Canopy-v1.6.1.mcaddon
What's new
What's New
- Simplayer inventory UI. Interact with a simplayer using a spyglass or an arrow to see & modify its hotbar & armor. Sneak + Interact to see & modify its inventory.
Improvements
- Simplayer inventory saving has been revamped and should now save in a more efficient and robust manner. Inventories in the old format will be automatically reformatted the first time the world starts up.
renderSignalStrength: Turns as you turn, so that the numbers are always facing you./peek& peeking via the spyglass now allows editing inventories from up to 96 blocks away. Requires creative mode.- Removed
SRCItemDatabasedependency. - Removed
ChestUIdependency. - Added a warning message when a simplayer unexpected gets unloaded, with instructions about how to fix the issue.
Fixes
renderSignalStrength: Redstone dust with no power once again displays a zero.noFog: Improved error handling. Should now function properly on servers and in custom dimensions.- Removed an invalid "stop" autocomplete suggestion in
/playeraction. - Fixed Simplayers not correctly copying the player's view direction when joining or teleporting.
blockBreakSpeed: Works as expected in multiplayer.- Fixed an error that would be shown in chat when
/claimprojectileswas used and no claimable projectiles were found. - Fixed a "Native type conversion" error that could be shown on several code paths in
/jumpand/canopy. - Simplayers will no longer become un-controllable when scripts are reloaded without closing the world.
- Simplayers will now stop gliding when they touch the ground.
... and more improvements behind the scenes!
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