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Block Modeler

Save any Block Display build as a model and place copies anywhere. Copies are linked groups with a pivot, so one click selects the whole model. Save changes back, detach, or delete. Requires Block Display 0.6.0 or newer.
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BlockModeler_v0.2.0.mcaddon

File nameBlockModeler_v0.2.0.mcaddon
Uploader
CorbloxCorblox
Uploaded
Oct 22, 2026
Downloads
50
Size
11.6 KB
File ID
9284430
Type
R
Release
Supported game versions
  • 26.50

What's new

Block Modeler 0.2.0 changelog

Since 0.1.0:

Fixed: Modeler can now talk to Block Display

  • 0.1.0 tried to read Block Display's saved data directly. Minecraft keeps each add-on's saved data private, so Modeler couldn't see your selection or block settings.
  • The connection now uses tags, a scoreboard and script events instead, which both packs can see. Saving the current selection, placing models, and recognising the Modeler tool now work.

New: stretched blocks are saved

  • Blocks you stretched in Block Display keep their stretch when saved into a model, and in every copy you place.

New: placed models are one object

  • Every placed copy is a Block Display linked group. Clicking any part with the wand selects the whole model.
  • Each copy has a pivot, shown as the yellow knob, and rotating and scaling turn it about that pivot.
  • Models save their pivot. Set one on your build or on a placed copy before saving, and future copies use it. If no pivot is set, the bottom centre is used.
  • Detach now also unlinks the parts, so they're plain displays again.

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