DeepMine_Navigation_BP.mcpack
What's new
Deep-Mine Navigation HUD - v1.0.0 Complete Release
🛠️ Core Optimization & Anti-Flicker
- [Fixed] Nether & End Dimension Flicker: Separated the block-calculation layer from the physical rendering loop. ActionBar text now refreshes perfectly every tick with absolute 0 flicker during intense combat in the Nether and The End.
- [Fixed] Standalone Self-Healing Branch: Fixed a hidden bracket sequence deadlock. Standing coordinates now display smoothly in standalone mode without any secondary mod dependency or stuck blank frames.
- [Fixed] Stale Cache & Objective Lock: Resolved an issue where scoreboard uninitialization or quick dimension transfers could zero out coordinate outputs on long-term existing save archives.
📡 Sharding Control & Type Alignment
- [Enhanced] Full-Scale 10-Tick Sharding: Advanced 12D cross-probe scripts and telemetry string concatenation are now entirely sharded to safely capsulate massive concurrent player workloads on high-population servers.
- [Enhanced] Strict Key Type Alignment: Standardized all backend map keys to persistent string formats, fully curing sandbox packet filtering drops and data mismatch issues across independent sandbox modules.
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