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Bedrock Chunk Loader - Keep Your Farms Running!

THE CHUNK LOADER THAT LEARNS YOUR FARMS. Keeps chunks loaded and ticking, and farm mode learns your real mob farm while you're there, then keeps it producing while you're away. Own radius per loader, Show area, full admin panel. No cheats.
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Bedrock Chunk Loader v2.0.0

File nameBedrockChunkLoader_v200.mcaddon
Uploader
mygenmygen
Uploaded
Oct 18, 2026
Downloads
1.0K
Size
238.1 KB
File ID
9243282
Type
R
Release
Supported game versions
  • 26.50

What's new

v2.0.0

New

  • Learned farms: farm mode now learns your actual mob farm instead of making a chosen farm type's items out of thin air. Mark where the farm's mobs die (Add kill area, then look and crouch, even through glass) and stay nearby while it runs: after 10 minutes, the chunk loader keeps producing that farm's kills while everyone is away. Every kill is rolled through the mob's real loot table and the drops appear exactly where the farm's real drops appeared, so your own collection system picks them up. Any mob farm works, faster farms produce more, and fights near the farm don't count
  • Set each chunk loader's own radius from its menu, from 1 chunk up to the server's limit. Smaller loaders are kinder to the server
  • Show Area: outlines the chunks a chunk loader keeps loaded (and its kill areas), for 10 seconds, visible only to you
  • A Show label toggle in each chunk loader's menu hides or shows its label
  • Particle effects for placing, switching on and off, redstone pauses and breaking, and a slow purple pulse from working chunk loaders while you're nearby (admins can turn the pulse off with the new Ambient Effects setting)
  • Admins can switch on any chunk loader from the admin panel, wherever it is: an unloaded one is woken up for a moment instead of asking you to travel there first
  • Players who don't own a chunk loader are warned as soon as they start mining it, instead of after a few seconds of mining

Changed

  • New menus built with Minecraft's data-driven forms. Everything is on one screen that updates live while it's open: switch a chunk loader on or off, set its radius and kill areas, and see redstone pauses and farm learning as they happen
  • Farm production no longer depends on the owner holding a Looting sword somewhere: it uses how the farm's mobs really died while it was learning, including Looting and player-only drops
  • Production pauses while drops are piling up (storage full or collection broken) instead of making more
  • New admin setting: the most farm kills an hour any one chunk loader produces
  • The admin panel picks a chunk loader from a dropdown and acts on it in place. Settings save as you change them, and administrators are granted from a dropdown of online players
  • Labels above chunk loaders are now drawn as text instead of name tags on hidden entities. Only the owner and admins can see them, and they're always hidden behind blocks (except with Vibrant Visuals, where the game still shows them through walls: MCPE-243723)
  • The admin Chunk Radius setting is now the largest radius owners can choose. Lowering it shrinks larger chunk loaders straight away, and each keeps its owner's choice for when the limit goes back up
  • Disable All no longer switches every chunk loader off: each owner's on/off choice is kept, and Enable All restarts exactly the ones that were on
  • Changing the radius limit or redstone control applies to existing chunk loaders straight away
  • Removed the line-of-sight checks that ran twice a second from every player to every chunk loader
  • Each chunk loader is saved separately, so there's no limit to how many a world can hold
  • Requires Minecraft 1.26.50 or newer

Fixed

  • Chunk loaders at the same coordinates in different dimensions overwrote each other's data
  • A chunk loader paused by redstone showed as active again after a restart
  • A chunk loader whose entity went missing stopped loading chunks until it was replaced. Its entity is now put back automatically
  • Placing a chunk loader in creative while chunk loaders were disabled, or at your limit, gave you an extra one

Upgrading from v1.4.0

  • Your chunk loaders, their owners and on/off states, and all settings are kept and moved over automatically the first time the world loads. The old Chunk Radius becomes the new radius limit
  • Farm types are gone. Chunk loaders that had one have farm mode switched on, but they produce nothing until they've learned their farm: add a kill area where its mobs die and stay nearby for 10 minutes while it runs
  • The old floating name tags are removed as each chunk loader's chunk loads

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