Broken Tools Reborn 1.3
What's new
[1.3.0]
Added
- Shield is now fully supported by the Broken Tools Reborn system — it can break from durability loss and be repaired at an anvil, just like other tools and armor.
- Dedicated per-tick durability check for items that don't reliably trigger the usual breakage events. Currently used for shields, since a shield that fully blocks a hit (0 damage taken) doesn't fire events like
entityHurt/itemStopUsethat normally trigger the check. - Multi-container tracking: the system now remembers several of the player's most recently interacted containers (chest, barrel, etc. — up to 5), instead of just one, so an item moved between multiple containers is still detected correctly.
- Ender chest support: ender chest contents are now checked via the player's own ender inventory component.
- Automatic grace period when a player opens an anvil, preventing an item sitting in the anvil's temporary slot from being wrongly detected as broken.
Changed
- Updated/improved the axe and hoe textures.
Fixed
- Items could get duplicated when moved into an ender chest or an anvil, since neither has a container that can be inspected the same way a normal chest can.
- Items could get duplicated if moved into one container, closed, and then the player interacted with a different container before anything else triggered a recheck — the system previously only remembered the single most recent container, causing the first one to be "forgotten."
This mod has no additional files

