.5 MB
File ID
9044057
Type
R
Release
Supported game versions
  • 26.50

What's new

A big update: two brand-new helper trees, a rebuilt Ent and Grove Keeper, a smarter XP Willow, and a much bigger, easier-to-use in-game guide.


New

Healing Tree — the Medic Bear

  • Plant a Healing Tree sapling (white bark, red-cross scar). A blocky Medic Bear steps out beside it and stays near the tree.
  • Every 2 seconds the bear heals one heart on up to 12 friendly creatures within 10 blocks: tamed pets and tamed mounts (dogs, wolves, cats, parrots, horses, donkeys, mules, llamas, camels and more), saddled animals, villagers and iron golems.
  • It never heals players, hostile mobs, wild animals or other tree helpers. The bear can't be hurt, and the tree brings it back if it's ever lost.
  • Healing Tree wood, planks, leaves, saplings and recipes included. Saplings can be bought from the Grove Keeper.

Last Rations Crate — Acorn Soldiers

  • Plant a Last Rations sapling. Beside the trunk stands a supply crate, guarded by chunky Acorn Soldiers who parachute down from the canopy on a leaf parachute.
  • Three soldier types:
    • Acorn Trooper — 12-block range, advances on mobs.
    • Acorn Sergeant — 14-block range, advances on mobs.
    • Acorn Heavy Gunner — 16-block range, fires 3-shot bursts, holds position.
  • +75% damage over the first version: Trooper 5.25, Sergeant 7, Heavy Gunner 3.5 per shot (burst of three = 10.5). Fire rates unchanged.
  • A Trooper drops when the tree grows. When a hostile mob comes within 24 blocks of the crate, more soldiers drop in, up to a squad of 4 (Trooper, Sergeant, Heavy Gunner, Trooper).
  • Soldiers shoot hostile mobs only — never players, pets, villagers or golems — and can't be hurt. Daytime: Sergeants and Heavy Gunners only stay on duty while a hostile is around; extras pack up after a calm spell and one Trooper always stays on guard.
  • Tap the crate to receive a few rations (bread, cooked chicken, apples), once per in-game day per player.
  • Rations wood, planks, leaves, saplings and recipes included. Saplings can be bought from the Grove Keeper.

XP Willow now repairs gear

  • Every 30 seconds the willow spends XP from its bank to repair gear, 2 durability per XP, at most 10 XP per chest and per player each cycle.
  • Chests / barrels touching the trunk: any damaged tool, weapon or armor inside is repaired, Mending or not.
  • Players standing within 6 blocks of the trunk: only items with Mending are repaired (inventory, hotbar, armor and offhand). Plain gear is never touched.
  • One item per container / player per cycle, Mending items first, then the most damaged.
  • Green sparkle particles show where something was repaired, and the player sees an action-bar message with the XP spent and what is left in the tree.
  • Nothing is repaired when the tree's XP bank is empty.

Guide grown to 58 pages

  • New guide pages for the Healing Tree and Last Rations, plus updated Ent, Keeper, XP Willow and Rations text. The guide has grown from 51 to 58 pages.
  • Controller support: turn pages with LB / RB (left / right bumper).

Changed

New Ent

  • Completely rebuilt model and texture with real lantern eyes.
  • Bigger hit box: 1.5 wide × 6 tall, so the whole Ent is easy to tap.
  • The Ent now stays with you. It no longer walks home by itself — no return after fights, long walks, distance, portals, idle time, day or night. It goes home only when you cycle it to Patrol (tap the Ent: Follow → Stay → Patrol; Patrol walks it back to its home tree), or when you log out.
  • If you wander too far or leave the dimension, the Ent simply stands where it is and follows again when you return within 16 blocks.
  • On logout the Ent is removed cleanly and the tree puts a fresh one at its home — no duplicates, no stray Ent left when you rejoin.
  • Creepers never explode when the Ent strikes them. A creeper hit by a stomp, slam or swing has its fuse stopped, any queued blast cancelled, and it fizzes away — no explosion, no fire, no block or player damage.

New Grove Keeper

  • Rebuilt model and texture: layered leaf cloak, small lantern eyes, a single thin golden sash over one shoulder, and a belt with buckle.
  • Keeper trades now include the Healing Tree and Last Rations saplings.

Fixed

  • Guide crash fixed — the guide form was reworked so it opens reliably.
  • Guide page graphics fixed — all pages redrawn and corrected.

Notes

  • This update adds new blocks, items, entities and recipes; update both packs together (the .mcaddon contains the Behavior Pack and the Resource Pack).

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