CratesSystems [v1.5.0]
What's new
CratesSystem : v1.5.0
- Added New Crate UI - Completely redesigned crate interaction with a clean ActionForm-based interface instead of opening the crate container directly.
- Added Reward Pages - Crate rewards are now displayed as text with 15 rewards per page, including page navigation and the total number of obtainable rewards.
- Added Rarity System - Rewards are automatically sorted from Legendary → Epic → Rare → Uncommon → Common, with rarity determined by the configured reward percentage.
- Added New Crates - Added support for creating and managing more crate types with their own rewards, keys, locations, names, and settings.
- Added New Keys - Added all new custom crate keys with their own textures, names, and IDs, alongside the Trial Key and Ominous Trial Key.
- Added Visual Key Selection - Creating a crate now starts with a visual key-selection menu showing each key's icon, name, and ID before opening the crate configuration menu.
- Added Custom Key Names - Crates can now define a custom key name that is automatically applied whenever that key is given to a player.
- Added Custom Key Lore - Keys now support custom lore with placeholders such as
$locationand$obtained. - Added
$locationPlaceholder - Automatically displays the crate/key location, for example§o§70 0 0. - Added
$obtainedPlaceholder - Automatically displays when the key was obtained. - Added Key Creative Group - All crate keys are now organized into a dedicated Crate Keys creative inventory group without including the crate creation tool.
- Improved Reward Display - Rewards now show their display name, item name, stack amount when greater than 1, rarity, and percentage chance without Minecraft namespaces.
- Improved Crate Management - Crate creation and editing now use the new UI flow for a cleaner and more organized setup process.
- Updated Script APIs - Removed the beta UI API and updated to stable
@minecraft/server2.9.0and@minecraft/server-ui2.1.0. - Improved Key Handling - Key names, lore, enchantments, stack sizes, and other item data are preserved when keys are created or distributed.
- Fixed Crate Inventory Exploits - Prevented players from taking, moving, dropping, duplicating, or otherwise manipulating protected crate items.
- Fixed Ghost Dropped Items - Prevented blocked crate items from leaving behind unusable dropped-item entities.
- Improved Creative Inventory - Added the new key catalog entries so all crate keys are easier to find and organized together.
- Improved Localization - Updated menu text and key-related localization for the new UI. Bugs - Fixed more bugs and probably added a few more.
This mod has no additional files

