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DeepMine_Navigation_BP

An ultra-performance standalone coordinate telemetry & sub-structure radar for Bedrock (1.21.30+). Optimized with 10-tick sharding for 1000+ players. 0 lag, 0 flicker, stable 20 TPS. Custom themes available!
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DeepMine_Navigation_BP.mcpack

File nameDeepMine_Navigation_BP.mcpack
Uploaded
Oct 24, 2026
Downloads
412
Size
1.2 MB
File ID
9305092
Type
R
Release
Supported game versions
  • 26.50
  • 26.40
  • 26.30
  • 26.20
  • 26.13
  • 26.12
  • 26.11
  • 26.10
  • 26.3
  • 26.0.02
  • 26.0
  • 1.21.132
  • 1.21.131
  • 1.21.130
  • 1.21.124
  • 1.21.123
  • 1.21.122
  • 1.21.121
  • 1.21.120
  • 1.21.114
  • 1.21.111
  • 1.21.101
  • 1.21.100
  • 1.21.94
  • 1.21.93
  • 1.21.92
  • 1.21.90
  • 1.21.82
  • 1.21.81
  • 1.21.80
  • 1.21.73
  • 1.21.72
  • 1.21.71
  • 1.21.70
  • 1.21.61
  • 1.21.60
  • 1.21.51
  • 1.21.50
  • 1.21.44
  • 1.21.43
  • 1.21.41
  • 1.21.40
  • 1.21.30

What's new

Deep-Mine Navigation HUD - v1.0.0 Complete Release

🛠️ Core Optimization & Anti-Flicker

  • [Fixed] Nether & End Dimension Flicker: Separated the block-calculation layer from the physical rendering loop. ActionBar text now refreshes perfectly every tick with absolute 0 flicker during intense combat in the Nether and The End.
  • [Fixed] Standalone Self-Healing Branch: Fixed a hidden bracket sequence deadlock. Standing coordinates now display smoothly in standalone mode without any secondary mod dependency or stuck blank frames.
  • [Fixed] Stale Cache & Objective Lock: Resolved an issue where scoreboard uninitialization or quick dimension transfers could zero out coordinate outputs on long-term existing save archives.

📡 Sharding Control & Type Alignment

  • [Enhanced] Full-Scale 10-Tick Sharding: Advanced 12D cross-probe scripts and telemetry string concatenation are now entirely sharded to safely capsulate massive concurrent player workloads on high-population servers.
  • [Enhanced] Strict Key Type Alignment: Standardized all backend map keys to persistent string formats, fully curing sandbox packet filtering drops and data mismatch issues across independent sandbox modules.

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