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Building in Biomes

Building blocks and bosses ig
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Building in Biomes 1.1.0

File namebiomes.mcaddon
Uploader
SpimtonSpimton
Uploaded
Jul 25, 2026
Downloads
119
Size
47.5 MB
File ID
8507575
Type
R
Release
Supported game versions
  • 26.30

What's new

Building in Biomes: Beverages and Bosses part 1!

Part 2 is delayed, it will feature the reworked weeper plus some miscellanous changes

Notable Changes:

Blocks:

-Changed trapdoor code to use onRedstoneUpdate.

-Changed door code

-Changed double plant code

-Changed keg texture

-Slabs can be stacked and waterlogged

Items:

-Changed beverage textures

-Greatswords now have cooldown, while on cooldown you cannot gain Fatigue/Radiation

-Greatswords now hurt you if you have too much Fatigue/Radiation

-Necklaces/Tiaras now activate with any attack, not just melee

-Necklace of Chill reflect damage proportional to the amount recieved and distance

-Hammer of Justice is throwable, based on charge time it travels faster. Teleports user upon collision

-Meat Mallet works on every animal but not on other mobs

Entities:

-Lead dust despawns in water

-Solar Flares (fire obstacles summoned by the archshaman) now have a height of 1.5 blocks

-Sudden Cardiac Arrests summoned by the Razziator spawn airborne

-Crimson King's Dark Souls attack shoots three fireballs

-Overgrown Archshaman's meteorites spawn higher, fall faster and have a model

-Overgrown Equestrian's equipment is enchanted

-Overgrown Equestrian can finish you off with potions of harming and can attack undeads with healing ones

-Overgrown Equestrian uses harming potions if the target already has poison

-Overgrown Dualliste attacks based on distance

-Made in Heaven is time based rather than chance based. It now activates when a certain amount of time has passed, and the cooldown increases each usage

-Overgrown Archshaman can summon Overgrown Arsonists and Overgrown Hunters

-Overgrown Archshaman's adaptation is based on the phase of the boss: in phase 1 it blocks 60% of damage, in phase 2 80% and 100% in phase 3

-Overgrown Archshaman now spawns meteorites from runes that go upward if underground

-Weeper summons new Weeper TNTs, which respect mobgriefing.

-Weeper now knocks back greatly nearby players

-Weeper can only use its ultimate if it's under half health

-Weeper's ultimate can be interrupted via conventional attacks, but the shockwave activates instantly.

-Weeper's first projectile is shot in bursts

-Weeper can now go invulnerable when under half health

-Weeper can break blocks

-Weeper explodes on death

-Creeper Spores are more akin to eggs, releasing a Creepie on impact

-Wraiths now fly more and are more mobile

-Wraiths now summon Fire bouquet entities instead of fire blocks

-Craiths summon a random amount of creepies

-Antique Tornadoes don't target mobs with family "spimton:weeper" anymore

-Champion of Justice now transforms into the Unbreakable Diamond instead of summoning it

-Crimson King attacks based on distance. If the target is not on ground, it will not summon

-Champion of Justice decides first phase attacks based on range and if the target is flying or not

-Champion of Justice's big explosive projectiles are homing, but deal less explosion damage

-Champion of Justice's second phase attacks are no longer randomized. The phase will not progress if the champion doesn't have a target

 

Other:

-Boss music toggle is client side

-Bosses play music only when they are targeting something

Additions:

Blocks:

-Added Andesite, Granite blocksets

-Added Indented Gold Lamp

-Added Bluestone block, changes light emission based on inputted redstone power

-Added Dice, right click to roll a random number between 1 and 6. The result determines the block's redstone signal

-Added Dungeon Torches. They can be turned on or off and come in Overgrown and Ominous variants

-Added Braziers. Campfires that can't be extinguished and can't cook food but deal damage when standing on top of them

-Added Candle Holders. Decorative light sources

-Added Chandeliers. Light sources that need a supporting block, otherwise they fall

-Added Ominous block set. Blocks used in the Highblock Halls mission in MCD

-Added Ominous Statue. Not technically a block but acts as decoration

-Added Coaster. Can display a mugged beverage

-Added Cellar. Can ferment bottled wines/cider

-Added Big Keg. Can produce bottled beer/vodka

-Added "WRYYY" bronze statue

Items:

-Added bottled red wine. Comes in 9 default variants, plus some easter eggs

-Added bottled cider. 3 variants obtained by adding an apple to the cellar while it's fermenting

-Added bottled white whine. Comes in 5 variants, plus some easter eggs

-Added bottled beer. Either ale or lager, depending on the Keg's temperature. Can be crude if the content of the keg isn't fermented

-Added Ominous Armor. Unbreakable iron armor worn by Weeper's Illagers

-Added Whispering, Fortune spears. Melee weapons with a jab attack, gain special abilities when you meet certain conditions...

-Added Soul Artifacts. Can store souls when in offhand, and have special abilities to consume them. Dropped from the Souldancer

-Added Targes. There are currently five of them, and they are lesser shields that don't fully protect against damage but protect you even when attacking.

-Added Sunset of the Seven Suns. Weapon that increases gained souls

Entities:

-Added Souldancer. Stronger wraith that possesses more moves

-Added Royal Wraith. Like the Tower Wraiths from Minecraft Dungeons, but spawn Lead Dust clouds instead of noxious gas

-Added Satellite, Sentinel. Illagers that patrol what will be the reworked Weeper's structure. They wield the new spears and have more reach than the player

-Added Bluestone Golem. Work in progress enemy of the Weeper's faction

-Added Overgrown Arsonist. New mob found in the Overgrown Temple

-Added Opulent Observer, Obstructor, Obliterator. Tough enemies found in the overgrown temple. They will drop lore manuscripts in the future

-Added Sun. Summoned by the Archshaman when he transitions between phases or when he is in lava

-Added Green Gardener. Belongs to the Champion's faction and throws blast fungi

-Added Yellow Jester. Belongs to the Champion's faction and shoots projectiles that make your items go on cooldown.

-Added Purple Piper. Buffs allies of the Champion of Justice

-Added Preacher. Summons magic beams

-Added Column. Champion of Justice will stand on it during some attacks

-Added Bell of Justice. Final attack of the Champion, deals 1225 damage on impact

-Added Hellglin. Stronger hoglins

-Added Hollering Hogrider. Mounts Hellglins, spawns flying Sais and throws them at you

Other:

-Reworked Overgrown Temple. Now it generates like a jigsaw structure

-Reworked Sanctuarium. Now it generates like a jigasw structure

-Added CONFIG.js. Work in progress, contains all variables for items

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