Age of Necromancy: V2
What's new
Changelog:
Major Overhaul
- Full rewrite of the entire mod — every system rebuilt from the ground up
- Dramatically improved stability and reliability
- All previous bugs eliminated through the complete rewrite
- Most existing features have been remade and reworked
- Many menus cleaned up for less clutter and better functionality
- Numerous new additions throughout the mod
- This update is effectively a complete remake of the mod
New Item: Soul Staff
- Craftable staff that becomes permanently bound to the first player who holds it
- Left-click fires a purple & green Soul Fireball (5 damage, 10 block range, 3s cooldown, costs half a heart + 1 durability)
- Fireball kills grant Staff XP, mana, and have a chance to capture souls
- Melee attack is intentionally weak (half a heart max damage, 2 block reach)
- Right-click opens the Staff menu
- Sneak + Right-click recalls the nearest summon
- Sneak + Right-click while holding Soul Essence in the offhand converts it into mana
- Durability can be repaired on an anvil using 1 Soul Essence
Souls & Summons
- Killing mobs with the Soul Staff has a chance to capture their soul (35% base chance, increases with Staff level)
- 8 soul rarities: Common → Uncommon → Rare → Epic → Legendary → Mythic → Ancient → Unobtainable
- Summons level from 0 to 15 and gain better gear + passives as they level
- Supported mobs return as corrupted versions of themselves (zombie, husk, drowned, skeleton, stray, wither skeleton, creeper, spider, cave spider, enderman, iron golem, chicken, cow, sheep, evoker, pillager, blaze, wolf, pig, llama)
- All other mobs appear in generic Soul form
- Full summon management screen: Summon, Upgrades, Interactions, Stats
- Rename summons and change name colour
- Equip armor and weapons on summons
- AI modes: Aggressive, Defensive, Passive, Protector (unlock once, then switch freely)
- Upgrade points earned from levelling: Combat Training, Soul Fortitude, Armor Mastery, Soul Instinct
Level 15 Features
- Combine: Feed items to a summon for permanent bonuses (supports Common, Rare, Food, and Legendary items)
- Awaken: Spend XP levels for a random powerful ability (Blood Frenzy, Shadow Step, Last Stand, etc.)
- Mutation: First roll is free, further rerolls require a Paper Ritual (14 total mutations, ranging from Bone Soldier to HERO VOID)
Staff Progression
- Staff now has its own level and Ability Points
- 15 upgrades available, including:
- Active Summon Limit
- Stored Summon Limit
- Soul Capture Chance
- Mana Capacity & Regeneration
- Summon Damage / Health / XP Boosts
- Staff XP Boost
- Ability Cooldown Reduction
- Fireball Power & Recharge
- Mutation Chance Boost
- Awakening Quality Boost
- Soul Reinforcement
- New mana system with 8 abilities: Recall All, Soul Heal, Command Order, Bone Shield, Soul Surge, Dark Recall, Soul Drain, Arcane Dominion
New Items
- Soul Essence – Drops when you or your summons kill undead
- Soulbound Experience Bottle – Throw to grant 10 XP to a summon
- Paper Ritual – Used to reroll mutations
This mod has no additional files

