CRYPTID v2.0.4 (Bugfix Release Again)
What's new
We fixed a lot of small bugs, so the change log looks big:
-RP size reduced from 293 MB to 236 MB. Reduced 4k textures to 1024 at most. Removed vanilla override tracks. More size reduction may be necessary based on feedback
-Removed vanilla override tracks in favour of music.js. Cryptid music (found in sounds/music/cryptid/game/) is now played once every 15-30 minutes (roughly). Saved ~50 MB.
-Made boss fight easier. Boss HP now scales as 1000(1.4^(n-1)) instead of 1000n
(n = number of players in the server at the start of the boss fight).
This means the boss fight is easier the bigger your party is.
-Replaced the garbage pyramid.js in favour of feature rules for stability and BP size (since the new update finally let me do this).
-Fixed a bug where boss hands and columns would not correctly spawn on the arena's level
-Fixed a bug where the boss’s explosion would not inflict blindness.
-Fixed a bug where events could interfere with the boss fight. Disabled them when the boss fight is active
-Fixed a bug where Fathead would not register on the radar. Now it does.
-Fixed a bug where the living obelisk would suddenly teleport underground when moving forward.
-Updated Gaia’s model
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