File Details
Crystal Alchemy v1.4.mcaddon
- R
- Mar 9, 2026
- 212.49 KB
- 11
- 26.3+2
File Name
Crystal Alchemy.mcaddon
Supported Versions
- 26.3
- 26.0.02
- 26.0
Crystal Alchemy v1.4 - Attunement and Systems Update
This update focuses on essence, tool, and attunement balancing, alongside improvements to core Crystal Alchemy interfaces, mechanics, and world generation.
Highlights:
- Essence and tool progression rebalanced
- Two-tier attunement system added to crystal tools
- Repair system reworked with lifetime repair limits
- Several interface improvements across Crystal Alchemy blocks
Essence Crucible:
- Refinement now converts 3 shards into 1 essence.
- Refinement time adjusted to 15 seconds per essence.
- Crucible interface updated to better handle shard input and active recipes.
Attunement Table:
- Attunement System:
- Tools can now be upgraded through two attunement tiers.
- Caeline - Flow Attunement I / II
- Ascara - Fire Attunement I / II
- Verydite - Harvest Attunement I / II
- Attunement now costs:
- Tier I: 3 Essence + 5 XP
- Tier II: 5 Essence + 10 XP
- Attunement Table interface improved to better display available tools and attunement levels.
- Repair System:
- Tools now track lifetime repairs and require XP to repair.
- Repairs consume crystal shards.
- XP cost increases as a tool is repaired more times.
- Tools now have a maximum lifetime repair limit.
Tool Ability Updates:
- Caeline Staff:
- Base ability now provides a speed boost.
- Attunement tiers increase the strength of mobility effects.
- Ascara Dagger:
- Base ability ignites struck targets.
- Attunement tiers spread fire to nearby mobs with increasing range and duration.
- Verydite Scythe:
- Base ability harvests and replants a single crop.
- Harvest area increases with attunement tiers.
- Tier I: 3×3
- Tier II: 5×5
Interface Improvements:
- Several Crystal Alchemy interfaces have been polished and made more consistent.
World Generation:
- Crystal ruins now integrate more smoothly with surrounding terrain.