BlockDisplay_v0.5.1.mcaddon
What's new
Block Display 0.5.1
Fixed
Vibrant Visuals and shaders no longer turn off. Adding Block Display to a world used to switch the game from Vibrant Visuals back to Fancy graphics, which also shut off any Vibrant Visuals shader packs. The add-on is now marked as compatible with Vibrant Visuals, so both stay on. With Vibrant Visuals on, displays have the game's default matte look.
Blocks keep up with the rotation ring. While you dragged a rotation ring, the block could stop short of it and only catch up on your next grab. It now follows the ring the whole way and lands on the exact angle when you let go. If a block's angle ever drifts away from its box, it corrects itself within about two seconds.
East and west move animations played backwards. Blocks leaned the wrong way when moving along the X axis. They now lean in the direction they're moving.
Notes
- In a world where you calibrated displays before this update, east/west may still look reversed. Run
/scriptevent bd:cal movexonce to flip them.
This mod has no additional files

