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Broken Tools Reborn

Adds a small repair system that prevents vanilla tools from completely disappearing when they break.
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Broken Tools Reborn 1.3

File nameBroken Tools Reborn-1.3.0.mcaddon
Uploader
wllysswllyss
Uploaded
Sep 10, 2026
Downloads
1.2K
Size
153.3 KB
File ID
8850682
Type
R
Release
Supported game versions
  • 26.40

What's new

[1.3.0]

Added

  • Shield is now fully supported by the Broken Tools Reborn system — it can break from durability loss and be repaired at an anvil, just like other tools and armor.
  • Dedicated per-tick durability check for items that don't reliably trigger the usual breakage events. Currently used for shields, since a shield that fully blocks a hit (0 damage taken) doesn't fire events like entityHurt/itemStopUse that normally trigger the check.
  • Multi-container tracking: the system now remembers several of the player's most recently interacted containers (chest, barrel, etc. — up to 5), instead of just one, so an item moved between multiple containers is still detected correctly.
  • Ender chest support: ender chest contents are now checked via the player's own ender inventory component.
  • Automatic grace period when a player opens an anvil, preventing an item sitting in the anvil's temporary slot from being wrongly detected as broken.

Changed

  • Updated/improved the axe and hoe textures.

Fixed

  • Items could get duplicated when moved into an ender chest or an anvil, since neither has a container that can be inspected the same way a normal chest can.
  • Items could get duplicated if moved into one container, closed, and then the player interacted with a different container before anything else triggered a recheck — the system previously only remembered the single most recent container, causing the first one to be "forgotten."

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